Jokker command support suggestion for the cheats.
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01-10-2015, 08:12 PM
(This post was last modified: 01-10-2015 08:16 PM by Melkor.)
Post: #8
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RE: Jokker command support suggestion for the cheats.
(01-10-2015 07:49 PM)Bigpet Wrote: Alright, I'm not saying it's not broken, I'm asking you to tell us how it's broken (edit: because reading the code by itself I can't find out how "E0010004 20354321" could possibly write to or read from "E0010004" as you said it did). What I was asking you to do is to start PPSSPP with a debugger (presumably Visual Studio under Windows or gdb under Linux) load one of the codes that you think should work and step through the cwcheat function to see where it goes wrong. (01-10-2015 08:00 PM)LunaMoo Wrote: Maybe I could guess it, if you didn't imply that it takes code type as part of address, which can only happen if you actually miss a digit:]. mate i just tried JUST this _C0 Test Jokker _L 0xD0000002 0x10001100 _L 0x21414528 0x09C08FD8 _L 0x21414528 0x09C08FD8 and the game froze just for the DXXXXXXX code. Tried it with EXXXXXXX XXXXXXXX conditional and again it froze. Well my codes do work every time the game is loaded. They aren't DMA as you say. I tried to fix the FE part with the actual number of needed code lines after the code but to no avail. Maybe the only solution will be Plugin loader. PRX Loader. I remember Free Cheat on PSP can load directly PRX Plugins as Thread Manager without the need to stop the game. If only a .prx load support is made to the emu... it would be the best support for everyone wanting to have mods, english patches , custom plugins etc. |
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