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Call Of Duty : Roads To Victory [USA]
05-19-2013, 07:43 PM
Post: #16
RE: Call Of Duty : Roads To Victory
Why it is on "In-Game" if freeze on menu? Confused

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05-19-2013, 07:45 PM
Post: #17
RE: Call Of Duty : Roads To Victory
Correct,i'll move it
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05-31-2013, 12:39 PM
Post: #18
RE: Call Of Duty : Roads To Victory
In the recent builds was fixed a problem with this game. Any update?

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05-31-2013, 12:48 PM
Post: #19
RE: Call Of Duty : Roads To Victory
Now it's crashing when you select difficulty
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05-31-2013, 02:22 PM
Post: #20
RE: Call Of Duty : Roads To Victory
Here's a debug log for this game as of the latest revision:

http://www.mediafire.com/?bndfluz4e1jbjhg
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05-31-2013, 02:28 PM
Post: #21
RE: Call Of Duty : Roads To Victory
(05-31-2013 02:22 PM)daxtsu Wrote:  Here's a debug log for this game as of the latest revision:

http://www.mediafire.com/?bndfluz4e1jbjhg

try to report here https://github.com/hrydgard/ppsspp/issues?state=open
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07-13-2013, 12:09 PM
Post: #22
RE: Call Of Duty : Roads To Victory
Title: Call Of Duty: Roads To Victory
Genre: Historic Shooter / First Person Shooter / Action
Region: USA (NTSC)
Game ID: ULUS10218 [More detail]
Format: ISO & CSO
Version of PPSSPP: v0.8.1-548-gb75e86f
Emulation system: Windows XP SP3 32-bit
Compatibility: Menu, Intro (Player can't start game)
Review: Working till "choose difficult" screen - after this game crash.

Video:
Works good - pure 60 fps with good sound. Tested developer's video and bonus video (trailer of Call of Duty 3)
Sound:
Extremely well. No distortion or slowdown
Graphic:
Can't say anything. Game not works, so quality of graphic - big mystery. But title screen looks good.
FPS:
60 FPS at title screen and videos.
Savestate:
Good - no crashes.
In-game save:
In-game load screen (from title screen) do not work. So, I suppose that in-game load feature is broken.
DLC:
No DLC for this game.
MISC:
1) Seems all settings have no effect for this game.

Screenshots:
[Image: cmpu.th.jpg][Image: r3pe.th.jpg][Image: x7l2.th.jpg][Image: sh8h.th.jpg]
[Image: z8o5.th.jpg][Image: t0hd.th.jpg][Image: cdek.th.jpg][Image: vtzs.th.jpg]

Bugs and issues:
1) Load screen do not work
2) When player choose "Bonus Material" from title screen and quit from it - music in title turn off (instead of it - silence)
3) Strange but in PPSSPP's main screen, icon of this game (at recent board) do not shown. But player can click on this empty space and game lauching. Check this pic (Maybe this is bug of my handmade iso, but I trying to remade iso and everytime I have this bug.)
4) Game do not work after "choose difficult" screen. Here is log:
Code:
20:21:937 EmuThread.cpp:122 I[BOOT]: Done.
20:23:781 EmuScreen.cpp:58 I[BOOT]: Starting up hardware.
20:23:781 System.cpp:71 I[HLE]: PPSSPP v0.8.1-548-gb75e86f
20:23:781 MemArena.cpp:369 I[MM]: Found valid memory base at 18000000 after 93 tries.
20:23:781 MemMap.cpp:92 I[MM]: Memory system initialized. RAM at 0D250000 (mirror at 0 @ 20000000, uncached @ 20000000)
20:23:812 Loaders.cpp:132 I[LOAD]: Identifying file...
20:23:812 PSPLoaders.cpp:106 I[LOAD]: ULUS10218 : Call of Duty : Roads to Victoryв„ў
20:23:812 PSPLoaders.cpp:177 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
20:23:812 HLE\sceKernelMemory.cpp:164 I[HLE]: Kernel and user memory pools initialized
20:23:812 HLE\sceIo.cpp:298 I[HLE]: Starting up I/O...
20:23:812 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path D:\-= Games =-\-= Emulators =-\PPSSPP\memstick\
20:23:812 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists D:\-= Games =-\-= Emulators =-\PPSSPP\memstick\
20:23:812 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path D:\-= Games =-\-= Emulators =-\PPSSPP\flash0\
20:23:812 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists D:\-= Games =-\-= Emulators =-\PPSSPP\flash0\
20:23:828 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path cheats
20:23:828 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists cheats
20:23:828 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path D:\-= Games =-\-= Emulators =-\PPSSPP\memstick\PSP\PPSSPP_STATE
20:23:828 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists D:\-= Games =-\-= Emulators =-\PPSSPP\memstick\PSP\PPSSPP_STATE
20:23:859 HLE\sceKernel.cpp:133 I[HLE]: Kernel initialized.
20:23:859 HLE\sceKernelModule.cpp:452 I[HLE]: Decrypting ~PSP file
20:23:937 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 1B470020
20:23:937 Util\BlockAllocator.cpp:359 I[HLE]: -----------
20:23:937 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
20:23:937 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08804000 - 08bdde00 size 003d9e00 taken=1 tag=ELF
20:23:937 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08bdde00 - 0a000000 size 01422200 taken=0 tag=(untitled)
20:23:937 ELF\ElfReader.cpp:516 N[LOAD]: ELF loading completed successfully.
20:24:000 HLE\sceKernelModule.cpp:554 I[LOAD]: Module main: 00000000 08ace320 08ace338
20:24:000 HLE\sceKernelModule.cpp:721 I[HLE]: Exporting ent 0 named main, 2 funcs, 3 vars, resident 08ace77c
20:24:000 HLE\sceKernelModule.cpp:944 I[LOAD]: Module entry: 088ee3fc
20:24:140 root         N[BOOT]: EmuScreen.cpp:102 Loading E:\Торренты\Complete\(CONSOLE PACK)\PSP\NO LAUNCH\Call Of Duty - Roads To Victory.iso...
20:24:140 root         I[HLE]: HLE\sceKernelThread.cpp:1933 276=sceKernelCreateThread(name=user_main, entry=088ee4d0, prio=20, stacksize=32768)
20:24:140 root         I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00)
20:24:140 root         I[HLE]: HLE\sceKernelThread.cpp:2062 __KernelReturnFromThread: 0
20:24:140 user_main    I[HLE]: Util\BlockAllocator.cpp:359 -----------
20:24:140 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
20:24:140 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08804000 - 08bdde00 size 003d9e00 taken=1 tag=ELF
20:24:140 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08bdde00 - 08bee000 size 00010200 taken=1 tag=UserSbrk
20:24:140 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08bee000 - 09ff7c00 size 01409c00 taken=0 tag=(untitled)
20:24:140 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09ff7c00 - 09fffc00 size 00008000 taken=1 tag=stack/user_main
20:24:140 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
20:24:140 user_main    E[FileSys]: FileSystems\ISOFileSystem.cpp:326 File pathcache.bin not found
20:24:140 user_main    E[HLE]: HLE\sceIo.cpp:835 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/pathcache.bin, 00000001, 00000000) - file not found
20:24:140 user_main    I[HLE]: HLE\sceKernelThread.cpp:1933 278=sceKernelCreateThread(name=CallbackThread, entry=08a3aaf0, prio=6f, stacksize=2048)
20:24:140 user_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=278, argSize=0, argPtr=00000000)
20:24:250 user_main    I[HLE]: HLE\sceKernelModule.cpp:447 ~SCE module, skipping header
20:24:250 user_main    I[HLE]: HLE\sceKernelModule.cpp:452 Decrypting ~PSP file
20:24:250 user_main    I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 5B, cannot decrypt module
20:24:250 user_main    I[HLE]: HLE\sceKernelModule.cpp:1080 280=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/module/libfont.prx,flag=00000000,00000014,00000002,00000002,position = 00000001)
20:24:250 user_main    I[HLE]: HLE\sceKernelModule.cpp:1113 sceKernelStartModule(280,asize=00000000,aptr=00000000,retptr=09fff2b4,00000000):​ faked (undecryptable module)
20:24:296 user_main    I[HLE]: HLE\scePower.cpp:204 sceKernelVolatileMemTryLock(0, 09fff5b0, 167769524) - success
20:24:296 user_main    I[HLE]: HLE\sceGe.cpp:465 sceGeEdramSetAddrTranslation(1024)
20:24:312 user_main    I[HLE]: HLE\sceSas.cpp:89 sceSasInit(08bb3ec0, 256, 32, 0, 44100)
20:24:312 user_main    I[HLE]: HLE\sceKernelThread.cpp:1933 285=sceKernelCreateThread(name=sasThread, entry=089d6310, prio=10, stacksize=8192)
20:24:312 user_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=285, argSize=0, argPtr=00000000)
20:24:312 sasThread    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:446 Kernel: Bad object handle -1 (ffffffff)
20:24:312 sasThread    E[HLE]: HLE\sceKernelSemaphore.cpp:470 sceKernelWaitSema: Trying to wait for invalid semaphore -1
20:24:312 user_main    I[HLE]: HLE\sceKernelThread.cpp:1933 287=sceKernelCreateThread(name=xmThread, entry=089d6450, prio=1c, stacksize=65536)
20:24:312 user_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=287, argSize=0, argPtr=00000000)
20:24:312 user_main    I[HLE]: HLE\sceKernelThread.cpp:1933 293=sceKernelCreateThread(name=IOReq_t0, entry=08a38e04, prio=15, stacksize=4096)
20:24:312 user_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=293, argSize=4, argPtr=08b0785c)
20:24:312 user_main    I[HLE]: HLE\sceKernelThread.cpp:1933 295=sceKernelCreateThread(name=IOReq_t1, entry=08a38e04, prio=15, stacksize=4096)
20:24:312 user_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=295, argSize=4, argPtr=08b07890)
20:24:312 IOReq_t0     E[FileSys]: FileSystems\ISOFileSystem.cpp:326 File filemap.txt not found
20:24:312 IOReq_t0     E[HLE]: HLE\sceIo.cpp:835 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/filemap.txt, 00030001, 00000000) - file not found
20:24:375 user_main    I[HLE]: HLE\sceKernelThread.cpp:1933 299=sceKernelCreateThread(name=atracStreamThread, entry=089d9d30, prio=11, stacksize=24576)
20:24:375 user_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=299, argSize=0, argPtr=00000000)
20:24:390 user_main    I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/jpn0.pgf (1428860 bytes)
20:24:390 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:303 Actually opening D:\-= Games =-\-= Emulators =-\PPSSPP\flash0\font\jpn0.pgf (/font/jpn0.pgf)
20:24:390 user_main    I[HLE]: Font\PGF.cpp:105 Reading 392 bytes of PGF header
20:24:390 user_main    I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/jpn0.pgf
20:24:390 user_main    I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn0.pgf (67660 bytes)
20:24:390 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:303 Actually opening D:\-= Games =-\-= Emulators =-\PPSSPP\flash0\font\ltn0.pgf (/font/ltn0.pgf)
20:24:390 user_main    I[HLE]: Font\PGF.cpp:105 Reading 392 bytes of PGF header
20:24:390 user_main    I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn0.pgf
20:24:390 user_main    I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn1.pgf (63504 bytes)
20:24:390 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:303 Actually opening D:\-= Games =-\-= Emulators =-\PPSSPP\flash0\font\ltn1.pgf (/font/ltn1.pgf)
20:24:390 user_main    I[HLE]: Font\PGF.cpp:105 Reading 392 bytes of PGF header
20:24:390 user_main    I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn1.pgf
20:24:390 user_main    I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn2.pgf (76692 bytes)
20:24:390 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:303 Actually opening D:\-= Games =-\-= Emulators =-\PPSSPP\flash0\font\ltn2.pgf (/font/ltn2.pgf)
20:24:390 user_main    I[HLE]: Font\PGF.cpp:105 Reading 392 bytes of PGF header
20:24:390 user_main    I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn2.pgf
20:24:390 user_main    I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn3.pgf (71900 bytes)
20:24:390 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:303 Actually opening D:\-= Games =-\-= Emulators =-\PPSSPP\flash0\font\ltn3.pgf (/font/ltn3.pgf)
20:24:390 user_main    I[HLE]: Font\PGF.cpp:105 Reading 392 bytes of PGF header
20:24:390 user_main    I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn3.pgf
20:24:390 user_main    I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn4.pgf (78920 bytes)
20:24:390 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:303 Actually opening D:\-= Games =-\-= Emulators =-\PPSSPP\flash0\font\ltn4.pgf (/font/ltn4.pgf)
20:24:390 user_main    I[HLE]: Font\PGF.cpp:105 Reading 392 bytes of PGF header
20:24:390 user_main    I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn4.pgf
20:24:390 user_main    I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn5.pgf (76216 bytes)
20:24:390 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:303 Actually opening D:\-= Games =-\-= Emulators =-\PPSSPP\flash0\font\ltn5.pgf (/font/ltn5.pgf)
20:24:390 user_main    I[HLE]: Font\PGF.cpp:105 Reading 392 bytes of PGF header
20:24:390 user_main    I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn5.pgf
20:24:390 user_main    I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn6.pgf (88716 bytes)
20:24:390 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:303 Actually opening D:\-= Games =-\-= Emulators =-\PPSSPP\flash0\font\ltn6.pgf (/font/ltn6.pgf)
20:24:390 user_main    I[HLE]: Font\PGF.cpp:105 Reading 392 bytes of PGF header
20:24:390 user_main    I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn6.pgf
20:24:390 user_main    I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn7.pgf (84860 bytes)
20:24:390 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:303 Actually opening D:\-= Games =-\-= Emulators =-\PPSSPP\flash0\font\ltn7.pgf (/font/ltn7.pgf)
20:24:390 user_main    I[HLE]: Font\PGF.cpp:105 Reading 392 bytes of PGF header
20:24:390 user_main    I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn7.pgf
20:24:390 user_main    I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn8.pgf (51432 bytes)
20:24:390 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:303 Actually opening D:\-= Games =-\-= Emulators =-\PPSSPP\flash0\font\ltn8.pgf (/font/ltn8.pgf)
