Metal Gear Solid: Peace Walker
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01-15-2015, 08:42 PM
(This post was last modified: 01-19-2015 10:27 AM by hong620.)
Post: #556
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RE: Metal Gear Solid Peace Walker
DiscID: ULUS10509
ImageID: - Version: v0.9.9.1-1458-g81e0ab4-windows-amd64 OS: Windows 7 SP1 64-bit little glitch in fonts size and space between letters. Co-op and Versus-op is working perfectly. (without any VPN things. Built-in Pro Adhoc server works native IPv4) just not too much high-pings. at least works untill 300pings, adhoc playable. but if play like 'AdhocHost<->Client<->Client's in-game Host' are make the lantercy twice. so if your friends are live in half-across the earth, then choose in-game Host wisly. but still unplayable errors in Trade functions. Trade - Connection error when trade list load started. Host & Client all shows that error messages, but Client's searching is loop infinitly. so client have to reset the game. Recuruit - It's already reported, so i don't have to talk more about this. Just Infinity Search Wireless AP. (real PSP is stop when nothing AP catch & time-outed) it will be works when emulate code implant for WLAN far. seems still some of part of network code are not implented on ppsspp. i think someone have to check it out. #EDIT 1 : i just check the Delivery Function, it works just fine. In-game host from Ad-hoc Server Host is just fine. but In-game host form ad-hoc Server Client is almost impossible. (Connection Errors) some of friend can, but some of are can't. i dunno why this is happening. but still need more tests from various user environment. |
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