Gundam Assault Survive
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04-24-2015, 11:55 PM
Post: #36
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RE: Gundam Assault Survive
Quote:Also this game is much better, than previously lasted playable game in the series called "battle universe".It's really not. On one hand AS is a (unwelcome) return to the mechanics of original Battle Tactics (sllllooooowwww mechs), on the other hand there's a bunch of new features that are neither here nor there (dynasty warriors-like fields) and rebalancing efforts (in BU sniper lasers ruled the day, in AS it's all about bazookas), on the third hand there's A LOT of cost-cutting measures (no more gallery, no more per-mission and per-mech stats, lower-res models and textures, etc). Also, fiven that everything is now about money - there is literally zero incentive to aquire new suits or replay missions. You dont have to get those elusive SS ranks anymore, so why would you bother ? Anyway, Assault Survive has an annoying grapical bug on 1.0.1. For some suits, performing certain actions will "blow up" parts of their models to huge size for a moment or two. Easy example is Zeta Gundam transformation animation, his legs become huge for half a second. Also seen when some suits perform blocking animation. Doesnt affect gameplay too much, but when fighting in narrow corridors this bug can often obstruct vision[/code]. |
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