[Discussion] 60FPS patches for PSP games that run at 30FPS
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03-15-2015, 06:56 AM
(This post was last modified: 03-16-2015 02:18 AM by LunaMoo.)
Post: #321
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RE: 60FPS patches for PSP games that run at 30FPS
Code: _S ULUS-10020 Edit: Blah, I made a simple experiment because while looking weird the lipsync seemed strangely similar with patched and unpatched game. So I ran same cutscene in two ppsspp's, one running at 15 fps which is how the game works originally and one forced to 60fps but with frameskip at 3 to also get 15 fps and what's crazy that it looked EXACTLY same in both of those windows;p. Soo I pretty much must correct myself and the weird looking lipsync is not caused by the patch speeding it up, it's just how it was originally made and low fps was simply hiding it/making it appear a bit less weird. Anyway I'm gonna leave this one at that. Worth mentioning this game set exact timing to sync draw of 30 frames in a second.O.o Just another thing to search for in other games;3. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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