20:24:390 user_main    I[HLE]: Font\PGF.cpp:105 Reading 392 bytes of PGF header
20:24:406 user_main    I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn8.pgf
20:24:406 user_main    I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn9.pgf (50116 bytes)
20:24:406 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:303 Actually opening D:\-= Games =-\-= Emulators =-\PPSSPP\flash0\font\ltn9.pgf (/font/ltn9.pgf)
20:24:406 user_main    I[HLE]: Font\PGF.cpp:105 Reading 392 bytes of PGF header
20:24:406 user_main    I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn9.pgf
20:24:406 user_main    I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn10.pgf (55788 bytes)
20:24:406 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:303 Actually opening D:\-= Games =-\-= Emulators =-\PPSSPP\flash0\font\ltn10.pgf (/font/ltn10.pgf)
20:24:406 user_main    I[HLE]: Font\PGF.cpp:105 Reading 392 bytes of PGF header
20:24:406 user_main    I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn10.pgf
20:24:406 user_main    I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn11.pgf (54572 bytes)
20:24:406 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:303 Actually opening D:\-= Games =-\-= Emulators =-\PPSSPP\flash0\font\ltn11.pgf (/font/ltn11.pgf)
20:24:406 user_main    I[HLE]: Font\PGF.cpp:105 Reading 392 bytes of PGF header
20:24:406 user_main    I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn11.pgf
20:24:406 user_main    I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn12.pgf (58352 bytes)
20:24:406 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:303 Actually opening D:\-= Games =-\-= Emulators =-\PPSSPP\flash0\font\ltn12.pgf (/font/ltn12.pgf)
20:24:406 user_main    I[HLE]: Font\PGF.cpp:105 Reading 392 bytes of PGF header
20:24:406 user_main    I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn12.pgf
20:24:406 user_main    I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn13.pgf (57660 bytes)
20:24:406 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:303 Actually opening D:\-= Games =-\-= Emulators =-\PPSSPP\flash0\font\ltn13.pgf (/font/ltn13.pgf)
20:24:406 user_main    I[HLE]: Font\PGF.cpp:105 Reading 392 bytes of PGF header
20:24:406 user_main    I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn13.pgf
20:24:406 user_main    I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn14.pgf (63388 bytes)
20:24:406 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:303 Actually opening D:\-= Games =-\-= Emulators =-\PPSSPP\flash0\font\ltn14.pgf (/font/ltn14.pgf)
20:24:406 user_main    I[HLE]: Font\PGF.cpp:105 Reading 392 bytes of PGF header
20:24:406 user_main    I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn14.pgf
20:24:406 user_main    I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn15.pgf (62364 bytes)
20:24:406 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:303 Actually opening D:\-= Games =-\-= Emulators =-\PPSSPP\flash0\font\ltn15.pgf (/font/ltn15.pgf)
20:24:406 user_main    I[HLE]: Font\PGF.cpp:105 Reading 392 bytes of PGF header
20:24:406 user_main    I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn15.pgf
20:24:406 user_main    I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/kr0.pgf (883164 bytes)
20:24:406 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:303 Actually opening D:\-= Games =-\-= Emulators =-\PPSSPP\flash0\font\kr0.pgf (/font/kr0.pgf)
20:24:406 user_main    I[HLE]: Font\PGF.cpp:105 Reading 392 bytes of PGF header
20:24:406 user_main    I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/kr0.pgf
20:24:406 user_main    I[HLE]: HLE\sceFont.cpp:571 sceFontNewLib(09fff4e0, 09fff50c)
20:24:406 user_main    I[HLE]: HLE\sceFont.cpp:417 Entering PostAllocCallback::run
20:24:406 user_main    I[HLE]: HLE\sceFont.cpp:423 Leaving PostAllocCallback::run
20:24:406 user_main    I[HLE]: HLE\sceFont.cpp:890 sceFontGetNumFontList(09a648f0, 09fff4b8)
20:24:406 user_main    I[HLE]: HLE\sceFont.cpp:878 sceFontGetFontList(09a648f0, 09a69e00, 18)
20:24:406 user_main    I[HLE]: HLE\sceFont.cpp:604 sceFontOpen(9a648f0, 11, 0, 9fff4b8)
20:24:406 user_main    I[HLE]: HLE\sceFont.cpp:761 sceFontGetFontInfo(9a648f4, 9fff3b0)
20:24:406 user_main    I[HLE]: HLE\sceFont.cpp:890 sceFontGetNumFontList(09a648f0, 09fff4c8)
20:24:406 user_main    I[HLE]: HLE\sceFont.cpp:878 sceFontGetFontList(09a648f0, 09a7d6e0, 18)
20:24:406 user_main    I[HLE]: HLE\sceFont.cpp:604 sceFontOpen(9a648f0, 0, 0, 9fff4c8)
20:24:406 user_main    I[HLE]: HLE\sceFont.cpp:761 sceFontGetFontInfo(9a648f8, 9fff3c0)
20:24:421 user_main    I[HLE]: HLE\sceMpeg.cpp:347 sceMpegInit()
20:24:421 user_main    I[HLE]: HLE\sceMpeg.cpp:424 09a84c30=sceMpegCreate(08b2dfac, 09a84c00, 65536, 08b2dfb0, 512, 0, 0)
20:24:453 user_main    I[ME]: HLE\sceMpeg.cpp:292 Stream offset: 2048, Stream size: 0x76000
20:24:453 user_main    I[ME]: HLE\sceMpeg.cpp:293 First timestamp: 90000, Last timestamp: 810720
20:24:453 user_main    I[ME]: HLE\sceMpeg.cpp:292 Stream offset: 2048, Stream size: 0x76000
20:24:453 user_main    I[ME]: HLE\sceMpeg.cpp:293 First timestamp: 90000, Last timestamp: 810720
20:24:453 user_main    I[HLE]: HLE\sceMpeg.cpp:533 sceMpegRegistStream(08b2dfac, 0, 0)
20:24:453 user_main    I[HLE]: HLE\sceMpeg.cpp:533 sceMpegRegistStream(08b2dfac, 1, 0)
20:24:453 user_main    E[HLE]: HLE\sceMpeg.cpp:1284 UNIMPL sceMpegAvcInitYCbCr(08b2dfac, 1, 480, 272, 09ac7540)
20:24:453 user_main    E[HLE]: HLE\sceMpeg.cpp:1284 UNIMPL sceMpegAvcInitYCbCr(08b2dfac, 1, 480, 272, 09af72d0)
20:24:453 user_main    E[HLE]: HLE\sceMpeg.cpp:1284 UNIMPL sceMpegAvcInitYCbCr(08b2dfac, 1, 480, 272, 09b27060)
