Metal Gear Solid: Peace Walker
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07-20-2019, 11:40 PM
(This post was last modified: 07-20-2019 11:44 PM by jack324.)
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RE: Metal Gear Solid: Peace Walker
Hello folks, I'm having a problem loading mission 04 specifically. PPSSPP crashes right after the opening cut scene on the white loading screen. I believe it has something to do with a file not being loaded out of the installed files on the "memory card". I have reinstalled the installation files but still no luck.
Upon looking at my own screenshot, it appears the game is trying to load an atrac audio file/stream and failing due to the first byte in the stream/file not being valid. If I turn off fast memory, the game stops crashing but hangs in the white loading screen with this as the final line in the debug screen: E[HLE]: hle\sceopenpsid.cpp:25 UNTESTED sceOpenPSIDGetOpenPSID(167508064) If I leave fast memory on I get the following just before it crashes: (see attachment) Does anyone have a clue whats going on here? (Yes I have used cheats on this save.) |
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07-29-2019, 04:04 PM
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RE: Metal Gear Solid: Peace Walker
Hello folks, I only just recently started using PPSSPP to play Peace Walker and so far it was working amazingly. WAS. Then i got to mission Armored Vehicle Battle: LAV-Type G and for some reason the vehicle's physics got all weird and it started speeding up and slowing down at random intervals, and floating up. Now normally this wouldn't be a problem, I'm used to buggy games, as long it's not game breaking. But unfortunately this is. You see when I take out the guards more come out, but since the vehicle deploys guards when it's stopped and when it's stopped it floats the guards sink into the ground, making it so you can't take them out and making the mission uncompletable stealthy. If anyone knows how to fix this please let me know.
Thank you for your time. |
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07-29-2019, 04:28 PM
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RE: Metal Gear Solid: Peace Walker
Hello, for some reason in the mission Armored Vehicle Battle: LAV-Type G vehicle is buggy. It speeds up and slows down randomly. But real problem is that when it stops it floats up, and when I take out some soldiers it deploys more but since the vehicle is floating up when they jump out they sink in the ground and since I need to take them out to complete the mission I can't finish it stealthy. Any help would be appreciated.
Thank you for reading. |
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07-29-2019, 04:31 PM
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RE: Metal Gear Solid: Peace Walker
;k;k;k;k;k;
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08-09-2019, 10:22 PM
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RE: Metal Gear Solid: Peace Walker
how do you disable 2x speed cheat im using ppsspo
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08-09-2019, 10:25 PM
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RE: Metal Gear Solid: Peace Walker
how to disable all cheats in metal gear solid peace walker im using ppsspp
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09-18-2019, 07:28 AM
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RE: Metal Gear Solid: Peace Walker
(07-29-2019 04:28 PM)JohnNobodyPrice Wrote: Hello, for some reason in the mission Armored Vehicle Battle: LAV-Type G vehicle is buggy. It speeds up and slows down randomly. But real problem is that when it stops it floats up, and when I take out some soldiers it deploys more but since the vehicle is floating up when they jump out they sink in the ground and since I need to take them out to complete the mission I can't finish it stealthy. Any help would be appreciated. I'm having the exact same issue. It looks like this. ![]() For missions with a tank like in the image it's just ugly but not a problem for progression. But like the guy I'm quoting says this becomes a problem with armoured vechicles. When people spawn out of a vehicle doing this they sink underground and the mission becomes impossible to complete in stealth. I'm afraid I really do need to use this emulator to get past these missions, because when I try it on my PSP I inevitably gently caress up in some way or another and it takes far too long to try again and again. |
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09-18-2019, 12:21 PM
(This post was last modified: 09-18-2019 12:25 PM by LunaMoo.)
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RE: Metal Gear Solid: Peace Walker
Can't reproduce anything like that, maybe you guys are using some dangerous options like changing emulated PSP CPU clock or something, could also be caused by some cheats, either way that and similar missions still works perfectly fine for me in latest version and I finished whole game long ago.
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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09-18-2019, 05:16 PM
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RE: Metal Gear Solid: Peace Walker
(09-18-2019 12:21 PM)LunaMoo Wrote: Can't reproduce anything like that, maybe you guys are using some dangerous options like changing emulated PSP CPU clock or something, could also be caused by some cheats, either way that and similar missions still works perfectly fine for me in latest version and I finished whole game long ago. No cheats. But I did have higher CPU clock activated. Tried to disable it with no change. But maybe I needed to restart the entire emulator for it to work properly. I'll try that later when I get back to the computer. Either way I found a really stupid work around. Using fulton mines and fulton rockets right as they exited the vehicle worked. More often than not Id only manage to catch the first three, but the last guy would never sink into the ground, I think because he spawns way back and isn't pushed by the others. |
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