[Discussion] 60FPS patches for PSP games that run at 30FPS
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04-20-2015, 05:14 PM
Post: #461
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
@Gehrich thanks for the detailed list. I guess the code which I forgot what was doing and was multiplying cost of spells was used for their speed previously;p, since I remember doing something with spell speed earlier;x. Oh well, have to do some things differently. That's general problem with this game ~ reuses same functions for different things and it get's hardcore at times for doing some of those things properly;c.
Already know how to patch some more background animations as I found them yesterday accidently for sure affecting water/clouds/windmills(at chocobo ranch), not sure if the same code will affect alto crystarium, through I don't really think correcting animation speed makes anything lighter since with same number of objects every frame the amount of work should be similar if not same. Didn't really knew I patched relic animation already, heh probably accidently by something completely different, or it's just a rounding issue. Anyway I'll probably not have much time until the weekend, so will mess with it all then. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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