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Gran Turismo
08-22-2013, 02:36 AM
Post: #151
RE: Gran Turismo
(08-21-2013 02:05 PM)daxtsu Wrote:  Could you upload your save then, Razorback? Having a bad save would help tremendously with trying to figure out what's wrong.
Here? Note that I created this save on v0.8.1-1647.


Attached File(s)
.zip  UCUS98632-GAMEDAT.zip (Size: 55.83 KB / Downloads: 1290)
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08-22-2013, 05:51 AM (This post was last modified: 08-22-2013 05:54 AM by bonquacks.)
Post: #152
RE: Gran Turismo
@Razorback

I managed to repro the crash using your savefile.

Unfortunately it appears that the crash is untraceable(?), with no source available.

Here's the stack trace in MSVC 2010 in Disassembly:-

(click to enlarge)
[Image: i7T1JTN1JfV9M.PNG]

Razorback, you should consider opening up a github issue report on this issue, it does seem like a complex one since the savefile can't be used again, possibly corrupted.

Pentium D 820 @ 2.8 GHz stock, NVIDIA 7600 GT,1 GB RAM, Windows XP.
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08-22-2013, 06:46 AM
Post: #153
RE: Gran Turismo
That's a crash in jitted code, it might go away or turn out differently if you turn off Fast Memory.
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08-22-2013, 06:51 AM
Post: #154
RE: Gran Turismo
I never turn on Fastmem though. :\

Turns out my save cannot be loaded anymore on v0.8.1-1647. Looks like the v0.9 indeed corrupted the save data.
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08-22-2013, 06:53 AM (This post was last modified: 08-22-2013 06:54 AM by bonquacks.)
Post: #155
RE: Gran Turismo
(08-22-2013 06:46 AM)Henrik Wrote:  That's a crash in jitted code, it might go away or turn out differently if you turn off Fast Memory.

Henrik, it happens without Fast Memory too, I was debugging this on a freshly compiled build with default settings.

Pentium D 820 @ 2.8 GHz stock, NVIDIA 7600 GT,1 GB RAM, Windows XP.
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08-24-2013, 05:16 AM
Post: #156
RE: Gran Turismo
Using latest build on Android, as of writing this.....v0.9.1-62-g59c9f4c - I am stunned that this game is running on my Armv6 Phone Smile
There were no crashes but it runs very slowly (3-7 speed) as would be expected.
So guys who have powerful phones should have no problem playing this now on Android.

Everything looks great graphics wise.
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08-25-2013, 02:28 AM
Post: #157
RE: Gran Turismo
(08-24-2013 05:16 AM)The Phoenix Wrote:  Using latest build on Android, as of writing this.....v0.9.1-62-g59c9f4c - I am stunned that this game is running on my Armv6 Phone Smile
There were no crashes but it runs very slowly (3-7 speed) as would be expected.
So guys who have powerful phones should have no problem playing this now on Android.

Everything looks great graphics wise.
cooll.....my phone should be faster...finally it's on playable section Big Grin
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08-26-2013, 05:30 AM
Post: #158
RE: Gran Turismo
(08-22-2013 06:53 AM)bonquacks Wrote:  
(08-22-2013 06:46 AM)Henrik Wrote:  That's a crash in jitted code, it might go away or turn out differently if you turn off Fast Memory.

Henrik, it happens without Fast Memory too, I was debugging this on a freshly compiled build with default settings.

hi I'm new and sorry about my bad eng
if before saving press alt and enter and delete the previous save file the saving will be fine and next time you open the game will run without any error.
just for a racing fan.
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08-31-2013, 08:16 AM
Post: #159
RE: Gran Turismo
Ok...has anyone tried out the User BGM feature in GT PSP? I'm always wanted to put the awsome soundtracks from previous GT series into that game. Anyway, the current in-game BGM is boring.

How I'm gonna do that in PPSSPP?
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08-31-2013, 08:40 AM
Post: #160
RE: Gran Turismo
(08-31-2013 08:16 AM)amirzaim Wrote:  Ok...has anyone tried out the User BGM feature in GT PSP? I'm always wanted to put the awsome soundtracks from previous GT series into that game. Anyway, the current in-game BGM is boring.

How I'm gonna do that in PPSSPP?

Haven't tried it but if you check your ppsspp>memstick folder, there's a folder named MUSIC (or create yourself it there's nothing yet).

And MAYBE, try creating a folder named GT inside that MUSIC folder and put your favorite BGMs there.
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08-31-2013, 02:02 PM
Post: #161
RE: Gran Turismo
(08-31-2013 08:40 AM)Razorback Wrote:  
(08-31-2013 08:16 AM)amirzaim Wrote:  Ok...has anyone tried out the User BGM feature in GT PSP? I'm always wanted to put the awsome soundtracks from previous GT series into that game. Anyway, the current in-game BGM is boring.

How I'm gonna do that in PPSSPP?

Haven't tried it but if you check your ppsspp>memstick folder, there's a folder named MUSIC (or create yourself it there's nothing yet).

And MAYBE, try creating a folder named GT inside that MUSIC folder and put your favorite BGMs there.


I had been tried, but I'm don't hear any music played and also it keeps getting crash every time.
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09-01-2013, 01:03 PM
Post: #162
RE: Gran Turismo
Graphic issue with mipmapping on is fixed since 0.9.1-386.
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09-01-2013, 01:08 PM
Post: #163
RE: Gran Turismo
Indeed it is, at least on Windows + NVidia..

4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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09-02-2013, 01:56 AM (This post was last modified: 09-02-2013 01:57 AM by amirzaim.)
Post: #164
RE: Gran Turismo
Well, the user BGM feature work, but the problem is the sound is ultimate choppy and it keeps repeating the track.

The only thing it gonna work is using some mp3 musics which using the bitrate 44100 either VBR or CBR (try to convert it in Audacity, it works) and also the directory for putting the mp3 music in game like this: memstick/MUSIC/GTPSP

Hope someone fixes the user BGM bug.

PS: I'm only keep rocking with this game if I'm able to put some of coolest GT soundtracks especially from PS1 version...
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09-09-2013, 12:55 PM (This post was last modified: 09-09-2013 12:59 PM by yzdzhbzd.)
Post: #165
RE: Gran Turismo
[Image: %25E5%258F%2591%25E5%25AE%2598%25E7%25BD...D%259B.PNG]
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