DX 12 and OpenGL Vulkan
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05-23-2015, 03:04 AM
Post: #5
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RE: DX 12 and OpenGL Vulkan
I think desktop drivers are already usually pretty good, at least in comparison to mobile.
It's definitely not impossible, for certain areas / games (for example, maybe it would help situations like God of War by reducing per-vertex overhead - *MAYBE* but not likely, or Tales of Phantasia X which actually runs faster in Direct3D 9 than OpenGL for me.) By the way, it's also not impossible that we'll do a bunch of work to get Vulkan working, and it'll be slower, everywhere - even on mobile... and we'll find out we have to do a ton of work to even get to where the OpenGL drivers were. There's no sure thing yet, the API isn't even out yet. -[Unknown] |
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