Post Reply 
 
Thread Rating:
  • 5 Votes - 3.6 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Tactics ogre : Let us cling together
07-23-2013, 04:22 PM
Post: #151
RE: Tactics ogre : Let us cling together
can cheating enable any/all action skills for any class?

Cause i see that any arcana causes any class to "learn" the associated magic, but the required

action skill isn't possibe to give em'

_C0 Support Skills Learned 50 unit ***
_L 0x802D8548 0x0032048C
_L 0x0000000A 0x00000000
_L 0x402D85B0 0x00320123
_L 0xFFFFFFFF 0x00000000
_L 0x402D85B4 0x00320123
_L 0xFFFFFFFF 0x00000000
_L 0x402D85B8 0x00320123
_L 0xFFFFFFFF 0x00000000
_L 0x402D85BC 0x00320123
_L 0xFFFFFFFF 0x00000000
_L 0x402D85C0 0x00320123
_L 0xFFFFFFFF 0x00000000
_L 0x402D85C4 0x00320123
_L 0xFFFFFFFF 0x00000000
_L 0x202D85C8 0x00320123
_L 0x0000FFFF 0x00000000
is there a code like above, that'll give all action skills learned?!

if not can someone make a save file just before first battle at Almorica, for us ver. that'll have said

Support Skills learnt plus these below? thanks...

_C0 Have all Magic x99
_L 0x802E843C 0x01070063
_L 0x00000063 0x00000000

_C0 Have all Weapon x99
_L 0x802E8111 0x017800063
_L 0x00000001 0x00000000
_L 0x802E835F 0x00240063
_L 0x00000001 0x00000000

_C0 Have all Shield x99
_L 0x802E829D 0x001E0063
_L 0x00000001 0x00000000

_C0 Have all Head Gear x99
_L 0x802E82BB 0x00100063
_L 0x00000001 0x00000000

_C0 Have all Body Gear x99
_L 0x002E829B 0x00000063
_L 0x802E82CB 0x002D0063
_L 0x00000001 0x00000000

_C0 Have all Arm Gear x99
_L 0x802E82F8 0x00180063
_L 0x00000001 0x00000000

_C0 Have all Foot Gear x99
_L 0x002E829C 0x00000063
_L 0x802E8310 0x00170063
_L 0x00000001 0x00000000

_C0 Have all Accessory x99
_L 0x802E8327 0x00380063
_L 0x00000001 0x00000000

itoikenza's numerous encounters (V)irtually (I)mpossible (T)o (A)void. berate life effortlessly.
Find all posts by this user
Quote this message in a reply
07-25-2013, 08:00 PM (This post was last modified: 07-26-2013 07:20 PM by cyrusmagnus.)
Post: #152
RE: Tactics ogre : Let us cling together
So running on Windows 8 Pro x64, I'd been playing this game using the x32 bit and recently downloaded the x64 version. Both were 8.1 with different sub-builds. I noticed a lot of sound artifacts in the x64 version especially when the little yellow triangles used to orient the character appear at the end of an turn of a unit. Sounds like massive stuttering/slowdown in the music.

Also more recently there was a fix implemented to get rid of having to F5 between the two rendering options to avoid the either black screen at world map or black screen at combat map/story scene. This is cool, and does work. Also added were to the two render from CPU and GPU respectively, both of which just cause massive slowdown generally and are unusable. (perhaps the render from CPU can't see multiple cores?)

Also there are still strange graphical artifacts with the spells (rainbow speckles within a box area around the spell). Only now with the new F5 fix, there is a new graphical artifact around the menu used to select an action (not the move/action/sp menu, but the next one down in action) which is rainbow discoloration of a static piece of the map. Interesting to note: if the user changes between F5 options while the discoloration band is present (I believe it is supposed to be some steam looking stuff) the discoloration will slightly change it's configuration.

Finally, the atrac3 codec is necessary for music/voiceover in the secondary introduction video (the one that plays after waiting at the main screen) as well as for other cinematics within the game itself. But once you get it, it is really a bad ass video. xD

Thanks for getting this far guys, it's really exciting seeing a living project like this improve every day! Looking forward to FFT:WotL working too. Big Grin

Edit: Oh, and I've played with all the options to see if I can get rid of anything. Most of them have absolutely no effect what-so-ever. Only the two new render froms and the texture scaling (which I have off) effect things on my system.

