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Final Fantasy IV : The complete collection
11-19-2013, 07:38 AM
Post: #271
RE: Final Fantasy IV : The complete collection
Yay, I've finally fixed it!!., . Big Grin
I used the previous build v0.9.1-1965-g027ba31 as solarmystic said.,
u can download it here.,
http://www.ppsspp.org/downloads.html#devbuilds

cheers., Big Grin Big Grin Big Grin
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11-19-2013, 08:41 PM
Post: #272
RE: Final Fantasy IV : The complete collection
(11-19-2013 07:38 AM)DVendy Wrote:  Yay, I've finally fixed it!!., . Big Grin
I used the previous build v0.9.1-1965-g027ba31 as solarmystic said.,
u can download it here.,
http://www.ppsspp.org/downloads.html#devbuilds

cheers., Big Grin Big Grin Big Grin

I can't seem to " Load my game" .. when I try to load the save file, it says: "Cannot load file." D: plz help
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11-20-2013, 01:31 AM
Post: #273
RE: Final Fantasy IV : The complete collection
(11-19-2013 08:41 PM)Dragonslayer1 Wrote:  
(11-19-2013 07:38 AM)DVendy Wrote:  Yay, I've finally fixed it!!., . Big Grin
I used the previous build v0.9.1-1965-g027ba31 as solarmystic said.,
u can download it here.,
http://www.ppsspp.org/downloads.html#devbuilds

cheers., Big Grin Big Grin Big Grin

I can't seem to " Load my game" .. when I try to load the save file, it says: "Cannot load file." D: plz help

Did you copy over the FF4 system save file also? I got the same problem until I did that because the game doesn't create a system save until you start a new game and save for the first time.
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11-20-2013, 04:45 AM
Post: #274
RE: Final Fantasy IV : The complete collection
(11-19-2013 07:38 AM)DVendy Wrote:  Yay, I've finally fixed it!!., . Big Grin
I used the previous build v0.9.1-1965-g027ba31 as solarmystic said.,
u can download it here.,
http://www.ppsspp.org/downloads.html#devbuilds

cheers., Big Grin Big Grin Big Grin

Fixed mine too, just needed to disable Atrac3+ plugin (which the new version merged) for it to work. Thanks for your help solarmystic :-)
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11-20-2013, 07:49 AM (This post was last modified: 11-20-2013 07:52 AM by DVendy.)
Post: #275
RE: Final Fantasy IV : The complete collection
(11-19-2013 08:41 PM)Dragonslayer1 Wrote:  
(11-19-2013 07:38 AM)DVendy Wrote:  Yay, I've finally fixed it!!., . Big Grin
I used the previous build v0.9.1-1965-g027ba31 as solarmystic said.,
u can download it here.,
http://www.ppsspp.org/downloads.html#devbuilds

cheers., Big Grin Big Grin Big Grin

I can't seem to " Load my game" .. when I try to load the save file, it says: "Cannot load file." D: plz help

Here's what I do :
*let's say u r using version 0.9.5

-download the build v0.9.1-1965-g027ba31
-extract it somewhere
-play the game (FF IV) from 0.9.1 version
-Just play a new game
-exit
-Copy folder SAVEDATA from ..\ppsspp\memstick\PSP from your 0.9.5 version
-paste to 0.9.1 version (replace) in the same folder
-play 0.9.1 version, then u can load the game
-after crash, save the game just outside dwarf castle
-exit
-now move the SAVEDATA again from 0.9.1 to 0.9.5
-solved...
Big Grin
basically, we are using old version only to get past the freeze part., Big Grin
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11-21-2013, 05:26 PM (This post was last modified: 11-21-2013 05:27 PM by wolverine79936.)
Post: #276
RE: Final Fantasy IV Complete
I have a new question, regarding FFIV.

I was reading and didn't realize that PSP had two screens and the touchscreen feature. Never played a real one before. Just wanted to play my FFIV again.

Either way, upon reading, I discovered that the map for FFIV Complete is displayed on the second screen of the PSP.

Is there anyway to get PPSPP to display the map or do I have to find a real PSP? Wink

I think that I misread. Either way, I can't get the map for FFIV to popup and have to use internet maps for the game. Anyway to get the map in PPSPP?
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11-21-2013, 07:36 PM
Post: #277
RE: Final Fantasy IV Complete
(11-21-2013 05:26 PM)wolverine79936 Wrote:  I have a new question, regarding FFIV.

I was reading and didn't realize that PSP had two screens and the touchscreen feature. Never played a real one before. Just wanted to play my FFIV again.

lol PSP has 2 screen? o.o really? i though that only on DS Tongue

I worse write english so take easy on me
(even my own language realy bad T_T)

Rig to test now :
Windows 8 64 bit (Laptop)
Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB
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11-21-2013, 07:55 PM
Post: #278
RE: Final Fantasy IV : The complete collection
I'm on the latest android build.

How do you get rid of the green lines around the characters and doors?
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11-21-2013, 08:30 PM (This post was last modified: 11-21-2013 08:32 PM by stodag.)
Post: #279
RE: Final Fantasy IV Complete
I think he's referin to vita... ie, back touch panel, although neither have two screens lol, and the fact that vita has a touchscreen.

