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The Godfather
04-01-2013, 01:05 PM
Post: #1
The Godfather
Just giving black screen and thats it. With pre 0.8 version
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04-14-2013, 06:45 PM
Post: #2
RE: The Godfather
Have you tested it again with new versions?

World can be so nice with kind

Lg Optimus 3D Max
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04-20-2013, 06:15 AM
Post: #3
RE: The Godfather
any news? Big Grin

World can be so nice with kind

Lg Optimus 3D Max
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04-20-2013, 10:14 AM
Post: #4
RE: The Godfather
it wont work till there will be implented plugins from psp
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08-25-2013, 06:57 AM
Post: #5
RE: The Godfather
have any changes happened in new version for this game?

World can be so nice with kind

Lg Optimus 3D Max
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09-07-2013, 07:38 AM
Post: #6
RE: The Godfather
what's up?

World can be so nice with kind

Lg Optimus 3D Max
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09-11-2013, 09:52 AM
Post: #7
RE: The Godfather
ppsspp-v0.9.1-760-g7ebb6bc-windows-amd64 is crashing after a few seconds, only black screen.
Code:
Problemsignatur:
  Problemereignisname:    APPCRASH
  Anwendungsname:    PPSSPPWindows64.exe
  Anwendungsversion:    0.0.9.1
  Anwendungszeitstempel:    52301eff
  Fehlermodulname:    PPSSPPWindows64.exe
  Fehlermodulversion:    0.0.9.1
  Fehlermodulzeitstempel:    52301eff
  Ausnahmecode:    c0000005
  Ausnahmeoffset:    0000000000183784
  Betriebsystemversion:    6.1.7600.2.0.0.256.1
  Gebietsschema-ID:    1031
  Zusatzinformation 1:    c521
  Zusatzinformation 2:    c521c48af0fb67a2228b51e76131fadd
  Zusatzinformation 3:    7c93
  Zusatzinformation 4:    7c9393159eecea11d90d79eafac38daf

