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Crisis Core Final Fantasy VII
06-14-2013, 09:57 PM (This post was last modified: 06-14-2013 10:32 PM by Totoro.)
Post: #256
RE: Crisis Core: Final Fantasy VII
Wrong shadows. It must be black, but it gray-brown coloured (most times). Sometimes they become a dark-green or light-green or blue coloured.
I don't know how to make a screenshot on my PSP to show you "right" shadows. Wink
   
And when I enable "Linear Filtering" option, points of damage baloons turn black. That's strange, I think.
With Linear Filtering:
   
Without Linear Filtering:
   
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06-14-2013, 11:45 PM
Post: #257
RE: Crisis Core: Final Fantasy VII
Quote: And when I enable "Linear Filtering" option, points of damage baloons turn black. That's strange, I think.

Theres more shadow than white text so the linear filter blends more black into it.
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06-15-2013, 12:09 AM
Post: #258
RE: Crisis Core: Final Fantasy VII
(06-14-2013 11:45 PM)Squall Leonhart Wrote:  Theres more shadow than white text so the linear filter blends more black into it.
So much? 0_o The first time I've seen...
Enabling this option in epsxe, pcsx2, dolphin do not give such results. Maximum - black border. Sad
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06-15-2013, 01:13 AM
Post: #259
RE: Crisis Core: Final Fantasy VII
Emulator hasn't even reached 0.9, it's still on developement stage, does that tell you something?

-Samsung galaxy S3 International version - Android 4.4.2
-Dual Core locked CPU, Clocked at 1Ghz-1.8Ghz
-Mali 400MP4 GPU Clocked from 160Mhz to 533Mhz
-1GB ram, boo..
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06-15-2013, 06:43 AM
Post: #260
RE: Crisis Core: Final Fantasy VII
The game uses an unfiltered texture for the box border in a way that breaks if you use the option to force linear filtering on. It's not really strange, just don't turn it on.
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06-15-2013, 09:34 AM
Post: #261
RE: Crisis Core: Final Fantasy VII
(06-15-2013 06:43 AM)Henrik Wrote:  It's not really strange, just don't turn it on.
I use LF to filtering in-game video, that is a pity that I have to disable it on CC:FF but nothing can be done.
Request about normal shadow is still here Smile
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06-15-2013, 10:15 AM
Post: #262
RE: Crisis Core: Final Fantasy VII
How does the PSP do this? I think it would be nice if there are options to use LF for 3D only or 3D and 2D. ePSXe also has the options to smooth Sprites.
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06-20-2013, 05:37 AM
Post: #263
RE: Crisis Core: Final Fantasy VII
can some one give me a detailed description of how to load a save file I'm using HTC DNA and b1 archive
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06-20-2013, 10:49 AM
Post: #264
RE: Crisis Core: Final Fantasy VII
xemnas, yes that would be possible. I'll think about what such options make sense to include.
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06-20-2013, 04:42 PM
Post: #265
RE: Crisis Core: Final Fantasy VII
Does anyone have a saved game from right after the beginning sequence without having maxed stats or anything like that?
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06-20-2013, 05:53 PM
Post: #266
RE: Crisis Core: Final Fantasy VII
(06-20-2013 04:42 PM)DudeMan8092 Wrote:  Does anyone have a saved game from right after the beginning sequence without having maxed stats or anything like that?

Why u need save? try latest one on this
http://buildbot.orphis.net/ppsspp/

this game work great with intro and cutscene Big Grin thank dev team

I worse write english so take easy on me
(even my own language realy bad T_T)

Rig to test now :
Windows 8 64 bit (Laptop)
Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB
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06-23-2013, 04:15 PM
Post: #267
RE: Crisis core FF7 boots, loops...
Was anybody able to get beyond the Mako Reactor 8 cutscene were Sephiroth remembers how he and Angeal and Genesis "trained" in that training room?

When the cutscene ends, you see the last screen of the scene but you can't do anything because it does not return to the game (I can still press start to pause the game).

Which settings do I have to use in order to be able to continue playing.
Is that even possible?

Testing PPSSPP on:

iPhone 5, iOS 7.0.4
iPad 4, iOS 7.0.4

ASUS Notebook
Windows 8 64-Bit
8GB RAM, Intel Core i7 processor @ 2,3 GHz
nVidia Geforce GT 635M 2GB
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06-23-2013, 05:34 PM
Post: #268
RE: Crisis Core: Final Fantasy VII
Cool, it's faster on the lastest version (V0.8 includ), but for some missions in the beginning, it crashes, especially missions with a difficult rank (Ifrit revenge for exemple).

Sorry for my English :x
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06-23-2013, 08:54 PM
Post: #269
RE: Crisis Core: Final Fantasy VII
(06-23-2013 05:34 PM)heybulldog Wrote:  Cool, it's faster on the lastest version (V0.8 includ), but for some missions in the beginning, it crashes, especially missions with a difficult rank (Ifrit revenge for exemple).

Sorry for my English :x

State your platform (windows/ios/android), device used and the exact missions it crashed in for problem reproduction.

Thanks.

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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06-23-2013, 11:09 PM
Post: #270
RE: Crisis Core: Final Fantasy VII
I tried playing ffcc7 with the new update but it still does the same thing as before, it can't get past the square enix screen, and this is on my Samsung galaxy sII skyrocket
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