Update: It isn't a slow down, it's a speed up. When you orient the character's direction after taking their turn (when the four little yellow arrows show up) the music (and probably the game generally) becomes unthrottled for a second. I say this because if I were to tap the Tab key (unthrottle) the music does the exact same thing as when the characters' little yellow arrows show up. Also, this happens a lot less in the x32 version for some reason. In the x64 it's every time, and the x32 it's perhaps 1 in 5 times. Also, the weird rainbow coloration artifact is gone, but the boxing is still present. There are other moments in the game where it will randomly unthrottle for a moment (as can be heard from the music) so I think there might be a call to something that momentarily overrides the throttle? I've tried playing around with the force 60 or less fps and the speed toggle options and neither has any effect on the random unthrottling. Big Grin
Find all posts by this user
Quote this message in a reply
07-26-2013, 10:29 PM
Post: #153
RE: Tactics ogre : Let us cling together
(07-23-2013 04:22 PM)itoikenza Wrote:  can cheating enable any/all action skills for any class?

Cause i see that any arcana causes any class to "learn" the associated magic, but the required

action skill isn't possibe to give em'

_C0 Support Skills Learned 50 unit ***
_L 0x802D8548 0x0032048C
_L 0x0000000A 0x00000000
_L 0x402D85B0 0x00320123
_L 0xFFFFFFFF 0x00000000
_L 0x402D85B4 0x00320123
_L 0xFFFFFFFF 0x00000000
_L 0x402D85B8 0x00320123
_L 0xFFFFFFFF 0x00000000
_L 0x402D85BC 0x00320123
_L 0xFFFFFFFF 0x00000000
_L 0x402D85C0 0x00320123
_L 0xFFFFFFFF 0x00000000
_L 0x402D85C4 0x00320123
_L 0xFFFFFFFF 0x00000000
_L 0x202D85C8 0x00320123
_L 0x0000FFFF 0x00000000
is there a code like above, that'll give all action skills learned?!

if not can someone make a save file just before first battle at Almorica, for us ver. that'll have said

Support Skills learnt plus these below? thanks...

_C0 Have all Magic x99
_L 0x802E843C 0x01070063
_L 0x00000063 0x00000000

_C0 Have all Weapon x99
_L 0x802E8111 0x017800063
_L 0x00000001 0x00000000
_L 0x802E835F 0x00240063
_L 0x00000001 0x00000000

_C0 Have all Shield x99
_L 0x802E829D 0x001E0063
_L 0x00000001 0x00000000

_C0 Have all Head Gear x99
_L 0x802E82BB 0x00100063
_L 0x00000001 0x00000000

_C0 Have all Body Gear x99
_L 0x002E829B 0x00000063
_L 0x802E82CB 0x002D0063
_L 0x00000001 0x00000000

_C0 Have all Arm Gear x99
_L 0x802E82F8 0x00180063
_L 0x00000001 0x00000000

_C0 Have all Foot Gear x99
_L 0x002E829C 0x00000063
_L 0x802E8310 0x00170063
_L 0x00000001 0x00000000

_C0 Have all Accessory x99
_L 0x802E8327 0x00380063
_L 0x00000001 0x00000000

nevermind. i see these support skill codes give all magic too, (Bonus: it appears "invisibility" is gloriously broken) but the magic's not useable at all. http://ffhacktics.com/smf/index.php?topic=9808.0 Here's something that might be great if i could figure it all out (actually hex editin' the damn thing directly). Impossible to rebuild the iso with UMDGen cause it corrupts it big time...

itoikenza's numerous encounters (V)irtually (I)mpossible (T)o (A)void. berate life effortlessly.
Find all posts by this user
Quote this message in a reply
07-30-2013, 10:23 AM (This post was last modified: 07-30-2013 10:25 AM by vanmido.)
Post: #154
RE: Tactics ogre : Let us cling together
playable on latest build v0.8.1-997-g4ac782f im using samsung galaxy plus 7.0 GT6200. no auido issue, i experience some lag and glitch.
Find all posts by this user
Quote this message in a reply
07-30-2013, 12:40 PM
Post: #155
RE: Tactics ogre : Let us cling together
I still have terrible audio issues. And it's still black screening for crits and most spells. R2D2 droid 2.

itoikenza's numerous encounters (V)irtually (I)mpossible (T)o (A)void. berate life effortlessly.
Find all posts by this user
Quote this message in a reply
08-08-2013, 03:51 PM
Post: #156
RE: Tactics ogre : Let us cling together
(07-30-2013 12:40 PM)itoikenza Wrote:  I still have terrible audio issues. And it's still black screening for crits and most spells. R2D2 droid 2.

