04-08-2015, 10:50 PM
Okay, so it's probably the framebuffer fetch and therefore could very well be a buggy driver. Before this change we were using NV_shader_framebuffer_fetch, just not as often, so it's possible other things were broken too.
So, I guess we should just disable NV_shader_framebuffer_fetch on Tegra 3 devices. Wish I could tell more about what and why it's broken.
-[Unknown]
So, I guess we should just disable NV_shader_framebuffer_fetch on Tegra 3 devices. Wish I could tell more about what and why it's broken.
-[Unknown]