20:24:453 user_main    E[HLE]: HLE\sceMpeg.cpp:1284 UNIMPL sceMpegAvcInitYCbCr(08b2dfac, 1, 480, 272, 09b56df0)
20:24:453 user_main    I[HLE]: HLE\sceKernelThread.cpp:1933 306=sceKernelCreateThread(name=movieThread, entry=089d4f08, prio=40, stacksize=4096)
20:24:453 user_main    I[HLE]: HLE\sceKernelThread.cpp:1933 307=sceKernelCreateThread(name=displayThread, entry=089ecc7c, prio=3f, stacksize=4096)
20:24:453 user_main    I[HLE]: HLE\sceKernelThread.cpp:1933 308=sceKernelCreateThread(name=readThread, entry=089ed44c, prio=41, stacksize=4096)
20:24:453 user_main    I[HLE]: HLE\sceKernelThread.cpp:1933 309=sceKernelCreateThread(name=s_soundThread, entry=089d8a90, prio=3d, stacksize=4096)
20:24:453 user_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=308, argSize=4, argPtr=08b2e0d4)
20:24:453 user_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=306, argSize=0, argPtr=00000000)
20:24:453 user_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=309, argSize=4, argPtr=08b2e0d8)
20:24:453 user_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=307, argSize=4, argPtr=08b2e0d8)
20:24:468 readThread   I[ME]: HLE\sceMpeg.cpp:292 Stream offset: 2048, Stream size: 0x76000
20:24:468 readThread   I[ME]: HLE\sceMpeg.cpp:293 First timestamp: 90000, Last timestamp: 810720
20:24:578 readThread   I[HLE]: HLE\sceKernelThread.cpp:2080 sceKernelExitThread(0)
20:28:750 user_main    W[HLE]: FileSystems\MetaFileSystem.cpp:197 Path is relative, but current directory not set for thread 276. returning 8002032C(SCE_KERNEL_ERROR_NOCWD) instead.
20:28:750 user_main    W[HLE]: FileSystems\MetaFileSystem.cpp:197 Path is relative, but current directory not set for thread 276. returning 8002032C(SCE_KERNEL_ERROR_NOCWD) instead.
20:28:750 user_main    E[FileSys]: FileSystems\ISOFileSystem.cpp:326 File credits not found
20:28:750 user_main    E[HLE]: HLE\sceIo.cpp:830 SCE_KERNEL_ERROR_NOCWD=sceIoOpen(loc/eng/credits, 00000001, 000001a4) - no current working directory
20:29:609 displayThrea I[HLE]: HLE\sceKernelThread.cpp:2080 sceKernelExitThread(0)
20:29:640 s_soundThrea I[HLE]: HLE\sceKernelThread.cpp:2080 sceKernelExitThread(0)
20:29:640 movieThread  I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(0)
20:29:656 user_main    I[HLE]: HLE\sceKernelThread.cpp:2226 sceKernelTerminateDeleteThread(309)
20:29:656 user_main    I[HLE]: HLE\sceKernelThread.cpp:2226 sceKernelTerminateDeleteThread(307)
20:29:656 user_main    I[HLE]: HLE\sceKernelThread.cpp:2226 sceKernelTerminateDeleteThread(308)
20:29:671 user_main    I[HLE]: HLE\sceMpeg.cpp:1041 sceMpegFinish(...)
20:29:687 user_main    I[HLE]: GLES\Framebuffer.cpp:554 Creating FBO for 00088000 : 480 x 272 x 3
20:29:687 user_main    I[HLE]: HLE\scePower.cpp:222 sceKernelVolatileMemUnlock(0)
20:29:687 user_main    I[HLE]: Dialog\PSPSaveDialog.cpp:58 sceUtilitySavedataInitStart(08bba7c8)
20:29:687 user_main    I[HLE]: Dialog\PSPSaveDialog.cpp:59 Mode: 8
20:29:703 user_main    I[HLE]: GLES\Framebuffer.cpp:554 Creating FBO for 00000000 : 480 x 272 x 3
20:29:781 user_main    I[HLE]: HLE\scePower.cpp:204 sceKernelVolatileMemTryLock(0, 09ffec90, 167767188) - success
20:29:796 IOReq_t0     E[FileSys]: FileSystems\ISOFileSystem.cpp:326 File menu.res not found
20:29:796 IOReq_t0     E[HLE]: HLE\sceIo.cpp:835 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/loc/eng/levels/menu.res, 00030001, 00000000) - file not found
20:32:062 user_main    I[HLE]: HLE\sceFont.cpp:835 sceFontGetCharGlyphImage(9a648f4, a9, 9ffeddc)
20:32:062 user_main    I[HLE]: HLE\sceFont.cpp:835 sceFontGetCharGlyphImage(9a648f8, 20, 9ffeddc)
20:32:062 user_main    I[HLE]: HLE\sceFont.cpp:835 sceFontGetCharGlyphImage(9a648f4, 32, 9ffeddc)
20:32:062 user_main    I[HLE]: HLE\sceFont.cpp:835 sceFontGetCharGlyphImage(9a648f4, 30, 9ffeddc)
20:32:062 user_main    I[HLE]: HLE\sceFont.cpp:835 sceFontGetCharGlyphImage(9a648f4, 36, 9ffeddc)
20:32:062 user_main    I[HLE]: HLE\sceFont.cpp:835 sceFontGetCharGlyphImage(9a648f4, 41, 9ffeddc)
20:32:062 user_main    I[HLE]: HLE\sceFont.cpp:835 sceFontGetCharGlyphImage(9a648f4, 63, 9ffeddc)
20:32:062 user_main    I[HLE]: HLE\sceFont.cpp:835 sceFontGetCharGlyphImage(9a648f4, 74, 9ffeddc)
20:32:062 user_main    I[HLE]: HLE\sceFont.cpp:835 sceFontGetCharGlyphImage(9a648f4, 69, 9ffeddc)
20:32:062 user_main    I[HLE]: HLE\sceFont.cpp:835 sceFontGetCharGlyphImage(9a648f4, 76, 9ffeddc)
20:32:062 user_main    I[HLE]: HLE\sceFont.cpp:835 sceFontGetCharGlyphImage(9a648f4, 73, 9ffeddc)
20:32:062 user_main    I[HLE]: HLE\sceFont.cpp:835 sceFontGetCharGlyphImage(9a648f4, 6f, 9ffeddc)
20:32:062 user_main    I[HLE]: HLE\sceFont.cpp:835 sceFontGetCharGlyphImage(9a648f4, 6e, 9ffeddc)
20:32:062 user_main    I[HLE]: HLE\sceFont.cpp:835 sceFontGetCharGlyphImage(9a648f4, 50, 9ffeddc)
20:32:062 user_main    I[HLE]: HLE\sceFont.cpp:835 sceFontGetCharGlyphImage(9a648f4, 75, 9ffeddc)
20:32:062 user_main    I[HLE]: HLE\sceFont.cpp:835 sceFontGetCharGlyphImage(9a648f4, 62, 9ffeddc)
20:32:062 user_main    I[HLE]: HLE\sceFont.cpp:835 sceFontGetCharGlyphImage(9a648f4, 6c, 9ffeddc)
20:32:062 user_main    I[HLE]: HLE\sceFont.cpp:835 sceFontGetCharGlyphImage(9a648f4, 68, 9ffeddc)
20:32:062 user_main    I[HLE]: HLE\sceFont.cpp:835 sceFontGetCharGlyphImage(9a648f4, 67, 9ffeddc)
20:32:062 user_main    I[HLE]: HLE\sceFont.cpp:835 sceFontGetCharGlyphImage(9a648f4, 2c, 9ffeddc)
20:32:062 user_main    I[HLE]: HLE\sceFont.cpp:835 sceFontGetCharGlyphImage(9a648f4, 49, 9ffeddc)
20:32:062 user_main    I[HLE]: HLE\sceFont.cpp:835 sceFontGetCharGlyphImage(9a648f4, 2e, 9ffeddc)
20:32:062 user_main    I[HLE]: HLE\sceFont.cpp:835 sceFontGetCharGlyphImage(9a648f4, 61, 9ffeddc)
20:32:062 user_main    I[HLE]: HLE\sceFont.cpp:835 sceFontGetCharGlyphImage(9a648f4, 64, 9ffeddc)
