Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Patapon 2 problem
07-16-2018, 01:25 PM
Post: #1
Patapon 2 problem
I've got the same problem as this guy :
github.com/hrydgard/ppsspp/issues/9842

Patapon 1 worked perfectly on PPSSPP.

Help please.
Find all posts by this user
Quote this message in a reply
07-16-2018, 02:37 PM
Post: #2
RE: Patapon 2 problem
Umm... Its a bug. Its not fixed, as you can see from bugtracker... What do you want us to do?

Everything is Hitsuzen!
Find all posts by this user
Quote this message in a reply
07-16-2018, 02:53 PM
Post: #3
RE: Patapon 2 problem
(07-16-2018 02:37 PM)Asferot Wrote:  Umm... Its a bug. Its not fixed, as you can see from bugtracker... What do you want us to do?

A fix. It is really annoying.
Find all posts by this user
Quote this message in a reply
07-16-2018, 07:28 PM
Post: #4
RE: Patapon 2 problem
If you would take your time to actually read the issue you linked you would see a fix in my post - it doesn't even require code changes.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
Find all posts by this user
Quote this message in a reply
07-17-2018, 04:13 PM (This post was last modified: 07-17-2018 04:14 PM by itsafeature.)
Post: #5
RE: Patapon 2 problem
(07-16-2018 07:28 PM)LunaMoo Wrote:  If you would take your time to actually read the issue you linked you would see a fix in my post - it doesn't even require code changes.

I did read it. I just don't understand the hack thing.
Find all posts by this user
Quote this message in a reply
07-17-2018, 09:00 PM
Post: #6
RE: Patapon 2 problem
PPSSPP has an compatibility hack system which can be activated to any game even if it's not included there by default for testing purposes etc.
To add game to specific hack just place gameID = true under that particular hack line in ppsspp/assets/compat.ini, I already include all patapon 2 versions gameID's in my compat.ini so you can just copy this
Code:
# Fixes Patapon 2 title screen double framerate
UCJS10089 = true
NPJG00010 = true
PSPJ30000 = true
UCAS40232 = true
UCAS40239 = true
UCES01177 = true
UCUS98732 = true
UCJS18036 = true
UCAS40292 = true
UCJS18053 = true

and paste it under
Code:
[DrawSyncEatCycles]

The reason why I didn't commited this "fix" to official ppsspp yet is because this will affect whole game's timing and I'm not sure/don't have time to check whenever that breaks gameplay or not.
Overall PPSSPP does NOT have accurate timings and a lot of games are broken much more seriously than just having incorrect framerate/speed, I made that DrawSyncEatCycles hack to work around crashes of some gundam game initially, but turns out it helped a few more games;p.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
Find all posts by this user
Quote this message in a reply
07-18-2018, 08:08 AM
Post: #7
RE: Patapon 2 problem
(07-17-2018 09:00 PM)LunaMoo Wrote:  PPSSPP has an compatibility hack system which can be activated to any game even if it's not included there by default for testing purposes etc.
To add game to specific hack just place gameID = true under that particular hack line in ppsspp/assets/compat.ini, I already include all patapon 2 versions gameID's in my compat.ini so you can just copy this
Code:
# Fixes Patapon 2 title screen double framerate
UCJS10089 = true
NPJG00010 = true
PSPJ30000 = true
UCAS40232 = true
UCAS40239 = true
UCES01177 = true
UCUS98732 = true
UCJS18036 = true
UCAS40292 = true
UCJS18053 = true

and paste it under
Code:
[DrawSyncEatCycles]

The reason why I didn't commited this "fix" to official ppsspp yet is because this will affect whole game's timing and I'm not sure/don't have time to check whenever that breaks gameplay or not.
Overall PPSSPP does NOT have accurate timings and a lot of games are broken much more seriously than just having incorrect framerate/speed, I made that DrawSyncEatCycles hack to work around crashes of some gundam game initially, but turns out it helped a few more games;p.

This fixed it. Thank you very much.
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump: