Jokker command support suggestion for the cheats.
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01-10-2015, 09:27 PM
(This post was last modified: 01-10-2015 09:33 PM by Melkor.)
Post: #22
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RE: Jokker command support suggestion for the cheats.
(01-10-2015 09:24 PM)Bigpet Wrote:(01-10-2015 09:10 PM)Melkor Wrote: We should report this to the devs so they fix the CWCheat.cpp formats for the jokker commands and add support to 8bit conditionals. They are very important. I also saw that but the moment I changed from E10A0002 to E00A0002 the game didn't froze. Seems to be implemented. Worked. Hmm that means I have just to check the format of my mods and change it according to the emu. Great. With 8bit support of condtionals this makes outstanding! I will try to port my Dissidia Mod first and see if it works. If I correctly format it and it does work I will start promoting the emulator in every my further mod for PSP. Also will donate as soon as possible. |
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