Monster Hunter Portable 3rd HD
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04-18-2014, 03:39 PM
Post: #91
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RE: Monster Hunter Portable 3rd HD
(04-18-2014 09:09 AM)x004438 Wrote:(04-17-2014 10:08 AM)LunaMoo Wrote: You're welcome. Oh sorry, you were right! The skill I was searching was Capture guru (+10 Perception skill) |
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04-19-2014, 05:20 AM
Post: #92
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RE: Monster Hunter Portable 3rd HD
Does anybody have the code for barrage piercing?
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04-19-2014, 01:06 PM
(This post was last modified: 05-01-2014 01:17 PM by LunaMoo.)
Post: #93
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RE: Monster Hunter Portable 3rd HD
Instead of creating 1 cheat for every single skill effect I decided to port a script to rule them all and make a few smaller cheats I posted earlier pretty much obsolete:
Code: _C0 Skill Effects where: ss = 0x15 + number of skill lines, for example if you would want to add 10 skills it would be 0x15+0xA = 0x1F zzz = 0x136+2*number of skill line (just remember that this is hexadecimal value) xxxx = skill: Code: you can just google translate this:P This script injects skill codes inside functions which check which skills you have, without actually adding those skills, meaning you will be able to have many skills effects(through I would advise agains't adding too many, just in case) without replacing any of the ones you normally have without cheating. Soo for example if we want 3 skills: Outdoorsman (56B8 ハンター生活), Autotracker(3480 自動マーキング), Capture Guru(46A5 捕獲の見極め) to just get a map and extra monster info displayed on it we want to add 3 skill lines, resulting into whole cheat looking like that: Code: _C0 Skill Effects ================= @kayden you can just use unlock equipment shop cheat I posted on like previous page, earrings are under helmets at the very end of the list. ================= And here's another little cheat ported on request: Code: _C0 Clear Quest http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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04-19-2014, 06:28 PM
Post: #94
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RE: Monster Hunter Portable 3rd HD
Wow, what a great post from you, Luna!
Thanks a lot! |
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04-20-2014, 04:44 AM
Post: #95
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RE: Monster Hunter Portable 3rd HD
Wow these are great stuff, now i dont have to farm a monster a thousand times for a piece of rare drop, thanks and keep'em coming!
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04-20-2014, 04:09 PM
Post: #96
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RE: Monster Hunter Portable 3rd HD
Damn Luna, best cheat ever! thanks for sharing it.
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04-21-2014, 03:06 PM
Post: #97
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RE: Monster Hunter Portable 3rd HD
Hey Luna, Would it be possible to modify the counter of quests, hours and monsters killed/captured?
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04-22-2014, 01:13 AM
(This post was last modified: 04-04-2018 01:53 PM by LunaMoo.)
Post: #98
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RE: Monster Hunter Portable 3rd HD
@x004438 statistics are all simple values, easy to make cheats for:
Code: _C0 Time Played Code: //Quests Cleared: Code: //Weapons used: Code: //Monsters hunted, captured and their max/min sizes: HHHH = number of times hunted CCCC = number of times captured MAXS = maximum size in % MINS = minimum size in % Few monsters can only be hunted, that's why they have only 1 line of code, you can also remove lines you don't want to change for any other monster. Oh and ofc all values for the cheats are in hex;p. It's much quicker to use CE for such stuff than cw cheats at least on windows, so here's my cheat table: MHp3rdHD Statistics.7z (Size: 9.33 KB / Downloads: 2671) Edit: updated it with some extra options which I was lazy to do by cw cheats, including group quest stats and awards(yea I know there was a cheat to add all awards already, but mine allow to edit any set we want properly explaining how it's stored and as an extra allows changing last award icon and description, I mean people might actually cheat to restore their lost stuff not just to unlock all). Stuff that still cannot be edited: - card background(depends on quests cleared:C, so no way of changing it without adding/removing cleared status from quests unless I accidently manage to find a function which does run that check and break it;p) and friends cards data, since that's bothersome even through CE and adding imaginary friends would be pretty sad to begin with ;o. Another Edit: Code: _C0 G.Card Background Edit: ages later ~ added Win 10 workaround to the cheat table - all windows have a bug with mapped memory which will cause "???" and potentially crash from freezing(win7) or from simple change in value(win10) - activating that before other scripts should solve this problem. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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04-22-2014, 04:36 AM
Post: #99
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RE: Monster Hunter Portable 3rd HD
Has anybody figured out the moon jump code by any chance?
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04-22-2014, 05:32 AM
(This post was last modified: 07-17-2014 10:33 PM by LunaMoo.)
Post: #100
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RE: Monster Hunter Portable 3rd HD
There's really nothing to figure out, it's simple variable changing code:
Code: _C0 Bug Jump Also, forget about key activation, it's not implemented, this has to be activated and deactivated through cheat menu. ========================================== Ages later edit: Key activation was implemented(at least for simple variable changing cheats like this), so here's an edit to that: Code: _C0 Bug Jump (L+R) Requires new git builds(or 0.9.9+ in case someone reads it later). http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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04-22-2014, 05:33 AM
Post: #101
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RE: Monster Hunter Portable 3rd HD
Anyone have defen code for MH3rdHD(NPJB-40001),i really need one ^^~!,just x2 enough,thx....
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04-22-2014, 07:16 AM
Post: #102
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RE: Monster Hunter Portable 3rd HD
Oh i was just hoping that it lets me reach the secret area :O
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04-22-2014, 07:55 AM
Post: #103
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RE: Monster Hunter Portable 3rd HD
Seriously Luna, you are a master!
Thank you so much for your time and explanations. <3 |
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04-22-2014, 10:50 PM
Post: #104
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RE: Monster Hunter Portable 3rd HD
@Dkuchjc catch:
Code: _C0 Defense x ============= /updated the CT for statistics slightly http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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04-23-2014, 12:45 PM
Post: #105
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RE: Monster Hunter Portable 3rd HD
(04-22-2014 10:50 PM)LunaMoo Wrote: updated the CT for statistics slightly Thanks for the update (although it worked flawlessly before). I would like to ask if there is a way to erase the training quests record times (for both beginner quests -Arzuros, Royal Ludroth...- and challenge quests -MHFiesta01, 02...-). The reason is that I would like to do them solo with each weapon, and record the times (as I did them with 3-4 people in the past, there is no way I can do them in a less time and the solo records are then not saved). I suppose that injecting some zeroes to the address where the quest slots are located would be enough (I do not have the faintest idea but it sounds cool ) Thanks again! |
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