(01-09-2015, 11:19 PM)AdamN Wrote: 27312 is the port used by AdhocServer, while the game use their own port to communicate each other directly
AdhocServer only tells the IP(&MAC) of joining/leaving player to other players, while the game will connect directly (peer to peer) using the IP list they got from AdhocServer,
if AdhocServer also broadcast the port mapping info we can avoid using port < 1024
It would also be nicer to have UPNP support in ppsspp
It would be much easier with UPnP.