S TO DA G
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11-21-2013, 09:57 PM (This post was last modified: 11-21-2013 10:54 PM by wolverine79936.)
Post: #280
RE: Final Fantasy IV Complete
Really, I tried to edit that, so that I didn't look quite so ignorant, but the edit never took, I guess.

Either way, there is a white magic spell called sight that gives you access to the map. I don't remember that in the SNES version. I thought it was start and select, and then PSP version you have to use the spell.

Se la ve.

I seem to have broken it again. I finally got into underworld and then Cid says he's gonna break through the fight, says the ship is going down and then I get static, like an old television set without an antenna. And that was where everything froze. Sad

Lemme see if I can get it to do it again with the logging on...


For what it's worth, I'm using 0.9.1 x86 on an AMD Phenom II triple core, win 7 64-bit.

Here's the log file. I'll try this on 0.9.5 and see if the same thing happens again:

Code:
50:36:385 EmuThread.cpp:113 I[BOOT]: Done.
50:40:022 EmuScreen.cpp:67 I[BOOT]: Starting up hardware.
50:40:022 System.cpp:286 I[BOOT]: PPSSPP v0.9.1-2210-gecfe43c
50:40:024 MemArena.cpp:368 I[MM]: Found valid memory base at 08000000 after 29 tries.
50:40:024 MemMap.cpp:96 I[MM]: Memory system initialized. RAM at 08820000 (mirror at 0 @ 10000000, uncached @ 10000000)
50:40:081 Loaders.cpp:176 I[LOAD]: Identifying file...
50:40:082 PSPLoaders.cpp:121 I[LOAD]: ULUS10560 : FINAL FANTASY IV: The Complete Collection
50:40:082 PSPLoaders.cpp:192 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
50:40:082 HLE\sceKernelMemory.cpp:213 I[KERNEL]: Kernel and user memory pools initialized
50:40:083 HLE\sceIo.cpp:444 I[IO]: Starting up I/O...
50:40:083 FileUtil.cpp:257 I[COMMON]: CreateFullPath: path C:\Users\Fr. Yuri\Desktop\ppsspp 32-bit/memstick/
50:40:083 FileUtil.cpp:261 I[COMMON]: CreateFullPath: path exists C:\Users\Fr. Yuri\Desktop\ppsspp 32-bit/memstick/
50:40:083 FileUtil.cpp:257 I[COMMON]: CreateFullPath: path C:\Users\Fr. Yuri\Desktop\ppsspp 32-bit/flash0/
50:40:083 FileUtil.cpp:261 I[COMMON]: CreateFullPath: path exists C:\Users\Fr. Yuri\Desktop\ppsspp 32-bit/flash0/
50:40:084 FileUtil.cpp:257 I[COMMON]: CreateFullPath: path C:\Users\Fr. Yuri\Desktop\ppsspp 32-bit/memstick/PSP\PPSSPP_STATE
50:40:084 FileUtil.cpp:261 I[COMMON]: CreateFullPath: path exists C:\Users\Fr. Yuri\Desktop\ppsspp 32-bit/memstick/PSP\PPSSPP_STATE
50:40:144 HLE\sceKernel.cpp:142 I[KERNEL]: Kernel initialized.
50:40:155 HLE\sceKernelModule.cpp:695 I[MODULE]: Decrypting ~PSP file
50:40:251 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 0F4E0020
50:40:254 Util\BlockAllocator.cpp:379 I[HLE]: -----------
50:40:254 Util\BlockAllocator.cpp:383 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
50:40:254 Util\BlockAllocator.cpp:383 I[HLE]: Block: 08804000 - 08b09800 size 00305800 taken=1 tag=ELF
50:40:254 Util\BlockAllocator.cpp:383 I[HLE]: Block: 08b09800 - 0a000000 size 014f6800 taken=0 tag=(untitled)
50:40:258 ELF\ElfReader.cpp:519 N[LOAD]: ELF loading completed successfully.
50:40:258 HLE\sceKernelModule.cpp:803 I[LOAD]: Module MYTHREAD-MAIN: 00000000 08a2f9e4 08a2f9fc
50:40:259 HLE\sceKernelModule.cpp:983 I[LOAD]: Exporting ent 0 named MYTHREAD-MAIN, 2 funcs, 4 vars, resident 08a2fdd0
50:40:259 HLE\sceKernelModule.cpp:1252 I[LOAD]: Module entry: 089fe9b0
50:40:271 root         N[BOOT]: EmuScreen.cpp:111 Loading E:/b-ff4u.iso...
50:40:272 root         I[KERNEL]: HLE\sceKernelThread.cpp:2085 276=sceKernelCreateThread(name=user_main, entry=089fead0, prio=20, stacksize=40960)
50:40:272 root         I[KERNEL]: HLE\sceKernelThread.cpp:2136 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffed0)
50:40:272 root         I[KERNEL]: HLE\sceKernelThread.cpp:2214 __KernelReturnFromThread: 0
50:40:272 user_main    I[HLE]: Util\BlockAllocator.cpp:379 -----------
50:40:272 user_main    I[HLE]: Util\BlockAllocator.cpp:383 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
50:40:272 user_main    I[HLE]: Util\BlockAllocator.cpp:383 Block: 08804000 - 08b09800 size 00305800 taken=1 tag=ELF
50:40:272 user_main    I[HLE]: Util\BlockAllocator.cpp:383 Block: 08b09800 - 09f0a000 size 01400800 taken=1 tag=UserSbrk
50:40:272 user_main    I[HLE]: Util\BlockAllocator.cpp:383 Block: 09f0a000 - 09ff5c00 size 000ebc00 taken=0 tag=(untitled)
50:40:272 user_main    I[HLE]: Util\BlockAllocator.cpp:383 Block: 09ff5c00 - 09fffc00 size 0000a000 taken=1 tag=stack/user_main
50:40:272 user_main    I[HLE]: Util\BlockAllocator.cpp:383 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
50:40:275 user_main    I[IO]: HLE\sceIo.cpp:829 stdout: main( disc0:/PSP_GAME/SYSDIR/EBOOT.BIN,)
50:40:277 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2085 284=sceKernelCreateThread(name=MyThread-BackGroundProcess, entry=08932b1c, prio=6f, stacksize=10240)