20:32:062 user_main    I[HLE]: HLE\sceFont.cpp:835 sceFontGetCharGlyphImage(9a648f4, 43, 9ffeddc)
20:32:062 user_main    I[HLE]: HLE\sceFont.cpp:835 sceFontGetCharGlyphImage(9a648f4, 66, 9ffeddc)
20:32:062 user_main    I[HLE]: HLE\sceFont.cpp:835 sceFontGetCharGlyphImage(9a648f4, 44, 9ffeddc)
20:32:062 user_main    I[HLE]: HLE\sceFont.cpp:835 sceFontGetCharGlyphImage(9a648f4, 79, 9ffeddc)
20:32:062 user_main    I[HLE]: HLE\sceFont.cpp:835 sceFontGetCharGlyphImage(9a648f4, 72, 9ffeddc)
20:32:062 user_main    I[HLE]: HLE\sceFont.cpp:835 sceFontGetCharGlyphImage(9a648f4, 65, 9ffeddc)
20:32:062 user_main    I[HLE]: HLE\sceFont.cpp:835 sceFontGetCharGlyphImage(9a648f4, 6d, 9ffeddc)
20:32:062 user_main    I[HLE]: HLE\sceFont.cpp:835 sceFontGetCharGlyphImage(9a648f4, 6b, 9ffeddc)
20:32:062 user_main    I[HLE]: HLE\sceFont.cpp:835 sceFontGetCharGlyphImage(9a648f4, 54, 9ffeddc)
20:32:062 user_main    I[HLE]: HLE\sceFont.cpp:835 sceFontGetCharGlyphImage(9a648f4, 45, 9ffeddc)
20:32:062 user_main    I[HLE]: HLE\sceFont.cpp:835 sceFontGetCharGlyphImage(9a648f4, 53, 9ffeddc)
20:32:062 user_main    I[HLE]: HLE\sceFont.cpp:835 sceFontGetCharGlyphImage(9a648f4, 77, 9ffeddc)
20:32:062 user_main    I[HLE]: HLE\sceFont.cpp:835 sceFontGetCharGlyphImage(9a648f4, 70, 9ffeddc)
20:35:078 user_main    I[HLE]: HLE\sceMpeg.cpp:347 sceMpegInit()
20:35:078 user_main    I[HLE]: HLE\sceMpeg.cpp:424 09b137d0=sceMpegCreate(08b2dfac, 09b137a0, 65536, 08b2dfb0, 512, 0, 0)
20:35:093 user_main    I[ME]: HLE\sceMpeg.cpp:292 Stream offset: 2048, Stream size: 0x16A800
20:35:093 user_main    I[ME]: HLE\sceMpeg.cpp:293 First timestamp: 90000, Last timestamp: 1026936
20:35:093 user_main    I[ME]: HLE\sceMpeg.cpp:292 Stream offset: 2048, Stream size: 0x16A800
20:35:093 user_main    I[ME]: HLE\sceMpeg.cpp:293 First timestamp: 90000, Last timestamp: 1026936
20:35:093 user_main    I[HLE]: HLE\sceMpeg.cpp:533 sceMpegRegistStream(08b2dfac, 0, 0)
20:35:093 user_main    I[HLE]: HLE\sceMpeg.cpp:533 sceMpegRegistStream(08b2dfac, 1, 0)
20:35:093 user_main    E[HLE]: HLE\sceMpeg.cpp:1284 UNIMPL sceMpegAvcInitYCbCr(08b2dfac, 1, 480, 272, 09b237b0)
20:35:093 user_main    E[HLE]: HLE\sceMpeg.cpp:1284 UNIMPL sceMpegAvcInitYCbCr(08b2dfac, 1, 480, 272, 09b53540)
20:35:093 user_main    E[HLE]: HLE\sceMpeg.cpp:1284 UNIMPL sceMpegAvcInitYCbCr(08b2dfac, 1, 480, 272, 09c09b20)
20:35:093 user_main    E[HLE]: HLE\sceMpeg.cpp:1284 UNIMPL sceMpegAvcInitYCbCr(08b2dfac, 1, 480, 272, 09c398b0)
20:35:093 user_main    I[HLE]: HLE\sceKernelThread.cpp:1933 325=sceKernelCreateThread(name=movieThread, entry=089d4f08, prio=40, stacksize=4096)
20:35:093 user_main    I[HLE]: HLE\sceKernelThread.cpp:1933 326=sceKernelCreateThread(name=displayThread, entry=089ecc7c, prio=3f, stacksize=4096)
20:35:093 user_main    I[HLE]: HLE\sceKernelThread.cpp:1933 327=sceKernelCreateThread(name=readThread, entry=089ed44c, prio=41, stacksize=4096)
20:35:093 user_main    I[HLE]: HLE\sceKernelThread.cpp:1933 328=sceKernelCreateThread(name=s_soundThread, entry=089d8a90, prio=3d, stacksize=4096)
20:35:093 user_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=327, argSize=4, argPtr=08b2e0d4)
20:35:093 user_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=325, argSize=0, argPtr=00000000)
20:35:093 user_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=328, argSize=4, argPtr=08b2e0d8)
20:35:093 user_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=326, argSize=4, argPtr=08b2e0d8)
20:35:125 readThread   I[ME]: HLE\sceMpeg.cpp:292 Stream offset: 2048, Stream size: 0x16A800
20:35:125 readThread   I[ME]: HLE\sceMpeg.cpp:293 First timestamp: 90000, Last timestamp: 1026936
20:35:125 idle0        I[HLE]: GLES\Framebuffer.cpp:1193 Destroying FBO for 00088000 : 480 x 272 x 3
20:35:125 idle0        I[HLE]: GLES\Framebuffer.cpp:1193 Destroying FBO for 00000000 : 480 x 272 x 3
20:35:828 readThread   I[HLE]: HLE\sceKernelThread.cpp:2080 sceKernelExitThread(0)
20:36:468 user_main    I[HLE]: HLE\sceAtrac.cpp:504 0=sceAtracGetAtracID(4096)
20:36:468 displayThrea I[HLE]: HLE\sceKernelThread.cpp:2080 sceKernelExitThread(0)
20:36:468 s_soundThrea I[HLE]: HLE\sceKernelThread.cpp:2080 sceKernelExitThread(0)
20:36:468 movieThread  I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(0)
20:36:468 user_main    I[HLE]: HLE\sceKernelThread.cpp:2226 sceKernelTerminateDeleteThread(328)
20:36:468 user_main    I[HLE]: HLE\sceKernelThread.cpp:2226 sceKernelTerminateDeleteThread(326)
20:36:468 user_main    I[HLE]: HLE\sceKernelThread.cpp:2226 sceKernelTerminateDeleteThread(327)
20:36:484 user_main    I[HLE]: HLE\sceMpeg.cpp:1041 sceMpegFinish(...)
20:36:500 user_main    I[HLE]: GLES\Framebuffer.cpp:554 Creating FBO for 00088000 : 480 x 272 x 3
20:36:500 user_main    I[HLE]: HLE\sceAtrac.cpp:1173 sceAtracSetData(0, 08b4e4c0, 00008000)
20:36:500 user_main    W[HLE]: HLE\sceAtrac.cpp:1120 This is an atrac3+ stereo audio
20:36:500 user_main    I[HLE]: GLES\Framebuffer.cpp:554 Creating FBO for 00000000 : 480 x 272 x 3
20:39:828 user_main    I[HLE]: HLE\scePower.cpp:222 sceKernelVolatileMemUnlock(0)
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09-04-2013, 12:15 PM
Post: #23
RE: Call Of Duty : Roads To Victory
worked perfectly on to latest build (v0.9.1-502-gffae887-windows-x86)
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09-04-2013, 01:33 PM (This post was last modified: 09-08-2013 12:15 PM by Henrik.)
Post: #24
RE: Call Of Duty : Roads To Victory
My gameplay:
http://www.youtube.com/watch?v=H7cYBjAy0...e=youtu.be
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09-04-2013, 01:47 PM
Post: #25
RE: Call Of Duty : Roads To Victory
Moved.

