No, I make it for games I have:3, I just said if there was a demo I could check it, address would be different, but knowing how to do something is still quicker/easier than doing it from 0, like for example with another one I'm posting just now:
Which uses same engine as VCII from different region and while addresses are different, method is exactly same and it took me 0 effort to patch.
Code:
_S ULJM-05957
_G Senjou no Valkyria 3 E2
_C0 60 fps
_L 0xE003665A 0x003A99B0
_L 0x203A99B0 0x00000000
_L 0x20047CC0 0x46006346
_L 0x20047FC0 0x46006B06
//requires restart after activating:3
_C0 60 fps [Disable]
_L 0x203A99B0 0x0E32665A
_L 0x20047CC0 0x460C0342
_L 0x20047FC0 0x460D6302
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.

