(01-12-2015, 02:03 AM)[Unknown] Wrote: Anyway, the problem is that the GPU just wants to DRAW. It doesn't want someone constantly grabbing it's arm and saying "hey wait, not that one. You have to skip that pixel." This makes PowerVR especially very slow, because it's not built to stop-and-go like that (and, as I mentioned, it's somewhat of an antiquated practice to make the gpu do that.)
-[Unknown]
Do you think this is related to the fact that PowerVR GPu's are using tile based rendering instead of immediatate rendering like most other GPus? I remember earlier Tile Based Rendering PC video cards having similar issues with PC games at the time.

