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					Tales of Destiny 2
				 
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					04-08-2015, 10:50 PM 
				 
				
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				RE: Tales of Destiny 2 
				 
					Okay, so it's probably the framebuffer fetch and therefore could very well be a buggy driver.  Before this change we were using NV_shader_framebuffer_fetch, just not as often, so it's possible other things were broken too. 
				
				
				
			So, I guess we should just disable NV_shader_framebuffer_fetch on Tegra 3 devices. Wish I could tell more about what and why it's broken. -[Unknown]  | 
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