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Request: Antialias + Postprocessing shader
01-13-2015, 12:42 AM
Post: #1
Request: Antialias + Postprocessing shader
Some shaders are used for antialias, such as FXAA, and other shaders have special effects and can improve some specific games.

For instance, The Legend of Heroes: Trails in the Sky is better with natural colors, but antialias improves it too. The difference can be noticed in a 10-inch Android tablet. I would like to play Second Chapter, which will be released this year, with improved graphics. Smile

Unfortunately, we can use only one shader per time and I think antialias is a good shader to use in many cases and it would be good to be able to keep it when using another special shader.

I do not understand those .fsh files. In natural colors the data is vec4, but in FXAA the data is vec2. It also combines RGB and XYZ in a confusing way. I do not know how to combine both files.

Thanks.
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Request: Antialias + Postprocessing shader - Squall - 01-13-2015 12:42 AM

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