Using GE Debugger to find Texture Coords
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01-10-2015, 11:35 AM
(This post was last modified: 01-10-2015 12:24 PM by Calivi.)
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RE: Using GE Debugger to find Texture Coords
Hi everyone!
It has been a while. I just wanted to let you know I managed to find the on screen texture coordinates. The game actually was using floating point values to fill the World 2 matrix, which is then used to ransform the fixed vector that I was talking about in the previous post. With a bit of backtrace of the code, I managed to find out that these values are actually integers that get converted to floating point with the pair mtc1/cvt.s.w. Thank you very much for this wonderful emulator and especially to Kingcom for this awesome debugger! |
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Messages In This Thread |
Using GE Debugger to find Texture Coords - Calivi - 10-19-2014, 10:32 AM
RE: Using GE Debugger to find Texture Coords - Henrik - 10-19-2014, 09:07 PM
RE: Using GE Debugger to find Texture Coords - [Unknown] - 10-20-2014, 05:12 AM
RE: Using GE Debugger to find Texture Coords - Calivi - 10-20-2014, 01:23 PM
RE: Using GE Debugger to find Texture Coords - Henrik - 10-20-2014, 10:02 PM
RE: Using GE Debugger to find Texture Coords - [Unknown] - 10-21-2014, 01:46 AM
RE: Using GE Debugger to find Texture Coords - Calivi - 10-21-2014, 11:15 AM
RE: Using GE Debugger to find Texture Coords - Calivi - 01-10-2015 11:35 AM
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