Custom PPSSPP shaders
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03-14-2015, 08:40 AM
(This post was last modified: 03-15-2015 05:14 PM by vnctdj.)
Post: #170
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RE: Custom PPSSPP shaders
Scalable Ambient Obscurance (first picture) or HBAO (second picture) in Ppsspp for the Dx9 backend :
Using GeDoSaTo GenericDepthPlugin to inject it using this shader (respective CPU-side code is here). So yeah SSAO is entirely possible in Ppsspp but it should be native to the emulator and not injected by a third party tool of course. Edit by vnctdj : Links added. |
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