Logfile x64, last block was repeated until the emu crashed after ~15 seconds/150mb logfile.
Code:
45:04:074 EmuThread.cpp:114 I[BOOT]: Done.
45:08:121 EmuScreen.cpp:67 I[BOOT]: Starting up hardware.
45:08:121 System.cpp:258 I[BOOT]: PPSSPP v0.9.1-760-g7ebb6bc
45:08:122 MemMap.cpp:96 I[MM]: Memory system initialized. RAM at 0000000008FF0000 (mirror at 0 @ 0000000087FF0000, uncached @ 00000000C7FF0000)
45:08:185 Loaders.cpp:176 I[LOAD]: Identifying file...
45:08:185 PSPLoaders.cpp:121 I[LOAD]: ULES00394 : The Godfather®
45:08:185 PSPLoaders.cpp:192 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
45:08:186 HLE\sceKernelMemory.cpp:207 I[KERNEL]: Kernel and user memory pools initialized
45:08:186 HLE\sceIo.cpp:430 I[IO]: Starting up I/O...
45:08:186 FileUtil.cpp:253 I[COMMON]: CreateFullPath: path G:\Emulator\PSP\ppsspp 9.1-760 x64+x86\memstick\
45:08:186 FileUtil.cpp:257 I[COMMON]: CreateFullPath: path exists G:\Emulator\PSP\ppsspp 9.1-760 x64+x86\memstick\
45:08:186 FileUtil.cpp:253 I[COMMON]: CreateFullPath: path G:\Emulator\PSP\ppsspp 9.1-760 x64+x86\flash0\
45:08:186 FileUtil.cpp:257 I[COMMON]: CreateFullPath: path exists G:\Emulator\PSP\ppsspp 9.1-760 x64+x86\flash0\
45:08:187 FileUtil.cpp:253 I[COMMON]: CreateFullPath: path cheats
45:08:187 FileUtil.cpp:257 I[COMMON]: CreateFullPath: path exists cheats
45:08:187 FileUtil.cpp:253 I[COMMON]: CreateFullPath: path G:\Emulator\PSP\ppsspp 9.1-760 x64+x86\memstick\PSP\PPSSPP_STATE
45:08:187 FileUtil.cpp:257 I[COMMON]: CreateFullPath: path exists G:\Emulator\PSP\ppsspp 9.1-760 x64+x86\memstick\PSP\PPSSPP_STATE
45:08:229 HLE\sceKernel.cpp:141 I[KERNEL]: Kernel initialized.
45:08:358 HLE\sceKernelModule.cpp:686 I[MODULE]: Decrypting ~PSP file
45:08:465 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 000000000FF10040
45:08:468 Util\BlockAllocator.cpp:368 I[HLE]: -----------
45:08:468 Util\BlockAllocator.cpp:372 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
45:08:468 Util\BlockAllocator.cpp:372 I[HLE]: Block: 08804000 - 08ceae00 size 004e6e00 taken=1 tag=ELF
45:08:468 Util\BlockAllocator.cpp:372 I[HLE]: Block: 08ceae00 - 0a000000 size 01315200 taken=0 tag=(untitled)
45:08:475 ELF\ElfReader.cpp:516 N[LOAD]: ELF loading completed successfully.
45:08:614 HLE\sceKernelModule.cpp:791 I[LOAD]: Module godfatherI: 00000000 08c68aac 08c68ac4
45:08:615 HLE\sceKernelModule.cpp:971 I[LOAD]: Exporting ent 0 named godfatherI, 2 funcs, 3 vars, resident 08c68e48
45:08:616 HLE\sceKernelModule.cpp:1240 I[LOAD]: Module entry: 089f83ac
45:08:618 root         N[SCEGE]: GLES\Framebuffer.cpp:220 GPU Vendor : NVIDIA Corporation
45:08:734 root         N[BOOT]: EmuScreen.cpp:111 Loading G:/Emulator/PSP/_testUMD//Godfather_EUR.iso...
45:08:734 root         I[KERNEL]: HLE\sceKernelThread.cpp:2056 276=sceKernelCreateThread(name=user_main, entry=089f8468, prio=20, stacksize=16384)
45:08:734 root         I[KERNEL]: HLE\sceKernelThread.cpp:2104 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00)
45:08:734 root         I[KERNEL]: HLE\sceKernelThread.cpp:2185 __KernelReturnFromThread: 0
45:08:762 user_main    W[KERNEL]: HLE\sceKernelThread.cpp:2038 sceKernelCreateThread(name=gf-checkexit): unsupported attributes 00200000
45:08:762 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2056 278=sceKernelCreateThread(name=gf-checkexit, entry=0880aee4, prio=42, stacksize=4096)
45:08:762 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2104 sceKernelStartThread(thread=278, argSize=0, argPtr=00000000)
45:08:762 user_main    W[KERNEL]: HLE\sceKernelThread.cpp:2038 sceKernelCreateThread(name=gf-checkpowerstatus): unsupported attributes 00200000
45:08:762 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2056 280=sceKernelCreateThread(name=gf-checkpowerstatus, entry=08b166f0, prio=46, stacksize=16384)
45:08:762 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2104 sceKernelStartThread(thread=280, argSize=0, argPtr=00000000)
45:08:762 user_main    W[KERNEL]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000)
45:08:763 user_main    W[KERNEL]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000)
45:08:763 user_main    I[HLE]: HLE\scePower.cpp:233 sceKernelVolatileMemTryLock(0, 08c931bc, 08c931c0) - success
45:08:763 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2056 283=sceKernelCreateThread(name=godfather, entry=0880b1d0, prio=46, stacksize=131072)
45:08:763 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2104 sceKernelStartThread(thread=283, argSize=8, argPtr=09fff6a0)
45:08:767 godfather    W[KERNEL]: HLE\sceKernelSemaphore.cpp:229 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 408
45:08:767 godfather    W[KERNEL]: HLE\sceKernelSemaphore.cpp:229 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 464
45:08:767 godfather    W[KERNEL]: HLE\sceKernelSemaphore.cpp:229 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 464
45:08:767 godfather    W[KERNEL]: HLE\sceKernelSemaphore.cpp:229 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146805524
45:08:767 godfather    W[KERNEL]: HLE\sceKernelSemaphore.cpp:229 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146805524
45:08:771 godfather    I[KERNEL]: HLE\sceKernelThread.cpp:2056 296=sceKernelCreateThread(name=DVDUMD_READ, entry=08b8ece4, prio=15, stacksize=12288)
45:08:771 godfather    I[KERNEL]: HLE\sceKernelThread.cpp:2104 sceKernelStartThread(thread=296, argSize=0, argPtr=00000000)
45:08:771 godfather    W[KERNEL]: HLE\sceKernelSemaphore.cpp:229 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146303584
45:08:784 godfather    E[IO]: HLE\sceIo.cpp:1514 UNIMPL sceIoChangeAsyncPriority(4, 66)
45:08:785 godfather    E[IO]: HLE\sceIo.cpp:1514 UNIMPL sceIoChangeAsyncPriority(4, 66)
45:08:834 godfather    I[SCEGE]: HLE\sceGe.cpp:550 sceGeEdramSetAddrTranslation(2048)
45:08:840 idle0        W[G3D]: GLES\GLES_GPU.cpp:1329 Unsupported texture level bias settings: 000002
45:08:841 idle0        W[G3D]: GLES\GLES_GPU.cpp:1322 Unsupported texture lod slope: 3dcccc
45:08:859 godfather    W[KERNEL]: HLE\sceKernelSemaphore.cpp:229 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147649040
45:08:872 idle0        I[SCEGE]: GLES\Framebuffer.cpp:581 Creating FBO for 00044000 : 480 x 272 x 0
45:08:873 idle0        I[G3D]: GLES\ShaderManager.cpp:104 Linked shader: vs 10 fs 11
45:08:905 idle0        I[SCEGE]: GLES\Framebuffer.cpp:581 Creating FBO for 00000000 : 480 x 272 x 0
45:08:911 godfather    W[KERNEL]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000)
45:08:911 godfather    I[IO]: HLE\sceIo.cpp:803 stdout: PSP_LoadModule("kmodule/audiocodec.prx")
45:08:911 godfather    E[LOAD]: HLE\sceKernelModule.cpp:1335 sceKernelLoadModule( disc0:/PSP_GAME/USRDIR/kmodule/audiocodec.prx, 00000000): File does not exist
45:08:911 godfather    W[KERNEL]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000)
45:08:911 godfather    I[IO]: HLE\sceIo.cpp:803 stdout: sceKernelLoadModule( disc0:/PSP_GAME/USRDIR/kmodule/audiocodec.prx) failed. ret = 0x8002012f
45:08:912 godfather    W[KERNEL]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000)
45:08:912 godfather    I[IO]: HLE\sceIo.cpp:803 stdout: PSP_LoadModuleList: PSP_LoadModule( "kmodule/audiocodec.prx" ) failed. ret = 0x8002012f
45:08:912 godfather    W[KERNEL]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000)
45:08:912 godfather    I[IO]: HLE\sceIo.cpp:803 stdout: PSP_LoadModule("kmodule/audiocodec.prx")
45:08:912 godfather    E[LOAD]: HLE\sceKernelModule.cpp:1335 sceKernelLoadModule( disc0:/PSP_GAME/USRDIR/kmodule/audiocodec.prx, 00000000): File does not exist
45:08:912 godfather    W[KERNEL]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000)
45:08:912 godfather    I[IO]: HLE\sceIo.cpp:803 stdout: sceKernelLoadModule( disc0:/PSP_GAME/USRDIR/kmodule/audiocodec.prx) failed. ret = 0x8002012f
45:08:912 godfather    W[KERNEL]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000)
45:08:912 godfather    I[IO]: HLE\sceIo.cpp:803 stdout: PSP_LoadModuleList: PSP_LoadModule( "kmodule/audiocodec.prx" ) failed. ret = 0x8002012f
45:08:912 godfather    W[KERNEL]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000)

