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Gottlieb Pinball Classics
03-20-2013, 02:31 PM
Post: #1
Gottlieb Pinball Classics
Genre : Pinball
Region : EU
Format : CSO
Version : v0.7-174-g04d4022
Game ID : ULES00212
OS : Win
Compatability : Nothing
Notes : Crashing emulator on start

LOG:
Code:
28:44:657 EmuThread.cpp:74 I[BOOT]: Starting up hardware.
28:44:657 System.cpp:51 I[HLE]: PPSSPP v0.7-174-g04d4022
28:44:657 MemArena.cpp:366 I[MM]: Found valid memory base at 09400000 after 34 tries.
28:44:657 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 0A360000 (mirror at 0 @ 11400000, uncached @ 11400000)
28:44:717 Loaders.cpp:89 I[LOAD]: Identifying file...
28:44:720 FileSystems\ISOFileSystem.cpp:152 I[FileSys]: Looks like a valid ISO!
28:44:721 PSPLoaders.cpp:80 I[LOAD]: ULES00212 : Gottlieb Pinball Classics
28:44:722 PSPLoaders.cpp:136 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
28:44:722 HLE\sceKernelMemory.cpp:158 I[HLE]: Kernel and user memory pools initialized
28:44:722 HLE\sceIo.cpp:241 I[HLE]: Starting up I/O...
28:44:722 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\
28:44:722 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\
28:44:722 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\flash0\
28:44:722 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\flash0\
28:44:723 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE
28:44:723 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE
28:44:724 HLE\sceKernel.cpp:119 I[HLE]: Kernel initialized.
28:44:730 HLE\sceKernelModule.cpp:264 I[HLE]: Decrypting ~PSP file
28:44:760 c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 0F400020
28:44:761 Util\BlockAllocator.cpp:310 I[HLE]: -----------
28:44:761 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
28:44:762 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08804000 - 089e1100 size 001dd100 taken=1 tag=ELF
28:44:762 Util\BlockAllocator.cpp:314 I[HLE]: Block: 089e1100 - 0a000000 size 0161ef00 taken=0 tag=(untitled)
28:44:762 ELF\ElfReader.cpp:349 N[LOAD]: ELF loading completed successfully.
28:44:786 HLE\sceKernelModule.cpp:393 I[LOAD]: Module pinball: 088fd860 088cb0f8 088cb110
28:44:786 HLE\sceKernelModule.cpp:482 I[HLE]: Exporting ent 0 named pinball, 2 funcs, 3 vars, resident 088cb548
28:44:786 HLE\sceKernelModule.cpp:704 I[LOAD]: Module entry: 088221b0
28:44:786 root         I[BOOT]: EmuThread.cpp:99 Done.
28:44:972 root         I[HLE]: HLE\sceKernelThread.cpp:1501 276 = sceKernelCreateThread(name="user_main", entry=0882226c, prio=20, stacksize=262144)
28:44:972 root         I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 )
28:44:972 root         I[HLE]: HLE\sceKernelThread.cpp:1618 __KernelReturnFromThread : root
28:44:972 user_main    E[HLE]: HLE\sceKernelModule.cpp:900 HACKIMPL sceKernelGetModuleIdByAddress(088221b0)
28:45:050 user_main    I[HLE]: HLE\sceKernelModule.cpp:264 Decrypting ~PSP file
28:45:051 user_main    I[HLE]: ELF\PrxDecrypter.cpp:304 Missing key 59, cannot decrypt module
28:45:051 user_main    I[HLE]: HLE\sceKernelModule.cpp:811 282=sceKernelLoadModule(name=Module/videocodec.prx,flag=00000000,00000014,00000001,00000000,position = 00000000)
28:45:051 user_main    I[HLE]: HLE\sceKernelModule.cpp:842 sceKernelStartModule(282,asize=00000000,aptr=00000000,retptr=00000000,00000000):​ faked (undecryptable module)
28:45:051 user_main    I[HLE]: HLE\sceKernelModule.cpp:264 Decrypting ~PSP file
28:45:051 user_main    I[HLE]: ELF\PrxDecrypter.cpp:304 Missing key 59, cannot decrypt module
28:45:051 user_main    I[HLE]: HLE\sceKernelModule.cpp:811 283=sceKernelLoadModule(name=Module/sc_sascore.prx,flag=00000000,00000014,00000001,00000000,position = 00000000)
28:45:051 user_main    I[HLE]: HLE\sceKernelModule.cpp:842 sceKernelStartModule(283,asize=00000000,aptr=00000000,retptr=00000000,00000000):​ faked (undecryptable module)
28:45:051 user_main    I[HLE]: HLE\sceKernelModule.cpp:264 Decrypting ~PSP file
28:45:051 user_main    I[HLE]: ELF\PrxDecrypter.cpp:304 Missing key 59, cannot decrypt module
28:45:051 user_main    I[HLE]: HLE\sceKernelModule.cpp:811 284=sceKernelLoadModule(name=Module/audiocodec.prx,flag=00000000,00000014,00000001,00000000,position = 00000000)
