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[Discussion] 60FPS patches for PSP games that run at 30FPS
01-09-2015, 12:28 AM
Post: #263
RE: 60FPS patches for PSP games that run at 30FPS
Technically it's possible to do a 60fps patch to any game meaning even if game does not have any modes already built-in it still is possible, you only need to learn and gain experience in this, have a bit of this and spent alot of this.

I joke around a bit with those wiki links(maybe except the first one which might be a valid source to checkTongue), but actually the joke is real - without lots of self learning, having a mind open for weird things and wasting lots of time, you can forget about it. There is no one method, you can't just follow a tutorial nor be teached how to, if you're extremely lucky you can still find some games have built in 60fps modes, but most don't even if they run videos or menus at such framerate, in fact comparing the difference might also confuse you more with accident results, like the 15fps code for MH ...kukuku[evil anime laugh], so yeah no progress without understanding.

Unlocking 60fps itself is actually very easy in most psp games, [Unknown] posted one if not more of the ways somewhere in this thread, most games simply skip every second frame, so yeah whatever way you use, it's easy to find. It's a bit silly, but half of the time pressing stop in disassembly will put you around the skip code, so with a bit of experience - if you can recognize it on sight, you don't even have to waste time looking for it.;] However that's not all you have to do to enjoy the game, since if you unlock full fps, most games will not be happy about that and you have to correct everything which does not work with it separately, that's the hard part, a reason why my TK code is a bit long and also why we don't just see people go wild making such patches to every game.
I actually tried many games requested in this thread, the thing is, it's pretty quick to see which games will require lots of work and it's boring, nobody's gonna do it without some serious dedication. Most you gain from higher fps is responsivness and that actually doesn't matter much if it's constant from when you started playing it, only really bothersome, if it's a downgrade from same game on other platform.


60fps is natural for psp, it's the only framerate which matches refresh rate 1:1 so sure it's possible, but games are locked to lower framerates when they're too heavy to keep that 60fps stable, so results may vary, probably would cause lags making most games forced that way unplayable. Would also rape battery, for that reason I don't think it's worth even trying:].

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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RE: 60FPS patches for PSP games that run at 30FPS - LunaMoo - 01-09-2015 12:28 AM
Crash Of The Titans CW ULUS10304 - Mateus - 12-13-2021, 10:59 PM
IRON MEN ULUS10347 - Mateus - 12-18-2021, 12:18 AM

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