I'm sorry, but I can't constantly keep an eye on all the game compatibility threads I started.
Please send a Private Message if you need some more information.
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10-11-2013, 08:37 AM
Post: #8
RE: The Godfather
goes ingame now!
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10-11-2013, 03:58 PM
Post: #9
RE: The Godfather
(10-11-2013 08:37 AM)zschigi2 Wrote:  goes ingame now!

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10-12-2013, 09:03 PM
Post: #10
RE: The Godfather
please attach some screenshot,
i love this game Big Grin

World can be so nice with kind

Lg Optimus 3D Max
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10-22-2013, 05:20 AM
Post: #11
RE: The Godfather
playable on android version v0.9.1-2073-ga281514 Big Grin . really very good !
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10-25-2013, 02:25 AM
Post: #12
RE: The Godfather
good !

[Image: 57910334.20131022234401.png?rand=0.8154461805243045]

[Image: 57910338.20131023153308.png?rand=0.963094451231882]

[Image: 57910335.20131023110745.png?rand=0.7411626353859901]

[Image: 57910334.20131022234401.png?rand=0.6371915573254228]
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11-20-2013, 01:43 PM
Post: #13
RE: The Godfather
not changes yet,It's still in game!

World can be so nice with kind

Lg Optimus 3D Max
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01-20-2014, 02:59 PM
Post: #14
RE: The Godfather
The game is really good playable. No Blackscreen or other big issues anymore.
A long time, the only problem was that the cutscenes are always flickering. But since a few builds PPSSPP bypassed all the cutscenes ingame. I tried to solve this issue with other settings, but nothing changed.
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01-20-2014, 03:11 PM
Post: #15
RE: The Godfather
So, it currently skips cutscenes?

-[Unknown]
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