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Undead Knights
06-29-2013, 01:08 PM
Post: #16
RE: Undead Knights
Horizon ghost is disappearing at Buffered Rendering OFF.
Still soft foggy or incorrect screen color,
"Save State File..." is clearing screen color correctly.

Screen shot add (Test at v0.8.1-88-gcff69a3-windows-amd64).


>>But emulator crashed after clearing stage 14 and trying to save.

Still remain problem.


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08-21-2013, 05:48 PM (This post was last modified: 08-21-2013 05:50 PM by sfageas.)
Post: #17
RE: Undead Knights
The game now has dark textures and freezing at this point
Invalid address from the beginning of gameplay

Log :
Code:
http://pastebin.com/TC8Gr6jq

Moved to Ingame


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09-25-2013, 05:01 AM
Post: #18
RE: Undead Knights
PPSSPP ver 0.9.1-949 : good

[Image: 57603112.20130917164434.png?rand=0.6406131563708186]
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12-29-2013, 03:40 AM
Post: #19
RE: Undead Knights
ppsspp v0.9.6
Force close when saving after chapter 1
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01-05-2014, 10:28 PM
Post: #20
RE: Undead Knights
Game still dark to play!
Have any solution?
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01-12-2014, 08:38 PM
Post: #21
RE: Undead Knights
Somebody progress!!!
I like this game!!!
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02-17-2014, 07:22 PM
Post: #22
RE: Undead Knights
Game should be moved to playable. I'm using v0.9.7.1, but it's been playable for a few revisions (as far back as v0.9.5, IIRC). The only problems I noticed is sound problems during the story narration (which can be skipped), and that the framerate drops when a lot of stuff happens on screen.
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02-17-2014, 08:29 PM
Post: #23
RE: Undead Knights
Moved Smile

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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03-10-2014, 12:03 AM
Post: #24
RE: Undead Knights
in latest builds 0.9.7 in buffered rendering Game graphical glitch , and in non buffered rendering game still dark how to fix . thanks
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08-30-2020, 07:45 AM (This post was last modified: 08-30-2020 07:46 AM by Abandoned Witch Portable.)
Post: #25
RE: Undead Knights
PPSSPP crashes after losing or finishing a stage in Undead Knights. This is also happening in the newer builds (like 1.10).
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