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[Discussion] 60FPS patches for PSP games that run at 30FPS
No, I make it for games I have:3, I just said if there was a demo I could check it, address would be different, but knowing how to do something is still quicker/easier than doing it from 0, like for example with another one I'm posting just now:
Code:
_S ULJM-05957 _G Senjou no Valkyria 3 E2 _C0 60 fps _L 0xE003665A 0x003A99B0 _L 0x203A99B0 0x00000000 _L 0x20047CC0 0x46006346 _L 0x20047FC0 0x46006B06 //requires restart after activating:3 _C0 60 fps [Disable] _L 0x203A99B0 0x0E32665A _L 0x20047CC0 0x460C0342 _L 0x20047FC0 0x460D6302
Which uses same engine as VCII from different region and while addresses are different, method is exactly same and it took me 0 effort to patch.
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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Messages In This Thread
RE: 60FPS patches for PSP games that run at 30FPS - by LunaMoo - 03-19-2015, 08:15 PM
Crash Of The Titans CW ULUS10304 - by Mateus - 12-13-2021, 10:59 PM
Yu-Gi-Oh! 5D's Tag Force 5 ULJM05734 - by Mateus - 12-14-2021, 01:55 PM
IRON MEN ULUS10347 - by Mateus - 12-18-2021, 12:18 AM
[split] 60 FPS Patches Master List - by deduzzolo - 06-21-2015, 01:55 PM

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