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Monster Hunter Portable 3rd
10-09-2013, 07:08 PM (This post was last modified: 10-09-2013 07:13 PM by talkep12.)
Post: #91
RE: Monster Hunter Portable 3rd
ive got 39 files from the post... created the pauth folder with the files in it... im using 1641.. suggestions?

*1632 i mean..
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10-09-2013, 07:49 PM (This post was last modified: 10-09-2013 07:49 PM by LunaMoo.)
Post: #92
RE: Monster Hunter Portable 3rd
Then it's probably as @ daxtsu said - jit crash.

You could also check load/continue screen. If it shows black color in place of textures there then maybe android cannot load decrypted files from pauth folder.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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10-09-2013, 10:29 PM (This post was last modified: 10-09-2013 10:30 PM by Pesky Elderdragon.)
Post: #93
RE: Monster Hunter Portable 3rd
Ok so. I here that MHP3rd is now working on android now :3. So I go to the website and download the latest build to see that it won't open!? Please Help I'll post my system info right after


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10-10-2013, 05:47 AM
Post: #94
RE: Monster Hunter Portable 3rd
works fine for me with the decrypted files downloaded from this post...

but seems having same bug as MHFU, some texture is not shown, eg. meat color...
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10-10-2013, 11:01 AM (This post was last modified: 10-10-2013 11:03 AM by vnctdj.)
Post: #95
RE: Monster Hunter Portable 3rd
(10-10-2013 05:47 AM)FelixWan Wrote:  but seems having same bug as MHFU, some texture is not shown, eg. meat color...

And fishes' colors, the triangle's color above the characters' head (which should be red), and maybe others problems that I have forgotten...
This bug is really annoying, I don't know where does it come from ? Huh

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10-10-2013, 12:03 PM
Post: #96
RE: Monster Hunter Portable 3rd
We have some bug with lighting, where things become white even though they should not, it affects several more games including Virtua Tennis. Until we figure it out you will have to live with a few wrong colors :/
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10-10-2013, 12:27 PM
Post: #97
RE: Monster Hunter Portable 3rd
(10-10-2013 12:03 PM)Henrik Wrote:  We have some bug with lighting, where things become white even though they should not, it affects several more games including Virtua Tennis. Until we figure it out you will have to live with a few wrong colors :/

Thanks for the information Smile
But in Monster Hunter Freedom Unite for example, the wrong color is not white but grey Undecided

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10-10-2013, 02:09 PM (This post was last modified: 10-10-2013 02:10 PM by LunaMoo.)
Post: #98
RE: Monster Hunter Portable 3rd
The red wasn't pure red either, it was shaded dark red. If you do same to white... => gray.Tongue In 3rd and 3rd HD this marker is displayed properly, but in FU I don't really find it so terrible, it's clearly visible doesn't matter it's colors because being 3D and animated.

As for me those problems are just cosmetics, nothing game breaking for sure, I prepare meat based on timing with music rather than looking at color since that's pretty much how game teaches to do it as on cheap early game BBQs it's the only way which can work. Didn't even noticed the meat doesn't get darker until reading it here.:X

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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10-10-2013, 10:00 PM
Post: #99
RE: Monster Hunter Portable 3rd
(10-10-2013 02:09 PM)LunaMoo Wrote:  The red wasn't pure red either, it was shaded dark red. If you do same to white... => gray.Tongue In 3rd and 3rd HD this marker is displayed properly, but in FU I don't really find it so terrible, it's clearly visible doesn't matter it's colors because being 3D and animated.

As for me those problems are just cosmetics, nothing game breaking for sure, I prepare meat based on timing with music rather than looking at color since that's pretty much how game teaches to do it as on cheap early game BBQs it's the only way which can work. Didn't even noticed the meat doesn't get darker until reading it here.:X

The color problem can be more annoying with fishes... You know, for the quests where you have to fish some goldfishes, it's impossible to recognize them compared to some others fishes which have exactly the same shape Undecided

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10-10-2013, 10:46 PM
Post: #100
RE: Monster Hunter Portable 3rd
Well "Goldenfish Bait" helps alot with that, I would probably just cheat it through if it would still be too troublesome, fishing in games is kind of boring anyway, but yeah that's all extra trouble. Wonder if marker, meat and fishes being all in one texture(just checked using GE debugger in FU) has anything to do with this bug or it's just an unrelated accident.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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10-23-2013, 07:46 PM
Post: #101
RE: Monster Hunter Portable 3rd
Hey guys,
i've downloaded the decrypted files, created the PAUTH-folder but the game still crashes after loading the savegame.. what can i do?Huh
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10-23-2013, 10:46 PM (This post was last modified: 10-23-2013 10:46 PM by siulmagic.)
Post: #102
RE: Monster Hunter Portable 3rd
has anyone experienced random freezes, on the android version im on 0.9.1-1967-gdf71ae9, from the git auto builds. sometimes im playing and out of no were it will frezze, and i have to restart the emulator.

my specs/phone
LG optimus G
Snapdraogn s4 Quad Core @ 1.5ghz
Adreno 320
2gb of ram
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10-24-2013, 01:42 AM
Post: #103
RE: Monster Hunter Portable 3rd
(10-23-2013 10:46 PM)siulmagic Wrote:  has anyone experienced random freezes, on the android version im on 0.9.1-1967-gdf71ae9, from the git auto builds. sometimes im playing and out of no were it will frezze, and i have to restart the emulator.

my specs/phone
LG optimus G
Snapdraogn s4 Quad Core @ 1.5ghz
Adreno 320
2gb of ram

random freezes are also on pc in latest builds Undecided

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10-24-2013, 01:52 AM
Post: #104
RE: Monster Hunter Portable 3rd
(10-24-2013 01:42 AM)Maverick81PL Wrote:  
(10-23-2013 10:46 PM)siulmagic Wrote:  has anyone experienced random freezes, on the android version im on 0.9.1-1967-gdf71ae9, from the git auto builds. sometimes im playing and out of no were it will frezze, and i have to restart the emulator.

my specs/phone
LG optimus G
Snapdraogn s4 Quad Core @ 1.5ghz
Adreno 320
2gb of ram

random freezes are also on pc in latest builds Undecided

i also get some weird texture problems with the latest git build =/.
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10-25-2013, 05:01 AM (This post was last modified: 10-25-2013 05:05 AM by zackfair17.)
Post: #105
RE: Monster Hunter Portable 3rd
I wonder if this would work on my phone on latest build...

Adreno 203
Quadcore snapdragon 1200 ghz
1 GB RAM
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