02-15-2015, 08:27 PM
(02-15-2015, 08:03 PM)sum2012 Wrote: Do you mean this ?
https://github.com/unknownbrackets/ppssp...re/modules
It break God Eater 2 1.4
But solve GTA Chinese patched version
(01-07-2015, 09:45 PM)[Unknown] Wrote: Sounds like probably it's still caused by memory allocation being different. I still had some tweaks to it that improved alignment with a real PSP but they broke some Chinese patched game...
-[Unknown]
I was wondering if it was that too. Breaking GE2 1.4 seemed to be caused by an oversight from Unknown.
The crash is caused because GE2 1.4 uses a module that doesn't have a dependency in its list in Unknown's work and it reaches the following line in sceUtilityLoadModule :
for (const int *dep = info->dependencies; *dep != 0; ++dep) {
(line 278)
You can temporarily solve the crash in GE2 1.4 by putting that loop in "if (info->dependencies) { ... }" but I don't think that's the correct way to handle it.

