[Discussion] 60FPS patches for PSP games that run at 30FPS
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03-24-2015, 03:12 PM
Post: #384
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RE: 60FPS patches for PSP games that run at 30FPS
Updated MH 2nd G patch which now is pretty much perfect with everything I tried except one thing which bugs me - mining in the old cave which while have proper speed for the player still has the camera movement and animation lenght set by other constants which I can't find as of yet and it looks a bit weird as animations end prematurely with camera changing too quickly.
Will probably not touch mh 3rd patch at all until I find a fix for that or give up in which case I probably just make the whole sequence finish earlier or double player speed just for that animation. Updated mh 3rd post with more info through as I don't like seeing it repeated over and over again, guess I have some OCD about people who quote long posts when they can simply @person to direct a question or reply. So anyway, thank's for mentioning what requires my attention, but repeating it will not speed it up at all and I don't need to see my post being copied all over especially along the incomplete patch in every single one-line-post following this thread lol.:| http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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