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[Discussion] 60FPS patches for PSP games that run at 30FPS
I am trying to use the tutorial to create a patch for Metal Gear Acid 2 but I ran into a few snags.

The addresses I receive from CE does nothing, I change most of them and PPSSPP eventually crashes so I have to start over completely and scan again. When it doesnt crash, changing the values yield no results.

I know for sure my calculations are correct from the initial process:
0A570000+800000=0A2S70000; 0A4570000+1800000=A4570000

Sometimes CE says it's an invalid start address, sometimes it works anyways

Just to clarify, when editing the values the game is supposed to be unpaused correct?

Thank You for the help in advance
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Messages In This Thread
RE: [Discussion] 60FPS patches for PSP games that run at 30FPS - by AlertDOTEXE - 04-03-2015, 11:37 PM
Crash Of The Titans CW ULUS10304 - by Mateus - 12-13-2021, 10:59 PM
Yu-Gi-Oh! 5D's Tag Force 5 ULJM05734 - by Mateus - 12-14-2021, 01:55 PM
IRON MEN ULUS10347 - by Mateus - 12-18-2021, 12:18 AM
[split] 60 FPS Patches Master List - by deduzzolo - 06-21-2015, 01:55 PM

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