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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09-04-2013, 03:33 PM
Post: #26
RE: Call Of Duty : Roads To Victory
Thanks Smile nice game but the medal of honor not working Sad
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09-08-2013, 12:00 PM
Post: #27
RE: Call Of Duty : Roads To Victory
Playable ! Big Grin
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10-05-2013, 03:42 AM
Post: #28
RE: Call Of Duty : Roads To Victory
update ver ppsspp-v0.9.1-1478-g424a243-windows-x86

it seems i stuck in that part (screenshot), when i press X it suddenly force closing, and here's my setting

[CPU]
Jit = True
SeparateCPUThread = False
SeparateIOThread = False
FastMemory = False
CPUSpeed = 222
[Graphics]
ShowFPSCounter = 0
RenderingMode = 0
SoftwareRendering = False
HardwareTransform = False
TextureFiltering = 1
InternalResolution = 0
FrameSkip = 1
FrameRate = 0
ForceMaxEmulatedFPS = 60
AnisotropyLevel = 4
VertexCache = False
FullScreen = False
StretchToDisplay = False
TrueColor = True
MipMap = False
TexScalingLevel = 1
TexScalingType = 0
TexDeposterize = False
VSyncInterval = False
DisableStencilTest = False
AlwaysDepthWrite = False
FrameSkipUnthrottle = True
LowQualitySplineBezier = False
FXAA = False


