[working]Gundam VS Gundam Next Plus
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04-01-2019, 02:43 PM
Post: #91
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RE: [working]Gundam VS Gundam Next Plus
No build for Android?
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04-02-2019, 06:13 PM
Post: #92
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RE: [working]Gundam VS Gundam Next Plus
If that was about my version then no, I don't use android for gaming, so really I have no reason to have any android related build tools and dependencies nor time to deal with all of that.
My version is fully open source through and can be found on my github, it's this branch. And here are build instructions should be easy enough to follow for pretty much any platform and it doesn't really involve programming. Honorable mention would go to cloning and initing submodules as most newbies forget about that, including many people with programming experience that rarely used github. I don't really have a setup to test different platforms for build issues, so while I don't intentionaly break android, would recommend to try with official repo first and gain a bit of confidence in using android studio, before trying to build my or any other branches. More people who can build PPSSPP on their own to test custom builds with potential fixes is always nice to have for the whole project in general. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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04-04-2019, 06:54 AM
(This post was last modified: 04-04-2019 06:58 AM by AdamN.)
Post: #93
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RE: [working]Gundam VS Gundam Next Plus
Seriously, you guys should just request for a merge so the official PPSSPP can also have those features
Since the official PPSSPP have a buildbot it will be automatically compiled & built for Android & Windows My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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04-04-2019, 06:56 PM
(This post was last modified: 04-04-2019 06:59 PM by LunaMoo.)
Post: #94
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RE: [working]Gundam VS Gundam Next Plus
Well, PPSSPP is not a hackish project and while some really awful hacks do exist in it and we have branches with even worse hacks just to make some things working, the general idea is still to avoid hacking around stuff.
The GvG adhoc "fix" from this thread is a hack with no effort placed to investigate and fix the problem properly, it's unlikely it would be accepted into master even as compat hack. (Also personally I hate any kind of community pressure on open source devs, accepting hacks by popular demand is really awful thing to do and just hurts the projects in the long run.) http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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04-29-2019, 01:39 AM
(This post was last modified: 05-06-2019 11:33 PM by LunaMoo.)
Post: #95
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RE: [working]Gundam VS Gundam Next Plus
@Talos91 my latest release has the option you wanted under settings->tools->other settings->Disable Windows menu bar, sorry for the delay, I was just lazy to make a new release until some more significant changes and now we have a lot of improvements to mp3 playback;3.
Edit: relevant to above I also added an option to remove borders. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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05-17-2019, 05:55 PM
Post: #96
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RE: [working]Gundam VS Gundam Next Plus
Nice, great work man you rock testing right now.
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05-25-2019, 08:52 AM
Post: #97
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RE: [working]Gundam VS Gundam Next Plus
(04-29-2019 01:39 AM)LunaMoo Wrote: @Talos91 my latest release has the option you wanted under settings->tools->other settings->Disable Windows menu bar, sorry for the delay, I was just lazy to make a new release until some more significant changes and now we have a lot of improvements to mp3 playback;3. Disculpa por no hablar en inglés. La verdad es que soy muy malo. Y me registré para felicitarte por tu versión 1.8. Es la mejor en lo que respecta a conectividad. No podía creer lo rápido que conectó 4 instancias del DBZTTT. Las otras me demoraban como 15 o 20 minutos entre cerrando y abriendo y probando. Sin embargo, hay un pequeño inconveniente y es por eso que estoy aquí, contándote. Sucede que no puedo editar el apartado Gráfico. Por más que deshabilito el SIMPLEUI y pongo todos los valores en mínimo, siguen estando los personajes en alta definicion. ¿Y qué con esto? Que al jugar en 4 instancias se vuelve lento todo, inclusive el audio. De manera que... no se puede. La PPSSPP-1.7-15-Chat-GVG sí regular esos parámetros, pero lo único malo es que para 4 jugadores es una odisea poder conectar. Espero puedas aceptar mi sugerencia, y desde ya, estaré al tanto cuando lo corrijas. Gracias, y saludos desde Lima, Perú. |
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05-26-2019, 12:19 AM
(This post was last modified: 05-26-2019 03:36 AM by LunaMoo.)
Post: #98
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RE: [working]Gundam VS Gundam Next Plus
As I anwered in PM rendering res can be changed without disabling simple UI so I don't know what issue you have, if resolution settings aren't respected, they're probably overrided by postprocess shaders like for example SSAA. Though as reading this again, if you literally set rendering res to "minimal value", then you're setting it to 0 which is AUTO - keeping rendering res to a closest multiplier of window size. You should set that to 1 if you need to keep lowest possible resolution for performance.
My builds have slider for render res since I have an option to make render res screenshots and slider is better way than selection box to support higher number of resolution multipliers. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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05-31-2019, 10:33 PM
(This post was last modified: 05-31-2019 10:36 PM by Verymelon Benda.)
Post: #99
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RE: [working]Gundam VS Gundam Next Plus
(04-02-2019 06:13 PM)LunaMoo Wrote: If that was about my version then no, I don't use android for gaming, so really I have no reason to have any android related build tools and dependencies nor time to deal with all of that. Thanks, LunaMoo. It's work!! |
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06-01-2019, 03:22 AM
Post: #100
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RE: [working]Gundam VS Gundam Next Plus
Congrats and welcome among people who can build PPSSPP.
Back when I typed that post of mine, building my branch on some non-windows platforms actually had issue which I was not aware of, sorry for that. It's kind of hard to make sure everything works on platforms you aren't using, so now I use travis CI to make sure it at least builds on same platforms official version is tested for without any additional problems. I guess one more thing to make things easier for android users that want to build my branch would be to rename package name / appID, to allow installing both official version and build from my branch since I don't always have time to keep it up to date. Not sure if I remember how to, but looking at how gold is changed I think it might be enough to just change ID inside /android/build.gradle in those two places: 1# Code: defaultConfig { Code: normal { Code: applicationId 'org.ppsspp.ppssppluna' If you're interested and that works to allow separate install, let me know and I'll just include it to make things easier for everyone in the future. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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06-02-2019, 06:57 AM
Post: #101
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RE: [working]Gundam VS Gundam Next Plus
Okay.
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06-02-2019, 10:47 AM
Post: #102
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RE: [working]Gundam VS Gundam Next Plus
:3 Thanks for testing, I'll push that change later, I might also change the icons or whole color theme to make it easily distinguishable from the official version.
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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06-14-2019, 02:45 AM
(This post was last modified: 06-14-2019 06:52 AM by Verymelon Benda.)
Post: #103
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RE: [working]Gundam VS Gundam Next Plus
Excuse me. LunaMoo.
i compiled apk with source code latest version (v1.8.0-538-g3b29b13fe), i got error message. Android Studio 3.4.1 (SDK 29, NDK 20.0.5594570) Any idea? |
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06-14-2019, 05:12 PM
Post: #104
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RE: [working]Gundam VS Gundam Next Plus
Travis builds fine and I think it's NDK issue. Here's a guide how to use older NDK's.
For the record travis uses NDK android-ndk-r16b, here's a sample build using that ndk. Just a warning Tekken games might work slower using this build since I forced it to use this to fix the leg shaking. Can't really tell if it really gets a noticeable perf hit since I'm only using a pc and can brute force performance loss easily. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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06-14-2019, 11:04 PM
Post: #105
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RE: [working]Gundam VS Gundam Next Plus
Thank you for your advice.
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