50:40:277 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 sceKernelStartThread(thread=284, argSize=0, argPtr=00000000)
50:40:277 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2085 285=sceKernelCreateThread(name=MyThread-DevModule, entry=08932cd4, prio=18, stacksize=32768)
50:40:277 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 sceKernelStartThread(thread=285, argSize=0, argPtr=00000000)
50:40:278 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2085 287=sceKernelCreateThread(name=MyThread-Disc, entry=08932bf4, prio=21, stacksize=10240)
50:40:278 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 sceKernelStartThread(thread=287, argSize=0, argPtr=00000000)
50:40:278 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2085 288=sceKernelCreateThread(name=MyThread-Decode, entry=08932ba4, prio=21, stacksize=10240)
50:40:278 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 sceKernelStartThread(thread=288, argSize=0, argPtr=00000000)
50:40:278 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2085 289=sceKernelCreateThread(name=MyThread-Data, entry=08932b54, prio=21, stacksize=10240)
50:40:278 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 sceKernelStartThread(thread=289, argSize=0, argPtr=00000000)
50:40:278 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2085 290=sceKernelCreateThread(name=MyThread-Sound-Main, entry=08932dcc, prio=12, stacksize=32768)
50:40:278 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 sceKernelStartThread(thread=290, argSize=0, argPtr=00000000)
50:40:279 MyThread-Sou I[KERNEL]: HLE\sceKernelThread.cpp:2085 294=sceKernelCreateThread(name=MyThread-Sound-Bgm0, entry=08932eb8, prio=21, stacksize=32768)
50:40:279 MyThread-Sou I[KERNEL]: HLE\sceKernelThread.cpp:2136 sceKernelStartThread(thread=294, argSize=4, argPtr=09fe3a80)
50:40:279 MyThread-Sou I[KERNEL]: HLE\sceKernelThread.cpp:2085 296=sceKernelCreateThread(name=MyThread-Sound-Bgm1, entry=08932eb8, prio=21, stacksize=32768)
50:40:279 MyThread-Sou I[KERNEL]: HLE\sceKernelThread.cpp:2136 sceKernelStartThread(thread=296, argSize=4, argPtr=09fe3a80)
50:40:280 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2085 298=sceKernelCreateThread(name=MyThread-Main, entry=08932904, prio=20, stacksize=32768)
50:40:280 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2136 sceKernelStartThread(thread=298, argSize=0, argPtr=00000000)
50:40:300 MyThread-Dev I[UTIL]: HLE\sceUtility.cpp:210 sceUtilityLoadModule(768)
50:40:304 MyThread-Mai W[G3D]: GLES\GLES_GPU.cpp:1405 Unsupported texture level bias settings: 800002
50:40:304 user_main    I[FileSys]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\Users\Fr. Yuri\Desktop\ppsspp 32-bit/memstick/PSP\SAVEDATA\ULUS10560Install\PAC1.BIN
50:40:317 MyThread-Mai W[G3D]: GLES\GLES_GPU.cpp:1398 Unsupported texture lod slope: 3fcccc
50:40:333 MyThread-Dev I[UTIL]: HLE\sceUtility.cpp:210 sceUtilityLoadModule(769)
50:40:350 MyThread-Dev I[UTIL]: HLE\sceUtility.cpp:210 sceUtilityLoadModule(770)
50:40:369 MyThread-Mai I[HLE]: HLE\scePower.cpp:348 scePowerSetClockFrequency(333,333,166)
50:40:386 MyThread-Mai I[SCEGE]: GLES\Framebuffer.cpp:674 Creating FBO for 00000000 : 480 x 272 x 3
50:40:398 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:127 Linked shader: vs 10 fs 11
50:40:419 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:127 Linked shader: vs 13 fs 14
50:40:420 MyThread-Sou I[SCESAS]: HLE\sceSas.cpp:96 sceSasInit(08b08980, 512, 32, 0, 44100)
50:40:421 MyThread-Sou I[KERNEL]: HLE\sceKernelThread.cpp:2085 309=sceKernelCreateThread(name=MyThread-Sound-Sub0, entry=08932e68, prio=10, stacksize=32768)
50:40:421 MyThread-Sou I[KERNEL]: HLE\sceKernelThread.cpp:2136 sceKernelStartThread(thread=309, argSize=4, argPtr=09fe3a60)
50:40:424 MyThread-Mai I[SCEGE]: GLES\Framebuffer.cpp:674 Creating FBO for 00088000 : 480 x 272 x 3
50:40:424 MyThread-Mai W[SCEGE]: GLES\Framebuffer.cpp:684 FBO sharing existing depthbuffer (unsupported), 00088000/00110000 and 00000000/00110000
50:40:431 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:127 Linked shader: vs 16 fs 11
50:40:431 MyThread-Mai E[HLE]: HLE\sceOpenPSID.cpp:24 UNTESTED sceOpenPSIDGetOpenPSID(146854432)
50:40:452 MyThread-Dis I[IO]: HLE\sceIo.cpp:1995 sceIoIoCtl: Asked for size of file 4
50:40:534 MyThread-Dis I[IO]: HLE\sceIo.cpp:1987 sceIoIoCtl: Asked for start sector of file 4
50:40:534 MyThread-Dis I[IO]: HLE\sceIo.cpp:1995 sceIoIoCtl: Asked for size of file 4
50:40:633 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:127 Linked shader: vs 18 fs 14
50:40:791 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:127 Linked shader: vs 20 fs 21
50:40:842 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:127 Linked shader: vs 10 fs 23
50:40:872 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:127 Linked shader: vs 25 fs 26
50:48:945 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:127 Linked shader: vs 28 fs 23
