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Ridge Racer 2
05-26-2013, 04:51 PM
Post: #91
RE: Ridge Racer 2
i done a video with my steering wheel an my projector Smile



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05-26-2013, 11:11 PM
Post: #92
RE: Ridge Racer 2
(05-26-2013 04:51 PM)migcar Wrote:  i done a video with my steering wheel an my projector Smile




*High fives* ....Nice video buddy. I have a similar setup and use a 110" projector and an ECCI 7000 wheel.







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05-27-2013, 02:38 PM
Post: #93
RE: Ridge Racer 2
(05-26-2013 11:11 PM)isamu Wrote:  *High fives* ....Nice video buddy. I have a similar setup and use a 110" projector and an ECCI 7000 wheel.

lol, my setup is crap compared to your... my subspecies of playseat is a shaky homemade with leftovers pieces from my working, and my whole set of steering wheels ( 1 Driving Force GT, 1 Logitech Gamecube, 1 Fanatec Speedster 3 XBOX ,1 Fanatec Speedster 3 PS2 and 1 MIcrosoft XBOX360 with force feedback) do not even have a third of the value of your ECCI 7000, which is one of the best steering wheel in the world Smile

[Image: 23kvwv7.jpg]
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05-30-2013, 04:59 PM
Post: #94
RE: Ridge Racer 2
Music plays perfectly but buffered rendering on has become worst,it plays fine without Br though
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05-30-2013, 06:32 PM
Post: #95
RE: Ridge Racer 2
Test Rev. 935 & Rev. 930...

Buffered Rendering On Bug again..

[Image: rr2bugbronppsspp.png]
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05-30-2013, 11:40 PM
Post: #96
RE: Ridge Racer 2
Thanks for the heads up guys. I'll stick with the current version I'm using for now. Smile
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05-31-2013, 01:23 AM
Post: #97
RE: Ridge Racer 2
From the screenshot, I assume the textureless headlight/taillight/exhaust pipe bug has been fixed?
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06-01-2013, 05:02 PM
Post: #98
RE: Ridge Racer 2
lol...

Test Rev. 1011 Bug Fixed (Temporarily)

[Image: ppssppnewtestrr2.png]

After...

I Played other game in an old revision.

I returned to Ridge Racer 2 - Rev. 1011 /o/...

Bug again Huh

[Image: ppssppnewtestrr2b.png]
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06-01-2013, 10:41 PM
Post: #99
RE: Ridge Racer 2
(06-01-2013 05:02 PM)Combone Wrote:  lol...

Test Rev. 1011 Bug Fixed (Temporarily)

[Image: ppssppnewtestrr2.png]

After...

I Played other game in an old revision.

I returned to Ridge Racer 2 - Rev. 1011 /o/...

Bug again Huh

[Image: ppssppnewtestrr2b.png]

the bug has always been random like that. sometimes it doesn't appear and the next minute it's there.
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06-22-2013, 09:43 AM
Post: #100
RE: Ridge Racer 2
Buffered Rendering On Bug still not fixed in latest build
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06-24-2013, 11:31 PM
Post: #101
RE: Ridge Racer 2
(06-22-2013 09:43 AM)hdd60311 Wrote:  Buffered Rendering On Bug still not fixed in latest build

Bummer Sad
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07-01-2013, 10:40 AM
Post: #102
[WINDOWS 7]Ridge Racer 2 CRASH!
I am sorry to tell the fact that PPSSPP will crash when playing

also, there are some graphic problem. I really love to playing this game and the emulator as well.

Does anyone face the same problem? Does anyone know how to solve this problem?

Thank you very much!
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07-01-2013, 11:42 AM
Post: #103
RE: [WINDOWS 7]Ridge Racer 2 CRASH!
(07-01-2013 10:40 AM)sonicpeter Wrote:  I am sorry to tell the fact that PPSSPP will crash when playing

also, there are some graphic problem. I really love to playing this game and the emulator as well.

Does anyone face the same problem? Does anyone know how to solve this problem?

Thank you very much!

You have to post in the game's thread.

I move your post in it.

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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07-01-2013, 11:44 AM
Post: #104
RE: Ridge Racer 2
(07-01-2013 10:40 AM)sonicpeter Wrote:  I am sorry to tell the fact that PPSSPP will crash when playing

also, there are some graphic problem. I really love to playing this game and the emulator as well.

Does anyone face the same problem? Does anyone know how to solve this problem?

Thank you very much!

No. Never experienced any crash in the previous versions.
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07-03-2013, 08:34 AM (This post was last modified: 07-03-2013 09:34 AM by Brian.F.)
Post: #105
RE: Ridge Racer 2
I'm getting nearly perfect speed and sound by changing the cpu limit to 333 and changing the speed toggle between 222 and 333 as 333 was the limit sony changed the psp to from 222

Actually think it's better to have them both on 333 as I found no slow down at all, it just jitters a bit
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