04-17-2015, 04:14 PM
(08-18-2013, 10:34 AM)Tabman Wrote: Under windows (and maybe other builds) there is one tiny little, completely inconsequential glitch which annoys me nonetheless.This is still unresolved. Texture scaling seems to work for few seconds on battle screens when affected character is attacking (or rather when camera is zooming on him).
Some sprites, I think they count as textures, don't receive the correct texture scaling; xBRZ in this screenshot.
In this screenshot it's only the green creature to the left. (It's a boy by the way; dangerous nudity successfully avoided!)
The wrong scaling happens every time the affected sprites are displayed (as far as I can tell).
Otherwise, the game is completely playable, including sound/music/movies/DLCs, under PPSSPP win7 x64 0.8.1 - 1368.

