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Tactics Ogre LUCT HD UI
02-05-2020, 07:05 AM
Post: #1
Tactics Ogre LUCT HD UI
Released this awhile back on the TO reddit, might as well leave it here too.

Text, world map, and menus have all gotten the ersgan treatment. I've upscaled as much of the Warren Report as I could too but there are textures that dump there that are always a different hash so upscaling them has no effect and just takes up hdd space.

v0.1 Entire UI, font and world map first pass. All portraits til CH3 law beginning are upscaled and all unique character portraits too.

v0.2 All portraits in chapters 1-4 Law playthrough are now upscaled and of course any overlap. Beginning Chaos side playthrough also upscaled saras "unique" One Vision portrait, cleaned up a few things.

I recommend PPSSPP at 6x resolution with "Natural Colors" as post processing shader.

SCREENSHOTS: https://imgur.com/gallery/Amcy9N3

Most up to date link: https://mega.nz/#!nFZwiSZR!trEImixLcfvG0...RFwCCE6-zY

Let me know if anything is broken etc...etc
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04-03-2020, 03:12 PM
Post: #2
RE: Tactics Ogre LUCT HD UI
Registered just to ask you a few things.

1. Can you link the thread about this on the TO reddit in case or is there a better way to follow this if you decided to update it?

2. Is this compatible with the One Vision mod? Since it changes some text i assume not.

3. This looks pretty good, but some text is inconsistent and blurred is that the mod or just emulator settings difference? Particularly at the Xapan menu the INT,DEX, etc stats looking more defined, but loosing some colour and their numbers looking blurred. Or move\Jump at the top of the same screen being pretty hard to read and their number being blurred.
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04-04-2020, 03:44 PM
Post: #3
RE: Tactics Ogre LUCT HD UI
The guy has 1 post and made it like year and a half ago, so don't expect an answer.

But as for the 3, it's most likely how the upscaling algorithm/AI processed the original texture. Those AI's we use for upscaling aren't real "intelligence", they lack imagination and foresight, they can't see the bigger picture and while sometimes the result of their work is great, sometimes it's just ugly when they add details to artifacts or blend things that should have high contrast usually when the source image was really low quality.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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04-04-2020, 04:19 PM
Post: #4
RE: Tactics Ogre LUCT HD UI
(04-04-2020 03:44 PM)LunaMoo Wrote:  The guy has 1 post and made it like year and a half ago, so don't expect an answer.

But as for the 3, it's most likely how the upscaling algorithm/AI processed the original texture. Those AI's we use for upscaling aren't real "intelligence", they lack imagination and foresight, they can't see the bigger picture and while sometimes the result of their work is great, sometimes it's just ugly when they add details to artifacts or blend things that should have high contrast usually when the source image was really low quality.

Huh, for me it says that the post is from the 5th of February so two months ago.

I also found out that TOLUCT One Vison mod apparently changes some UI stuff around, so it for sure would not be compatible.
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04-06-2020, 09:33 AM
Post: #5
RE: Tactics Ogre LUCT HD UI
Oh yeah I somehow loked at his 1 post and join date without noticing the date of the post itself;p.

As for the text being changed, it depends. If the textures have text itself, then yeah it will not be compatible at least for those changed parts. If it's using a font which this texture pack scales up, there should be no problem whatsoever.

Even if it's the first case you could just dump those textures yourself and use similar AI upscaling software.
Through I don't really get why the author of this choosen x6 scale as PSP graphics will only scale perfectly for HD(1920p x 1080p) and UHD(3840p x 2160p) displays, upscalers also tend to give better results with scale that's multiplier by 2 and if you really need UHD(x8), you can just x2 the x4 textures later on, through not recommended when using non-texture formats like PNG's since it cause a lot of stutter on texture load and current texture replacement doesn't have anything to prevent it.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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