28:45:051 user_main    I[HLE]: HLE\sceKernelModule.cpp:842 sceKernelStartModule(284,asize=00000000,aptr=00000000,retptr=00000000,00000000):​ faked (undecryptable module)
28:45:052 user_main    I[HLE]: HLE\sceKernelModule.cpp:264 Decrypting ~PSP file
28:45:052 user_main    I[HLE]: ELF\PrxDecrypter.cpp:304 Missing key 5B, cannot decrypt module
28:45:052 user_main    I[HLE]: HLE\sceKernelModule.cpp:811 285=sceKernelLoadModule(name=Module/libatrac3plus.prx,flag=00000000,00000014,00000002,00000000,position = 00000000)
28:45:052 user_main    I[HLE]: HLE\sceKernelModule.cpp:842 sceKernelStartModule(285,asize=00000000,aptr=00000000,retptr=00000000,00000000):​ faked (undecryptable module)
28:45:052 user_main    I[HLE]: HLE\sceKernelModule.cpp:264 Decrypting ~PSP file
28:45:052 user_main    I[HLE]: ELF\PrxDecrypter.cpp:304 Missing key 59, cannot decrypt module
28:45:052 user_main    I[HLE]: HLE\sceKernelModule.cpp:811 286=sceKernelLoadModule(name=Module/mpegbase.prx,flag=00000000,00000014,00000001,00000000,position = 00000000)
28:45:052 user_main    I[HLE]: HLE\sceKernelModule.cpp:842 sceKernelStartModule(286,asize=00000000,aptr=00000000,retptr=00000000,00000000):​ faked (undecryptable module)
28:45:052 user_main    I[HLE]: HLE\sceKernelModule.cpp:264 Decrypting ~PSP file
28:45:052 user_main    I[HLE]: ELF\PrxDecrypter.cpp:304 Missing key 5B, cannot decrypt module
28:45:052 user_main    I[HLE]: HLE\sceKernelModule.cpp:811 287=sceKernelLoadModule(name=Module/mpeg.prx,flag=00000000,00000014,00000002,00000000,position = 00000000)
28:45:052 user_main    I[HLE]: HLE\sceKernelModule.cpp:842 sceKernelStartModule(287,asize=00000000,aptr=00000000,retptr=00000000,00000000):​ faked (undecryptable module)
28:45:052 user_main    I[HLE]: HLE\sceSas.cpp:66 sceSasInit(089aee00, 256, 32, 0, 44100)
28:45:053 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 288 = sceKernelCreateThread(name="Sound Thread", entry=0882646c, prio=10, stacksize=32768)
28:45:053 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=288, argSize=0, argPtr= 00000000 )
28:45:053 user_main    W[HLE]: HLE\sceMpeg.cpp:407 sceMpegInit()
28:45:054 user_main    I[HLE]: HLE\sceMpeg.cpp:487 0979ae30=sceMpegCreate(09fff558, 0979ae00, 65536, 09fff5c4, 512, 0, 0)
28:45:054 user_main    I[ME]: HLE\sceMpeg.cpp:356 Stream offset: 2048, Stream size: 0xE0800
28:45:054 user_main    I[ME]: HLE\sceMpeg.cpp:357 First timestamp: -1, Last timestamp: -1
28:45:054 user_main    I[ME]: HLE\sceMpeg.cpp:356 Stream offset: 2048, Stream size: 0xE0800
28:45:054 user_main    I[ME]: HLE\sceMpeg.cpp:357 First timestamp: -1, Last timestamp: -1
28:45:055 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 291 = sceKernelCreateThread(name="soundThread", entry=088c47d0, prio=3d, stacksize=2048)
28:45:055 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=291, argSize=4, argPtr= 09fff56c )
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06-22-2013, 11:23 AM (This post was last modified: 06-22-2013 11:24 AM by sfageas.)
Post: #2
RE: Gottlieb Pinball Classics
Playable!Tested with v0.7.6-1530-gdfe9aeb
Log :
Code:
http://pastebin.com/hkHe43Hu

Moved


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09-15-2013, 12:38 PM (This post was last modified: 09-15-2013 12:41 PM by Tabman.)
Post: #3
RE: Gottlieb Pinball Classics
USA Version
The differences to the EU version are minimal, so I think it's okay if I add the USA version to this thread.

Title: Pinball Hall Of Fame The Gottlieb Collection
Disc ID: ULUS10052
Genre: Pinball Simulation
Region: USA
Format: ISO
Version: PPSSPP 0.9.1-876 x64
OS: Windows 7 x64
Compatibility: Playable
Notes: As far as I can tell, it's completely playable.
Movies, GFX, BGM, sound, speech, save/load everything O.K.
           
Log file x64 : ?
.zip  PinballGottlieb.zip (Size: 8.74 KB / Downloads: 823)

Personal Note: Nice, but even though this collection also features some other arcade games than pinball, in my opinion it's not as good as the Williams Collection .

I'm sorry, but I can't constantly keep an eye on all the game compatibility threads I started.
Please send a Private Message if you need some more information.
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