Attached File(s) Thumbnail(s)
   

Operating System : Win8 Pro 32-bit, based on x64 Procie
Motherboard : ECS G41T-R3V1.0A
Processor : Pentium(R) Dual-Core CPU E5700 @ 3.00GHz x2 ~2992MHz (2 CPU's)
Memory : 4096MB RAM
VGA : Intel(R) G41 Express Chipset (1024 MB)
OpenGL : 5.1.2600.5512
Processor Codename : Wolfdale


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10-05-2013, 06:47 PM
Post: #29
RE: Call Of Duty : Roads To Victory
Doesn't crash here. Have you tried a fresh ppsspp.ini? Or are you using the EU version if it exists? The US version works fine for me.

4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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10-06-2013, 04:06 AM
Post: #30
RE: Call Of Duty : Roads To Victory
(10-05-2013 06:47 PM)daxtsu Wrote:  Doesn't crash here. Have you tried a fresh ppsspp.ini? Or are you using the EU version if it exists? The US version works fine for me.

im using the ULUS...

Operating System : Win8 Pro 32-bit, based on x64 Procie
Motherboard : ECS G41T-R3V1.0A
Processor : Pentium(R) Dual-Core CPU E5700 @ 3.00GHz x2 ~2992MHz (2 CPU's)
Memory : 4096MB RAM
VGA : Intel(R) G41 Express Chipset (1024 MB)
OpenGL : 5.1.2600.5512
Processor Codename : Wolfdale


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