Custom PPSSPP shaders
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02-28-2015, 02:39 PM
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[quote='lumune' pid='93705' dateline='1410052270']
I loved the MikuBloom preset in the OP, LunaMoo you did a great job. However, i realized it was a bit dark in some games so i've edited it a bit and toned the bloom down as well. These shaders use FXAA + Bloom + MikuBloom (with Brightness Increased) and i've also made an optional one with FXAA + Bloom + MikuBloom (Brightness Increased) + Sharpen. Felt like i was playing Dreamcast or PS2 on an old CRT TV, that's alright with me ![]() I really tried to make one with FXAA + Bloom + MikuBloom (Brightness Increased) + Radial Blur specially for Burnout Legends (so it would be more like B3:Takedown) but i absolutely couldn't get the Radial Blur code to work. If somebody could lend me a hand i would be grateful. Actually i have a simple solution that will make Gran Turismo Graphic more Crispy,here a step: In PPSSPP Settings,click post processing into FXAA-Anti-aliasing,then go into gran Turismo Gameplay,in menu,go to option,in video output,from PSP Change into External Video Output,then your graphic will looks perfect,noo need to turn Upscale Level On,soo far its never slow the gameplay down.... Pls notes that 0.9.9 works perfect then 0.9.9.1 or 1.0 later,in 0.9.9.1 later its have slightly white line on the road or blink color if you can notices,its wasnt a big issue.Soo far i still using 099 build to play GT since its can be consider the best ppsspp build for GT ,although sometimes its may suffer blink color reflected on the car body while in reply mode.If you dont mind it would be ok ![]() PC:Pentium G2020 ,Gigabyte Geforce GT630 1GB,8GB Kingston Ram PSP: E1008 White Street PC Joystick: Logitech F310 |
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