50:49:443 MyThread-Mai I[KERNEL]: HLE\sceKernelThread.cpp:2085 334=sceKernelCreateThread(name=MyThread-Sound-Bgm2, entry=08932eb8, prio=21, stacksize=32768)
50:49:443 MyThread-Mai I[KERNEL]: HLE\sceKernelThread.cpp:2136 sceKernelStartThread(thread=334, argSize=4, argPtr=09fcb900)
50:49:445 MyThread-Sou I[KERNEL]: HLE\sceKernelThread.cpp:2085 335=sceKernelCreateThread(name=MyThread-Sound-Sub2, entry=08932e68, prio=11, stacksize=32768)
50:49:445 MyThread-Sou I[KERNEL]: HLE\sceKernelThread.cpp:2136 sceKernelStartThread(thread=335, argSize=4, argPtr=09fbba30)
50:49:459 MyThread-Dev I[UTIL]: HLE\sceUtility.cpp:210 sceUtilityLoadModule(771)
50:49:476 MyThread-Dev I[MODULE]: HLE\sceKernelModule.cpp:689 ~SCE module, skipping header
50:49:476 MyThread-Dev I[MODULE]: HLE\sceKernelModule.cpp:695 Decrypting ~PSP file
50:49:476 MyThread-Dev I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 5B, cannot decrypt module
50:49:477 MyThread-Dev I[MODULE]: HLE\sceKernelModule.cpp:1391 336=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/module/psmf.prx,flag=00000000,(...))
50:49:492 MyThread-Dev I[MODULE]: HLE\sceKernelModule.cpp:1422 sceKernelStartModule(336,asize=00000000,aptr=00000000,retptr=00000000,00000000):​ faked (undecryptable module)
50:49:493 MyThread-Dev I[MODULE]: HLE\sceKernelModule.cpp:689 ~SCE module, skipping header
50:49:493 MyThread-Dev I[MODULE]: HLE\sceKernelModule.cpp:695 Decrypting ~PSP file
50:49:493 MyThread-Dev I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 5B, cannot decrypt module
50:49:493 MyThread-Dev I[MODULE]: HLE\sceKernelModule.cpp:1391 337=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/module/libpsmfplayer.prx,flag=00000000,(...))
50:49:525 MyThread-Dev I[MODULE]: HLE\sceKernelModule.cpp:1422 sceKernelStartModule(337,asize=00000000,aptr=00000000,retptr=00000000,00000000):​ faked (undecryptable module)
50:49:560 MyThread-Mai I[ME]: HLE\sceMpeg.cpp:369 sceMpegInit()
50:49:576 MyThread-Mai I[KERNEL]: HLE\sceKernelThread.cpp:2085 338=sceKernelCreateThread(name=MyThread-MovieStart, entry=08932d04, prio=16, stacksize=10240)
50:49:576 MyThread-Mai I[KERNEL]: HLE\sceKernelThread.cpp:2136 sceKernelStartThread(thread=338, argSize=0, argPtr=00000000)
50:49:593 MyThread-Mov W[ME]: HLE\scePsmf.cpp:773 scePsmfPlayerCreate(09341d80, 09341da0)
50:49:593 MyThread-Mov I[ME]: HLE\scePsmf.cpp:1252 scePsmfPlayerConfigPlayer(09341d80, loop, 1)
50:49:593 MyThread-Mov I[ME]: HLE\scePsmf.cpp:1255 scePsmfPlayerConfigPlayer(09341d80, pixelType, 3)
50:49:593 MyThread-Mov I[ME]: HLE\scePsmf.cpp:857 scePsmfPlayerSetPsmf(09341d80, disc0:/PSP_GAME/USRDIR/movie/FF4TA_DEMO.pmf)
50:49:628 MyThread-Mov I[ME]: HW\MediaEngine.cpp:102 FF: No accelerated colorspace conversion found from yuv420p to rgba.
50:49:633 MyThread-Mov W[ME]: HLE\scePsmf.cpp:930 UNIMPL scePsmfPlayerStart(09341d80, 09341dc0, 00000000)
50:49:633 MyThread-Mov E[KERNEL]: HLE\sceKernelThread.cpp:2385 sceKernelTerminateThread(338): cannot terminate current thread
50:49:633 MyThread-Mov I[KERNEL]: HLE\sceKernelThread.cpp:2253 sceKernelExitDeleteThread(1)
50:49:670 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:127 Linked shader: vs 30 fs 26
50:52:142 MyThread-Mai I[KERNEL]: HLE\sceKernelThread.cpp:2085 339=sceKernelCreateThread(name=MyThread-MovieStop, entry=08932d6c, prio=16, stacksize=10240)
50:52:142 MyThread-Mai I[KERNEL]: HLE\sceKernelThread.cpp:2136 sceKernelStartThread(thread=339, argSize=0, argPtr=00000000)
50:52:167 MyThread-Mov I[ME]: HLE\scePsmf.cpp:794 scePsmfPlayerStop(09341d80)
50:52:168 MyThread-Mov E[ME]: HLE\scePsmf.cpp:1001 UNIMPL scePsmfPlayerReleasePsmf(09341d80)
50:52:199 MyThread-Mov I[ME]: HLE\scePsmf.cpp:972 scePsmfPlayerDelete(09341d80)
50:52:205 MyThread-Mov I[KERNEL]: HLE\sceKernelThread.cpp:2214 __KernelReturnFromThread: 0
50:52:434 MyThread-Sou E[KERNEL]: HLE\sceKernelThread.cpp:2385 sceKernelTerminateThread(335): cannot terminate current thread
50:52:435 MyThread-Sou I[KERNEL]: HLE\sceKernelThread.cpp:2253 sceKernelExitDeleteThread(1)
50:52:468 MyThread-Mai I[KERNEL]: HLE\sceKernelThread.cpp:2399 sceKernelTerminateThread(334)
50:52:469 MyThread-Mai I[ME]: HLE\sceMpeg.cpp:1064 sceMpegFinish(...)
50:52:499 MyThread-Dev I[UTIL]: HLE\sceUtility.cpp:245 sceUtilityUnloadModule(771)
50:52:500 MyThread-Dev I[MODULE]: HLE\sceKernelModule.cpp:1521 sceKernelStopModule(00000150, 00000000, 00000000, 00000000, 00000000) - faking
50:52:500 MyThread-Dev I[MODULE]: HLE\sceKernelModule.cpp:1521 sceKernelStopModule(00000151, 00000000, 00000000, 00000000, 00000000) - faking
50:52:500 MyThread-Dev I[MODULE]: HLE\sceKernelModule.cpp:1582 sceKernelUnloadModule(336)
50:52:500 MyThread-Dev I[MODULE]: HLE\sceKernelModule.cpp:1582 sceKernelUnloadModule(337)
50:52:787 MyThread-Sou I[ME]: HLE\sceAtrac.cpp:517 0=sceAtracGetAtracID(4096)
50:52:787 MyThread-Sou I[ME]: HLE\sceAtrac.cpp:1175 sceAtracSetData(0, 09a2fbd0, 000b49b0)
