Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
galaxy ace problem
11-18-2013, 09:50 AM
Post: #31
RE: galaxy ace problem
(11-18-2013 08:08 AM)xsacha Wrote:  Gosh, that phone is extremely slow. That GPU shows 13 Frames (0.2 FPS) in GLBenchmark :\
Do you know which version it stopped working?
Sadly not, but did try the official Download of latest version on main download web site. (IE...v9.5) that worked with the 2 games I tried on it.
Find all posts by this user
Quote this message in a reply
11-18-2013, 12:20 PM
Post: #32
RE: galaxy ace problem
Probably the same thing that happened the last time we upgraded to the new NDK compiler (4.8), there's some weird incompatibility we don't understand. This time I have a Galaxy Y though so I'm hoping to find time to look into this soon.
Find all posts by this user
Quote this message in a reply
11-18-2013, 03:52 PM
Post: #33
RE: galaxy ace problem
(11-18-2013 03:59 AM)The Phoenix Wrote:  Just tried latest Git build of Android v0.9.5-483-g3b40705.

These are the spec's of my Armv6 phone...........

Name: Samsung Galaxy Mini (GT-S5570)
CPU Speed: I believe is 600Mhz.
Cores: 1
GPU Vendor: Qualcomm
GPU Model: Adreno ™ 200
OpenGL: OpenGL ES2.0 (1566933)
GLSL: OpenGL ES GLSL ES 1.00

Still just returns to the phones main screen, doesn't even show PPSSPP at all.

If I'm not wrong Galaxy Mini 5570 (qualcomm) run at 800mhz.

And the newest Mini 5570i (broadcom) run at 832mhz (same with Galaxy Ace 5830 vs. Ace 5830i)

Galaxy Ace "i" S5830i (BCM21553)
Find all posts by this user
Quote this message in a reply
11-20-2013, 03:52 AM
Post: #34
RE: galaxy ace problem
(11-18-2013 03:52 PM)hardem Wrote:  
(11-18-2013 03:59 AM)The Phoenix Wrote:  Just tried latest Git build of Android v0.9.5-483-g3b40705.

These are the spec's of my Armv6 phone...........

Name: Samsung Galaxy Mini (GT-S5570)
CPU Speed: I believe is 600Mhz.
Cores: 1
GPU Vendor: Qualcomm
GPU Model: Adreno ™ 200
OpenGL: OpenGL ES2.0 (1566933)
GLSL: OpenGL ES GLSL ES 1.00

Still just returns to the phones main screen, doesn't even show PPSSPP at all.

If I'm not wrong Galaxy Mini 5570 (qualcomm) run at 800mhz.

And the newest Mini 5570i (broadcom) run at 832mhz (same with Galaxy Ace 5830 vs. Ace 5830i)
Sadly not, look at the following page for my phones spec's.......
http://www.gsmarena.com/samsung_galaxy_m...0-3725.php
Find all posts by this user
Quote this message in a reply
11-20-2013, 07:01 AM (This post was last modified: 11-20-2013 07:02 AM by hardem.)
Post: #35
RE: galaxy ace problem
(11-20-2013 03:52 AM)The Phoenix Wrote:  
(11-18-2013 03:52 PM)hardem Wrote:  
(11-18-2013 03:59 AM)The Phoenix Wrote:  Just tried latest Git build of Android v0.9.5-483-g3b40705.

These are the spec's of my Armv6 phone...........

Name: Samsung Galaxy Mini (GT-S5570)
CPU Speed: I believe is 600Mhz.
Cores: 1
GPU Vendor: Qualcomm
GPU Model: Adreno ™ 200
OpenGL: OpenGL ES2.0 (1566933)
GLSL: OpenGL ES GLSL ES 1.00

Still just returns to the phones main screen, doesn't even show PPSSPP at all.

If I'm not wrong Galaxy Mini 5570 (qualcomm) run at 800mhz.

And the newest Mini 5570i (broadcom) run at 832mhz (same with Galaxy Ace 5830 vs. Ace 5830i)
Sadly not, look at the following page for my phones spec's.......
http://www.gsmarena.com/samsung_galaxy_m...0-3725.php

You're right, is the Galaxy Mini 5570i (remember the "i" the one with broadcom chip) wich is running at 832mhz

Galaxy Ace "i" S5830i (BCM21553)
Find all posts by this user
Quote this message in a reply
11-28-2013, 03:05 AM
Post: #36
RE: galaxy ace problem
dont forget about us pleasee Sad
Find all posts by this user
Quote this message in a reply
11-28-2013, 03:33 AM
Post: #37
RE: galaxy ace problem
just have Trust to our Marvelous Devs Smile

im sure they wont forget u..

Reality is a Lovely Place, But i Wouldn't Wanna Live There..
• • gLoBe ~
Find all posts by this user
Quote this message in a reply
11-29-2013, 07:22 AM
Post: #38
RE: galaxy ace problem
I hope so Angel

Galaxy Ace "i" S5830i (BCM21553)
Find all posts by this user
Quote this message in a reply
11-30-2013, 05:15 AM
Post: #39
RE: galaxy ace problem
Guys I just won an online auction of an Armv6 device cheap (Galaxy Y)
Find all posts by this user
Quote this message in a reply
11-30-2013, 05:17 AM
Post: #40
RE: galaxy ace problem
* Congratulations Big Grin

Reality is a Lovely Place, But i Wouldn't Wanna Live There..
• • gLoBe ~
Find all posts by this user
Quote this message in a reply
12-07-2013, 11:10 AM
Post: #41
RE: galaxy ace problem
the ultimate version of git build Black screen on galaxy ace
Find all posts by this user
Quote this message in a reply
12-08-2013, 05:30 PM
Post: #42
RE: galaxy ace problem
(12-07-2013 11:10 AM)Dona12345 Wrote:  the ultimate version of git build Black screen on galaxy ace

Yeah, welcome to the blasted group Big Grin

Galaxy Ace "i" S5830i (BCM21553)
Find all posts by this user
Quote this message in a reply
12-13-2013, 11:15 AM
Post: #43
RE: galaxy ace problem
Hey the problem is FIX!!!!!! and i can play dissidia because the crash with armv6 is fix too
Find all posts by this user
Quote this message in a reply
12-14-2013, 12:43 AM (This post was last modified: 12-14-2013 12:43 AM by hardem.)
Post: #44
RE: galaxy ace problem
Thanks a lot devs.

I suggest to set non buffered render by default on Broadcom devices again Wink

Galaxy Ace "i" S5830i (BCM21553)
Find all posts by this user
Quote this message in a reply
12-14-2013, 02:10 AM (This post was last modified: 12-14-2013 02:10 AM by The Phoenix.)
Post: #45
RE: galaxy ace problem
Too late some TOSSER in my place of work stole my Samsung Galaxy Mini (ARMv6) Smart phone.

But thanks anyway Developers, better late than never. Dodgy
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump: