01-24-2015, 04:16 PM
When you use read framebuffers to memory, two things happen:
* Any render-to-texture effect is forced to 1x, which will cause (in various games) low resolution graphics.
* Random glitches and crashing will start happening because the option overwrites important memory with garbage.
If you use the option and get crashes, please do not waste our time by posting them here. We already disable error reporting when you use this option because we are not interested in the reports.
If you like the way the game behaves with "read framebuffers to memory", you'll probably want to stop updating PPSSPP in a little while, since that option is definitely planned for removal. You may never end up with a version of PPSSPP that both works with NPCs and has that feature, I guess.
-[Unknown]
* Any render-to-texture effect is forced to 1x, which will cause (in various games) low resolution graphics.
* Random glitches and crashing will start happening because the option overwrites important memory with garbage.
If you use the option and get crashes, please do not waste our time by posting them here. We already disable error reporting when you use this option because we are not interested in the reports.
If you like the way the game behaves with "read framebuffers to memory", you'll probably want to stop updating PPSSPP in a little while, since that option is definitely planned for removal. You may never end up with a version of PPSSPP that both works with NPCs and has that feature, I guess.
-[Unknown]