50:52:787 MyThread-Sou W[ME]: HLE\sceAtrac.cpp:1120 This is an atrac3+ stereo audio
50:52:804 MyThread-Sou E[ME]: HLE\sceAtrac.cpp:1329 UNIMPL sceAtracIsSecondBufferNeeded(0)
50:52:870 MyThread-Sou W[KERNEL]: HLE\sceKernelThread.cpp:2607 sceKernelWakeupThread(294): unable to wakeup current thread
50:53:488 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:127 Linked shader: vs 18 fs 32
50:53:508 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:127 Linked shader: vs 13 fs 32
50:58:346 user_main    I[FileSys]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\Users\Fr. Yuri\Desktop\ppsspp 32-bit/memstick/PSP\SAVEDATA\ULUS10560Install\PAC1.BIN
50:58:367 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:127 Linked shader: vs 35 fs 14
50:58:437 MyThread-Mai I[UTIL]: Dialog\PSPSaveDialog.cpp:58 sceUtilitySavedataInitStart(093b71a0)
50:58:437 MyThread-Mai I[UTIL]: Dialog\PSPSaveDialog.cpp:59 Mode: 12
50:58:455 MyThread-Mai I[FileSys]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\Users\Fr. Yuri\Desktop\ppsspp 32-bit/memstick/PSP\SAVEDATA\ULUS10560System\PARAM.SFO
50:58:455 MyThread-Mai I[FileSys]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\Users\Fr. Yuri\Desktop\ppsspp 32-bit/memstick/PSP\SAVEDATA\ULUS10560System\PARAM.SFO
50:58:554 MyThread-Mai I[UTIL]: Dialog\PSPSaveDialog.cpp:58 sceUtilitySavedataInitStart(093b71a0)
50:58:554 MyThread-Mai I[UTIL]: Dialog\PSPSaveDialog.cpp:59 Mode: 12
50:58:576 MyThread-Mai I[FileSys]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\Users\Fr. Yuri\Desktop\ppsspp 32-bit/memstick/PSP\SAVEDATA\ULUS10560FFIV\PARAM.SFO
50:58:577 MyThread-Mai I[FileSys]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\Users\Fr. Yuri\Desktop\ppsspp 32-bit/memstick/PSP\SAVEDATA\ULUS10560FFIV\PARAM.SFO
50:58:671 MyThread-Mai I[UTIL]: Dialog\PSPSaveDialog.cpp:58 sceUtilitySavedataInitStart(093b71a0)
50:58:671 MyThread-Mai I[UTIL]: Dialog\PSPSaveDialog.cpp:59 Mode: 15
50:58:688 MyThread-Mai I[UTIL]: Dialog\SavedataParam.cpp:473 Loading file with size 84 in ms0:/PSP/SAVEDATA/ULUS10560System/PLAYDATA.ALL
50:58:688 MyThread-Mai I[FileSys]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\Users\Fr. Yuri\Desktop\ppsspp 32-bit/memstick/PSP\SAVEDATA\ULUS10560System\PLAYDATA.ALL
50:58:689 MyThread-Mai I[FileSys]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\Users\Fr. Yuri\Desktop\ppsspp 32-bit/memstick/PSP\SAVEDATA\ULUS10560System\PARAM.SFO
50:58:689 MyThread-Mai I[FileSys]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\Users\Fr. Yuri\Desktop\ppsspp 32-bit/memstick/PSP\SAVEDATA\ULUS10560System\PARAM.SFO
50:58:805 MyThread-Mai I[UTIL]: Dialog\PSPSaveDialog.cpp:58 sceUtilitySavedataInitStart(093b71a0)
50:58:805 MyThread-Mai I[UTIL]: Dialog\PSPSaveDialog.cpp:59 Mode: 15
50:58:821 MyThread-Mai I[UTIL]: Dialog\SavedataParam.cpp:473 Loading file with size 365648 in ms0:/PSP/SAVEDATA/ULUS10560FFIV/PLAYDATA.4
50:58:821 MyThread-Mai I[FileSys]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\Users\Fr. Yuri\Desktop\ppsspp 32-bit/memstick/PSP\SAVEDATA\ULUS10560FFIV\PLAYDATA.4
50:58:822 MyThread-Mai I[FileSys]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\Users\Fr. Yuri\Desktop\ppsspp 32-bit/memstick/PSP\SAVEDATA\ULUS10560FFIV\PARAM.SFO
50:58:822 MyThread-Mai I[FileSys]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\Users\Fr. Yuri\Desktop\ppsspp 32-bit/memstick/PSP\SAVEDATA\ULUS10560FFIV\PARAM.SFO
51:00:350 user_main    I[FileSys]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\Users\Fr. Yuri\Desktop\ppsspp 32-bit/memstick/PSP\SAVEDATA\ULUS10560Install\PAC1.BIN
51:01:645 MyThread-Mai I[SCEGE]: GLES\Framebuffer.cpp:674 Creating FBO for 04154000 : 256 x 256 x 0
51:01:645 MyThread-Mai W[SCEGE]: GLES\Framebuffer.cpp:684 FBO sharing existing depthbuffer (unsupported), 04154000/00110000 and 00000000/00110000
51:01:655 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:127 Linked shader: vs 37 fs 38
51:01:668 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:127 Linked shader: vs 40 fs 14
51:02:123 MyThread-Sou I[ME]: HLE\sceAtrac.cpp:931 sceAtracReleaseAtracID(0)
51:02:469 MyThread-Sou I[ME]: HLE\sceAtrac.cpp:517 0=sceAtracGetAtracID(4096)
51:02:469 MyThread-Sou I[ME]: HLE\sceAtrac.cpp:1175 sceAtracSetData(0, 09a460b0, 0009e4c8)
51:02:469 MyThread-Sou W[ME]: HLE\sceAtrac.cpp:1120 This is an atrac3+ stereo audio
51:02:486 MyThread-Sou E[ME]: HLE\sceAtrac.cpp:1329 UNIMPL sceAtracIsSecondBufferNeeded(0)
51:02:555 MyThread-Sou W[KERNEL]: HLE\sceKernelThread.cpp:2607 sceKernelWakeupThread(294): unable to wakeup current thread
51:03:073 MyThread-Sou I[ME]: HLE\sceAtrac.cpp:931 sceAtracReleaseAtracID(0)
51:03:336 MyThread-Sou I[ME]: HLE\sceAtrac.cpp:517 0=sceAtracGetAtracID(4096)
51:03:336 MyThread-Sou I[ME]: HLE\sceAtrac.cpp:1175 sceAtracSetData(0, 09aa3090, 000414f0)
51:03:336 MyThread-Sou W[ME]: HLE\sceAtrac.cpp:1120 This is an atrac3+ stereo audio
