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Using GE Debugger to find Texture Coords
#8
Hi everyone!
It has been a while. I just wanted to let you know I managed to find the on screen texture coordinates.

The game actually was using floating point values to fill the World 2 matrix, which is then used to ransform the fixed vector that I was talking about in the previous post. With a bit of backtrace of the code, I managed to find out that these values are actually integers that get converted to floating point with the pair mtc1/cvt.s.w.

Thank you very much for this wonderful emulator and especially to Kingcom for this awesome debugger!
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RE: Using GE Debugger to find Texture Coords - by Calivi - 01-10-2015, 11:35 AM

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