well, cant you code something in c++ like this:
if UCES00421 loaded
then jump_to/skip_to ********
and it will work..
is there a way to check which thread is the game waiting for?
if UCES00421 loaded
then jump_to/skip_to ********
and it will work..

Quote: Well, the problem here is nothing to do with the asm afaict. It's waiting for some other thread to do something. It could even be atrac related (e.g. atrac ending too early.) These
issues are... difficult. -[Unknown]
is there a way to check which thread is the game waiting for?