51:03:352 MyThread-Sou E[ME]: HLE\sceAtrac.cpp:1329 UNIMPL sceAtracIsSecondBufferNeeded(0)
51:03:424 MyThread-Sou W[KERNEL]: HLE\sceKernelThread.cpp:2607 sceKernelWakeupThread(294): unable to wakeup current thread
51:14:042 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:127 Linked shader: vs 42 fs 26
51:14:324 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:127 Linked shader: vs 44 fs 26
51:14:556 MyThread-Sou I[ME]: HLE\sceAtrac.cpp:931 sceAtracReleaseAtracID(0)
51:17:371 MyThread-Sou I[ME]: HLE\sceAtrac.cpp:517 0=sceAtracGetAtracID(4096)
51:17:371 MyThread-Sou I[ME]: HLE\sceAtrac.cpp:1175 sceAtracSetData(0, 09a81290, 000632e8)
51:17:371 MyThread-Sou W[ME]: HLE\sceAtrac.cpp:1120 This is an atrac3+ stereo audio
51:17:387 MyThread-Sou E[ME]: HLE\sceAtrac.cpp:1329 UNIMPL sceAtracIsSecondBufferNeeded(0)
51:17:481 MyThread-Sou W[KERNEL]: HLE\sceKernelThread.cpp:2607 sceKernelWakeupThread(294): unable to wakeup current thread
51:40:872 MyThread-Sou I[ME]: HLE\sceAtrac.cpp:931 sceAtracReleaseAtracID(0)
51:41:018 MyThread-Mai I[KERNEL]: HLE\sceKernelThread.cpp:2085 387=sceKernelCreateThread(name=MyThread-Sound-Bgm2, entry=08932eb8, prio=21, stacksize=32768)
51:41:018 MyThread-Mai I[KERNEL]: HLE\sceKernelThread.cpp:2136 sceKernelStartThread(thread=387, argSize=4, argPtr=09fcb8c0)
51:41:018 MyThread-Sou I[KERNEL]: HLE\sceKernelThread.cpp:2085 388=sceKernelCreateThread(name=MyThread-Sound-Sub2, entry=08932e68, prio=11, stacksize=32768)
51:41:018 MyThread-Sou I[KERNEL]: HLE\sceKernelThread.cpp:2136 sceKernelStartThread(thread=388, argSize=4, argPtr=09fbba30)
51:41:033 MyThread-Dev I[UTIL]: HLE\sceUtility.cpp:210 sceUtilityLoadModule(771)
51:41:052 MyThread-Dev I[MODULE]: HLE\sceKernelModule.cpp:689 ~SCE module, skipping header
51:41:052 MyThread-Dev I[MODULE]: HLE\sceKernelModule.cpp:695 Decrypting ~PSP file
51:41:052 MyThread-Dev I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 5B, cannot decrypt module
51:41:052 MyThread-Dev I[MODULE]: HLE\sceKernelModule.cpp:1391 389=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/module/psmf.prx,flag=00000000,(...))
51:41:067 MyThread-Dev I[MODULE]: HLE\sceKernelModule.cpp:1422 sceKernelStartModule(389,asize=00000000,aptr=00000000,retptr=00000000,00000000):​ faked (undecryptable module)
51:41:068 MyThread-Dev I[MODULE]: HLE\sceKernelModule.cpp:689 ~SCE module, skipping header
51:41:068 MyThread-Dev I[MODULE]: HLE\sceKernelModule.cpp:695 Decrypting ~PSP file
51:41:068 MyThread-Dev I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 5B, cannot decrypt module
51:41:068 MyThread-Dev I[MODULE]: HLE\sceKernelModule.cpp:1391 390=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/module/libpsmfplayer.prx,flag=00000000,(...))
51:41:100 MyThread-Dev I[MODULE]: HLE\sceKernelModule.cpp:1422 sceKernelStartModule(390,asize=00000000,aptr=00000000,retptr=00000000,00000000):​ faked (undecryptable module)
51:41:134 MyThread-Mai I[ME]: HLE\sceMpeg.cpp:369 sceMpegInit()
51:41:152 MyThread-Mai I[KERNEL]: HLE\sceKernelThread.cpp:2085 391=sceKernelCreateThread(name=MyThread-MovieStart, entry=08932d04, prio=16, stacksize=10240)
51:41:152 MyThread-Mai I[KERNEL]: HLE\sceKernelThread.cpp:2136 sceKernelStartThread(thread=391, argSize=0, argPtr=00000000)
51:41:167 MyThread-Mov W[ME]: HLE\scePsmf.cpp:773 scePsmfPlayerCreate(0921d660, 0923f1f0)
51:41:167 MyThread-Mov I[ME]: HLE\scePsmf.cpp:1252 scePsmfPlayerConfigPlayer(0921d660, loop, 1)
51:41:167 MyThread-Mov I[ME]: HLE\scePsmf.cpp:1255 scePsmfPlayerConfigPlayer(0921d660, pixelType, 3)
51:41:167 MyThread-Mov I[ME]: HLE\scePsmf.cpp:857 scePsmfPlayerSetPsmf(0921d660, disc0:/PSP_GAME/USRDIR/movie/Crash.pmf)
51:41:177 MyThread-Mov W[ME]: HLE\scePsmf.cpp:930 UNIMPL scePsmfPlayerStart(0921d660, 0923f210, 00000000)
51:41:177 MyThread-Mov E[KERNEL]: HLE\sceKernelThread.cpp:2385 sceKernelTerminateThread(391): cannot terminate current thread
51:41:177 MyThread-Mov I[KERNEL]: HLE\sceKernelThread.cpp:2253 sceKernelExitDeleteThread(1)
51:46:137 idle0        I[G3D]: GLES\TextureCache.cpp:80 Texture cached cleared from 18 textures
51:46:137 idle0        I[SCEGE]: GLES\Framebuffer.cpp:1394 Destroying FBO for 00000000 : 480 x 272 x 3
51:46:137 idle0        I[SCEGE]: GLES\Framebuffer.cpp:1394 Destroying FBO for 00088000 : 480 x 272 x 3
51:46:137 idle0        I[SCEGE]: GLES\Framebuffer.cpp:1394 Destroying FBO for 04154000 : 256 x 256 x 0
51:46:172 idle0        I[LOAD]: Config.cpp:479 Config saved: C:\Users\Fr. Yuri\Desktop\ppsspp 32-bit/memstick/PSP/SYSTEM/ppsspp.ini
51:46:174 idle0        I[LOAD]: Config.cpp:491 Controller config saved: C:\Users\Fr. Yuri\Desktop\ppsspp 32-bit/memstick/PSP/SYSTEM/controls.ini
51:46:271 idle0        I[LOAD]: Config.cpp:479 Config saved: C:\Users\Fr. Yuri\Desktop\ppsspp 32-bit/memstick/PSP/SYSTEM/ppsspp.ini
51:46:271 idle0        I[LOAD]: Config.cpp:491 Controller config saved: C:\Users\Fr. Yuri\Desktop\ppsspp 32-bit/memstick/PSP/SYSTEM/controls.ini

It wouldn't let me attach the actual file.
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11-21-2013, 10:58 PM
Post: #281
RE: Final Fantasy IV Complete
Same thing under 0.9.5. Crash and burn and static.
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11-22-2013, 04:57 AM
Post: #282
RE: Final Fantasy IV : The complete collection
Merged.

3.8ghz i7 5930K, 16GB DDR4 RAM, 4GB Nvidia GTX 970, Asus X99 PRO, Windows 7 (SP1) x64
How to ask useful questions: http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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11-22-2013, 12:15 PM
Post: #283
RE: Final Fantasy IV : The complete collection
for anyone who get Crash and burn and static when arrived in underworld : http://forums.ppsspp.org/showthread.php?...7#pid58297

then, there'll be a problem when Golbez is about to summon the Shadow (black dragon). To get around this, simply use the 32-bit version., Big Grin
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11-22-2013, 08:20 PM (This post was last modified: 11-22-2013 08:21 PM by wolverine79936.)
Post: #284
RE: Final Fantasy IV : The complete collection
(11-16-2013 10:40 AM)Dragonslayer1 Wrote:  I've had a graphical error for a while now which is stopping me from continuing the game. The first time I go to the underworld, you get in fight between the airships and the tanks on the ground, after this you're are to " crash" your own airship. than a cutscene is supposed to happen. Though im my screen i get all these strange line's and than the screen goes black.. Can anyone help me with this? D:

P.S. sorry for the bad english T^T

I tried to take a screenshot of the static, but it came out blank. What you have there on the second screenshot is exactly what I get.

US version as well. 0.9.5 32/64-bit both do it.

(11-22-2013 12:15 PM)DVendy Wrote:  for anyone who get Crash and burn and static when arrived in underworld : http://forums.ppsspp.org/showthread.php?...7#pid58297

then, there'll be a problem when Golbez is about to summon the Shadow (black dragon). To get around this, simply use the 32-bit version., Big Grin

DVendy, I already tried 32-bit and it does the same thing on either 32-bit or 64-bit version. Sad Fight, broken cutscene, broken game.
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11-24-2013, 04:49 AM
Post: #285
RE: Final Fantasy IV : The complete collection
(11-22-2013 08:20 PM)wolverine79936 Wrote:  
(11-16-2013 10:40 AM)Dragonslayer1 Wrote:  then, there'll be a problem when Golbez is about to summon the Shadow (black dragon). To get around this, simply use the 32-bit version., Big Grin

DVendy, I already tried 32-bit and it does the same thing on either 32-bit or 64-bit version. Sad Fight, broken cutscene, broken game.

I was having this issue as well, and disabling sound before the dragon shows up made it work. As soon as the dragon is there I was able to turn the sound back on and continue playing. This was on the 32 bit version.
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