[Discussion] 60FPS patches for PSP games that run at 30FPS
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03-18-2015, 04:15 AM
(This post was last modified: 03-18-2015 06:55 AM by LunaMoo.)
Post: #340
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RE: 60FPS patches for PSP games that run at 30FPS
@Goshorai not soo sad, since I have SAO as well:
Code: _S NPJH-50701 Edit: Added an optional code to kill the framelimit when too many characters are on the screen. the downside is it requires increased psp cpu clock to actually keep the 60fps and messes up with a bit more code, not tested much since it's hard to see amount of npc's that triggered it anyway. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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