God Eater Burst
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05-30-2015, 10:59 PM
(This post was last modified: 05-30-2015 11:01 PM by Trokinos.)
Post: #672
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RE: God Eater Burst
As i just remembered, there's 1 problem when using the Non Buffered Rendering, i got used to it after all that time but it's still a problem : the minimap on the upper right of the screen cease to be a minimap and become a full map.
Meaning it's taking half of the screen so you're sometime fighting those giant monsters with the map coming in the way of your view. I wish there was a way to remove the crappy bloom (it's not good on the original game, but D3D9 make it much worse) in D3D9 (problem does not exist in OpenGL even with non buffered) without having to go to the non buffered rendering extreme. |
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