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Wild Arms XF
10-26-2013, 03:00 PM
Post: #46
RE: Wildarms XF
Ah, indeed. Not sure why I kept thinking it was an issue with the character placement. Thanks for pointing that out.

Okay, well, I know a way to fix that but it'll break other games. Hmm.

-[Unknown]
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10-27-2013, 02:26 PM
Post: #47
RE: Wildarms XF
Well I will just use version 607. No biggie for me. I much rather see the items I have myself. It is like a transparency is reversed in the item screens.

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10-30-2013, 11:14 PM
Post: #48
RE: Wild Arms XF
I also have the in game save\load crash. Do you think this is a defective iso or the emulator?
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11-02-2013, 02:44 PM (This post was last modified: 11-02-2013 02:49 PM by jobestroud.)
Post: #49
RE: Wild Arms XF
It depends on the revision you are using. I am using 9.1 revision 607/ Besides the menus, that is still busted in newest revisions, being blacked out depending on how far you are in the game. It isn't a bad ISO by any means. Are you by chance using a save file from gamefaqs.com?

-[Unknown]
Is there any chance that there is going to be a patch system such as in PCSX2? Such as auto game fixes which that program uses. Where it would disable a feature that breaks this game but makes other work fine?
If I could help program I would. I haven't started on my C++ programming yet.

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11-02-2013, 05:35 PM
Post: #50
RE: Wild Arms XF
(11-02-2013 02:44 PM)jobestroud Wrote:  If I could help program I would. I haven't started on my C++ programming yet.

If you make separate build maybe you can take first start on this thread Tongue

raven02 already try fix this game by pull request
if you not lazy try merge that yourself Big Grin (it feel realy good lol )

I worse write english so take easy on me
(even my own language realy bad T_T)

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Windows 8 64 bit (Laptop)
Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB
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11-03-2013, 07:28 PM
Post: #51
RE: Wild Arms XF
As of update 9.5, character models are misplaced. Save/load was fixed. Samsung galaxy note 3.
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11-05-2013, 12:52 AM
Post: #52
RE: Wild Arms XF
the floating character was fixed...but the movie introduction flickering after the first stage...
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11-06-2013, 01:33 AM
Post: #53
RE: Wild Arms XF
As of today latest git release fixed misplaced characters. All seems well.
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11-12-2013, 10:05 PM (This post was last modified: 11-23-2013 10:48 AM by jobestroud.)
Post: #54
RE: Wild Arms XF
What about the menus? I haven't had time to play. So I was just wondering.

EDIT: Well the menus are bad still. Well worse than the 9.0 rev 607 I am using for this game. Plus the game runs slower on the 9.5 revisions.
EDIT: To stop the flashing screens during certain movies. Just go to windowed mode and drag the window. I think it has something to do with rendering resolution or texture resolution. I doubt it is the ladder.

MOBO - ASUS 990FX Sabertooth R2.0
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11-27-2013, 11:50 AM
Post: #55
RE: Wild Arms XF
Is anyone getting problem where everything is squashed in upper half of screen?
0.9.5 rev673 using non-buffered rendering
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11-28-2013, 02:02 AM
Post: #56
RE: Wild Arms XF
Yes:
https://github.com/hrydgard/ppsspp/issues/4325

The earlier fix was reverted, but I don't really follow all those changes to framebuffer size so I'm not sure why.

-[Unknown]
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12-02-2013, 11:10 AM (This post was last modified: 12-02-2013 02:45 PM by Abelus.)
Post: #57
RE: Wild Arms XF
items in the shop menu aren't visible. Can it be fixed?


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12-03-2013, 04:32 PM
Post: #58
RE: Wild Arms XF
i have already reached act 3-4 with condition :
- no sound at all
- use save state (not through game)
- ppsspp v 0.91
- "patience" since my tab not powerful enough (imo z6)
Blush
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12-05-2013, 05:17 PM (This post was last modified: 12-05-2013 05:18 PM by jobestroud.)
Post: #59
RE: Wild Arms XF
(12-03-2013 04:32 PM)pigyman Wrote:  i have already reached act 3-4 with condition :
- no sound at all
- use save state (not through game)
- ppsspp v 0.91
- "patience" since my tab not powerful enough (imo z6)
Blush

Use 9.5 R251

Only thing broken is menus. As far as I know there is no fix since whatever breaks the menus was done before the game was actually playable

MOBO - ASUS 990FX Sabertooth R2.0
CPU - AMD FX 8350 4.0 GHZ (Oc 4.9)
RAM - 16 Gigs DDR3 1866mhz
HDD - 5 1TB 7200 RPM
GPU - Nvidia GTX 760
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12-09-2013, 05:31 PM
Post: #60
RE: Wild Arms XF
(12-05-2013 05:17 PM)jobestroud Wrote:  
(12-03-2013 04:32 PM)pigyman Wrote:  i have already reached act 3-4 with condition :
- no sound at all
- use save state (not through game)
- ppsspp v 0.91
- "patience" since my tab not powerful enough (imo z6)
Blush

Use 9.5 R251

Only thing broken is menus. As far as I know there is no fix since whatever breaks the menus was done before the game was actually playable

I have tried to use r251 like u said but the screen just go back to the background menu after loading Sad
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