Metal Gear Solid Portable Ops
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03-05-2015, 08:59 AM
(This post was last modified: 03-05-2015 11:05 PM by dayman.)
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RE: Metal Gear Solid Portable Ops
I've been playing this on v1.0.1 on a good PC.
It has run very well for most of the game until the final boss, Gene, who does a special charge attack. This seems to have a 50/50 chance of causing PPSSPP to crash. As he does this move often, it basically makes it impossible to finish the game. I've been fiddling with the settings, disabling enhancements and trying to increase compatibility with whatever is causing the problem, but so far I haven't had any luck. I have a screenshot if anyone is interested, but the forum won't let me include it in my post. It's at: i.imgur.com/j7IAu0Y.jpg I can also provide a saved game/state if it would help. The last thing in the debug console is: e[G3D]: GPUCommon.cpp:226 sceGeListEnqueue: can't enqueue, stack address 08A545D0 already used Just an update, that this doesn't seem to happen when I test on android with my Nexus 7. As expected it's too laggy to be playable, but it doesn't seem to crash from that charge attack. |
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