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Dissidia: Final Fantasy
09-27-2015, 09:23 PM
Post: #151
RE: Dissidia: Final Fantasy
Try setting the render resolution to something other than Auto, such as 2x. When it's set to Auto, the render resolution will increase when you full screen, causing worse performance.

-[Unknown]
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10-13-2015, 01:51 AM
Post: #152
RE: Dissidia: Final Fantasy
How to dodge using analog stick? Its kinda hard...
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04-26-2016, 03:11 AM
Post: #153
Dissidia Graphic Issue
Hello, everyone.

I am making this thread for the only purpose to find a solution to an issue I am currently dealing with since I change my Graphic Card. As you can see from this screenshot, these weird microblocks are appearing every time I play this game after I upgrade my graphic card to MSI GTX 970. I used to have an old Graphic Card, EVGA GTX570, which I never have this issue before.

I tried every setting possible including testing the last build but it doesn't solve anything. Is there a way to solve this problem?

My settings are here.
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04-26-2016, 07:59 AM
Post: #154
RE: Dissidia Graphic Issue
well i got gtx 960

and this is my problem
http://forums.ppsspp.org/showthread.php?tid=17268

and it happen on all emulators and all stand alone games with either xbrz or hq4x shader

but as a filter they work normal

so maybe like in my case ur problem is not ppsspp related i also find out that its opengl related

try to switch to direct3d9 mode

game settings > rendering backend > direct3d9

and see if it make difference

also do u happen to have windows 7 ultimate 64bit by any chance? cause im to lazy to check different windows and thats the windows that i have and im starting to think it can be windows related well windows + geforce

Try AntiMicro graphical program used to map keyboard keys and mouse controls to a gamepad/controller.
http://forums.ppsspp.org/showthread.php?tid=12513
or http://www.x360ce.com
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04-26-2016, 08:02 AM
Post: #155
RE: Dissidia Graphic Issue
(04-26-2016 07:59 AM)ZeroX4 Wrote:  well i got gtx 960

and this is my problem
http://forums.ppsspp.org/showthread.php?tid=17268

and it happen on all emulators and all stand alone games with either xbrz or hq4x shader

but as a filter they work normal

so maybe like in my case ur problem is not ppsspp related i also find out that its opengl related

try to switch to direct3d9 mode

game settings > rendering backend > direct3d9

and see if it make difference

also do u happen to have windows 7 ultimate 64bit by any chance? cause im to lazy to check different windows and thats the windows that i have and im starting to think it can be windows related well windows + geforce

I have Windows 10 64bit and it does happen with direct3d9 too.
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04-26-2016, 08:49 AM
Post: #156
RE: Dissidia Graphic Issue
so all u can try for now is changing game settings > rendering mode

Try AntiMicro graphical program used to map keyboard keys and mouse controls to a gamepad/controller.
http://forums.ppsspp.org/showthread.php?tid=12513
or http://www.x360ce.com
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04-26-2016, 03:49 PM
Post: #157
RE: Dissidia Graphic Issue
(04-26-2016 08:49 AM)ZeroX4 Wrote:  so all u can try for now is changing game settings > rendering mode

The game needs buffering rendering to work correctly.
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04-26-2016, 06:14 PM
Post: #158
RE: Dissidia: Final Fantasy
Merged.

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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04-26-2016, 06:47 PM (This post was last modified: 04-26-2016 06:49 PM by RDF2050.)
Post: #159
RE: Dissidia: Final Fantasy
Here is a video and screenshot of the issue.
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