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PPSSPP iOS Port
03-17-2013, 12:20 AM
Post: #421
RE: PPSSPP iOS Port
Can anyone tell me what settings they used on ppsspp to get wipeout pure running well, please? (I'm on a iPhone 5)
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03-17-2013, 12:26 AM (This post was last modified: 03-17-2013 01:29 AM by auriculogenesis.)
Post: #422
RE: PPSSPP iOS Port
(03-16-2013 04:10 PM)elmon Wrote:  Got strange bug: after playing with options on iPhone 5 only quarter of screen was shown on the device, and i can't get it back even after reinstalling.

Regarding audio bugs - there's no fast enough way of doing that=/ Better be braking, than eat half of a process timeSmile

[Attachment]Midnight Club Dub Edition: license screen.

Kinda bummed that I can't even get past the startup screen for Midnight Club LA. Sad

EDIT: How did you guys even load up a save game from Crisis Core? I dropped in like four different save files, but none of them show up in the main menu. ._.

Dropped ULUS10336DATA0, etc into the SaveData folder, set permissions to 0777 for the entire hierarchy. No dice. And yes, that is the correct region code for my UMD rip.

EDIT AGAIN: argh, dang. you guys moved the main directory to the Documents folder. no wonder it didn't work.
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03-17-2013, 01:33 AM (This post was last modified: 03-17-2013 01:33 AM by Dribblejam.)
Post: #423
RE: PPSSPP iOS Port
Strange...mega man powered up's sound doesn't seem to work. At first I thought it was the emulator but the sound works with wipeout pure. Wonder what's up:/
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03-17-2013, 01:39 AM
Post: #424
RE: PPSSPP iOS Port
(03-17-2013 01:33 AM)Dribblejam Wrote:  Strange...mega man powered up's sound doesn't seem to work. At first I thought it was the emulator but the sound works with wipeout pure. Wonder what's up:/

how did you get the sound to work?
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03-17-2013, 01:42 AM
Post: #425
RE: PPSSPP iOS Port
Not sure if this has been posted yet, but Blutrol now supports Sixaxis/DS3 controllers for iOS, and while I haven't tried it myself, someone did post that it doesn't currently work with PPSSPP. So, I thought I'd tell you about it, in case you didn't know, as I think native support for DS3 controllers would be a great feature for the iOS port.
http://theultralinx.com/2013/03/connect-...cydia.html
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03-17-2013, 01:49 AM
Post: #426
RE: PPSSPP iOS Port
Crashed after pressing settings>developer menu>jump frame to log.
Sad
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03-17-2013, 02:06 AM
Post: #427
RE: PPSSPP iOS Port
Sound is not 100% working in Crisis Core. No dialogue or background music. Dunno if that's an emulator bug or just because it's an inherent thing. Frames lag down to 30 FPS if there is more than one human model in the frame.
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03-17-2013, 02:16 AM (This post was last modified: 03-17-2013 02:16 AM by [Unknown].)
Post: #428
RE: PPSSPP iOS Port
Well, sound will only work for VAG and maybe PCM. It's not gonna work for ATRAC3+, or even right now for MP3/ATRAC (which are not commonly used.)

In other words: basically just sound effects. Depends on the game. Fieldrunners, for example, plays music right now.

-[Unknown]
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03-17-2013, 02:38 AM (This post was last modified: 03-17-2013 02:41 AM by bsauvage.)
Post: #429
RE: PPSSPP iOS Port
Problem with the latest 0.7c on ipad, it opens now as iphone app instead of natively recognising the ipad screen like the previous build did.

2 more issues:
-some screen flickering on ipad (like vertical stretching flash now and then, quite annoying)
-every new update causes the folder with the savestates and savegames to be wiped out !
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03-17-2013, 02:55 AM
Post: #430
RE: PPSSPP iOS Port
(03-17-2013 02:38 AM)bsauvage Wrote:  Problem with the latest 0.7c on ipad, it opens now as iphone app instead of natively recognising the ipad screen like the previous build did.

2 more issues:
-some screen flickering on ipad (like vertical stretching flash now and then, quite annoying)
-every new update causes the folder with the savestates and savegames to be wiped out !

Your gamesaves are totally fine. Just transfer them from DocumentsPSP to Documents/PSP. I think the directory was fixed in this build. The screen issue is probably a real bug, though. lol
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03-17-2013, 03:16 AM
Post: #431
RE: PPSSPP iOS Port
(03-17-2013 01:39 AM)ppssppikachu Wrote:  
(03-17-2013 01:33 AM)Dribblejam Wrote:  Strange...mega man powered up's sound doesn't seem to work. At first I thought it was the emulator but the sound works with wipeout pure. Wonder what's up:/

how did you get the sound to work?

The Avenger updated his cydia sourceSmile
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03-17-2013, 04:04 AM
Post: #432
RE: PPSSPP iOS Port
You guys might need to disable idleTimer. Is anybody else getting issues with the screen dimming prematurely?
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03-17-2013, 07:47 AM
Post: #433
RE: PPSSPP iOS Port
Really annoying bug,frameskip is causing games to give a black screen in game,seems to work in menus
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03-17-2013, 08:16 AM (This post was last modified: 03-17-2013 09:10 AM by elmon.)
Post: #434
RE: PPSSPP iOS Port
(03-16-2013 09:06 PM)the avenger Wrote:  silly me,always forgetting to re-run cmake,anyway i got it to build with sound and i am going to mess around a bit with it before i upload it on cydia
Why not add cmake command in build phases?
And do you compilu release configuration?
BTW: how to generate IPA successfully? Or you don't use ipa?

[iOS 6.1.0] [iPhone 5]
- The Sign Painter
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03-17-2013, 08:43 AM
Post: #435
RE: PPSSPP iOS Port
(03-17-2013 02:38 AM)bsauvage Wrote:  Problem with the latest 0.7c on ipad, it opens now as iphone app instead of natively recognising the ipad screen like the previous build did.

2 more issues:
-some screen flickering on ipad (like vertical stretching flash now and then, quite annoying)
-every new update causes the folder with the savestates and savegames to be wiped out !

I'm getting the exact same bugs.. iPad3
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