01-07-2015, 11:20 PM
@[Unknown] I spent some time on trying to figure it out, I pretty much know which function reads the messed up return address which ultimately causes the hang and even know what address it should properly return, but it's not even stored in memory anywhere if npc's are loaded, so everything likely get's messed up when it allocates just as you say.
Will be cool if you ever figure it out to make memory allocation same as on real console, but it's not a big deal, there are more interesting things to do. I feel like wasting time even trying to hack this while actually having the game:c, so thanks for checking it again.:3
Will be cool if you ever figure it out to make memory allocation same as on real console, but it's not a big deal, there are more interesting things to do. I feel like wasting time even trying to hack this while actually having the game:c, so thanks for checking it again.:3
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.

