Game is playable on my X86/PowerVR/OpenGL 2.0 tab only with disabled "simulate block transfer" or else outside would be nothing but a strange lines.
On pc all is good even with it.
It fast and sounds good.
But both of them still have some little graphic issue - there is "texture tail" [I don't know how to call it :D] after moved objects on high half of screen[on screenshot right and upper in black sky area].
![[Image: gLLH83.png]](https://imagizer.imageshack.us/v2/768xq90/913/gLLH83.png)
p.s. this is wrong Spongebob. :D There is a lot of drunk fishes and you need to jump on them to stop their violence. Also Spongebob terribly (!!!) fap jellyfishes! It's wrong! T__T
So, the game is a 3D platformer/quest/puzzle similar to some beauty Castlevania with multiple roads from Disney's Hercules instead of 3D action.
On pc all is good even with it.
It fast and sounds good.
But both of them still have some little graphic issue - there is "texture tail" [I don't know how to call it :D] after moved objects on high half of screen[on screenshot right and upper in black sky area].
![[Image: gLLH83.png]](https://imagizer.imageshack.us/v2/768xq90/913/gLLH83.png)
p.s. this is wrong Spongebob. :D There is a lot of drunk fishes and you need to jump on them to stop their violence. Also Spongebob terribly (!!!) fap jellyfishes! It's wrong! T__T
So, the game is a 3D platformer/quest/puzzle similar to some beauty Castlevania with multiple roads from Disney's Hercules instead of 3D action.

