GE Debugger: Basic Questions
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01-10-2015, 05:09 AM
Post: #1
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GE Debugger: Basic Questions
cxrE3HC.png (imgur)
Step Frame: Goes to next frame Step Tex: Goes until the next texture is loaded Step Draw: ??? Step Prim: ??? Step Into: Just like the "step" command anywhere you have ever seen one: executes the current step and moves the instruction pointer to the next one Resume: Like the "run" command, resumes execution ----------------- Display list: What is this? What are the three addresses? On the far right it looks like decoded instructions like in the "disassembly" view for the CPU. Is there a list somewhere of what all the things do, like is in the MIPS manual? What are all these tabs and what does the data there mean? What does a color table look like? ----------------- OK great. I have this lovely texture (above screenshot) and I would like to dump it to any type of image format (using the PSP memory dump as the source). I'd like to do it "by hand" using a program I'll write myself. How do I do that? I want to understand how the texture is structured because I'd like to modify it later. ----------------- I checked stickies and did a forum search for "debugger" with no luck. |
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Messages In This Thread |
GE Debugger: Basic Questions - flame1234 - 01-10-2015 05:09 AM
RE: GE Debugger: Basic Questions - [Unknown] - 01-10-2015, 06:49 AM
RE: GE Debugger: Basic Questions - vnctdj - 01-12-2015, 06:27 PM
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