My audio is fine, but still black screening for crits and spells also with Tegra 3.
Find all posts by this user
Quote this message in a reply
08-09-2013, 01:40 AM
Post: #157
RE: Tactics ogre : Let us cling together
Anyone know how to fix this ?


Attached File(s) Thumbnail(s)
   
Find all posts by this user
Quote this message in a reply
08-09-2013, 01:58 AM
Post: #158
RE: Tactics ogre : Let us cling together
(08-09-2013 01:40 AM)siegwahrheit Wrote:  Anyone know how to fix this ?

Turn off mipmapping
Find all posts by this user
Quote this message in a reply
08-09-2013, 02:04 AM
Post: #159
RE: Tactics ogre : Let us cling together
Or grab the latest dev build which doesn't have the issue and allows you to keep mipmapping on. Either way.

4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
Find all posts by this user
Quote this message in a reply
08-09-2013, 04:21 AM
Post: #160
RE: Tactics ogre : Let us cling together
Thanks, problem solved Smile
Find all posts by this user
Quote this message in a reply
08-10-2013, 05:55 PM
Post: #161
RE: Tactics ogre : Let us cling together
Snapdragon™ S1 processor with 600 Mhz CPU. That's my alternate, the LS670, which isn't anywhere near high end. But it should be more powerful than the psp itself, so what i'm getting at is that support for snapdragon is being taken into consideration? right?

itoikenza's numerous encounters (V)irtually (I)mpossible (T)o (A)void. berate life effortlessly.
Find all posts by this user
Quote this message in a reply
08-16-2013, 02:29 AM
Post: #162
RE: Tactics ogre : Let us cling together
Frameskip work perfectly on revision v0.8.1-1378-g664d74a
With frameskip 1, I get 60 VPS on android every scenes except in 2D battle screen view (By press square button and left or right)
That scene is very laggy.

And there are some little rendering problems such as black bars on action menu but they are not important.

Good work developers!
Find all posts by this user
Quote this message in a reply
08-17-2013, 10:17 PM
Post: #163
RE: Tactics ogre : Let us cling together
Just tried Tactics Ogre with latest build (v0.8.1-1581-g0d048ed) and got a black screen with Buffered Rendering on. With it off I had no map screen. It worked in the build before latest I believe. Running on a IBM Thinkcenter PC with a Nividia 8400 graphics card. PC is about 6 years old. Just wanted to let someone know whats happening.
Find all posts by this user
Quote this message in a reply
08-17-2013, 11:05 PM
Post: #164
RE: Tactics ogre : Let us cling together
(08-17-2013 10:17 PM)outlander Wrote:  Just tried Tactics Ogre with latest build (v0.8.1-1581-g0d048ed) and got a black screen with Buffered Rendering on. With it off I had no map screen. It worked in the build before latest I believe. Running on a IBM Thinkcenter PC with a Nividia 8400 graphics card. PC is about 6 years old. Just wanted to let someone know whats happening.

Tried with the same build as the previous poster and still suffering from black screens during criticals and spells on Tegra 3 device.
Find all posts by this user
Quote this message in a reply
08-20-2013, 12:07 PM (This post was last modified: 08-20-2013 12:18 PM by pr1991.)
Post: #165
RE: Tactics ogre : Let us cling together
can someone pls help? im using pssp v0.8.1-2-g0cfbde for this game however after the part where "its an age of war, the wheels begin to turn, chosen child, what is your name" everything turns white but as i press control buttons such as X or O sounds can be heard. i think theres a problem with the display.. i really dont know.. pls help?Huh
im using samsung galaxy tab 2 7.0. thanks in advace
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump: