Lego Star Wars II: The Original Trilogy
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03-10-2013, 05:59 AM
(This post was last modified: 03-10-2013 04:56 PM by livisor.)
Post: #1
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Lego Star Wars II: The Original Trilogy
Genre : Action Adventure
Region : US Format : ISO Version : v0.6-1102-g1871c4e Game ID : ULUS10155 OS : Win Compatability : Intro Notes : Loading veeeeerrrryyyy slooooooooooowwwwwwwly like 2 fps(cant speedup) |
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05-26-2013, 06:56 PM
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RE: Lego Star Wars II: The Original Trilogy
Now console spam this
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11-22-2013, 05:15 PM
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RE: Lego Star Wars II: The Original Trilogy
any news?
*updating compatibility list. Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636) PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro |
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12-22-2013, 10:39 AM
Post: #4
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RE: Lego Star Wars II: The Original Trilogy
v0.9.6-172-g7189adf-windows-x86
same ,full of invalid address For Info log,I trim the log. For debug log I stop at first error Not sure this probrem Code: 32:35:822 NuSoundPSP_L D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(292, 1) (count: 33 -> 34) I want to be a crash fixer PM me if you want to me look a game |
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01-19-2014, 06:21 PM
(This post was last modified: 01-19-2014 06:25 PM by backgamon.)
Post: #5
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RE: Lego Star Wars II: The Original Trilogy
Genre : Action Adventure
Region : NTSC Format : CSO Version : v0.9.6-466-g2e91adc Game ID : ULUS10155 OS : Win 7x64 Compatability : Almost Playable Notes : Only missing polygons and some 2D (title screen). |
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01-19-2014, 06:37 PM
Post: #6
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RE: Lego Star Wars II: The Original Trilogy
Do the missing graphics show in the software renderer (it will be very slow)?
-[Unknown] |
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01-19-2014, 06:45 PM
Post: #7
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RE: Lego Star Wars II: The Original Trilogy
(01-19-2014 06:37 PM)[Unknown] Wrote: Do the missing graphics show in the software renderer (it will be very slow)? Tryed with the "experimental" software mode: And same problem but very slowwwwww. |
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01-19-2014, 10:40 PM
Post: #8
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RE: Lego Star Wars II: The Original Trilogy
Okay, that means it's probably not a rendering glitch but more likely an HLE/signal/something else problem.
-[Unknown] |
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06-07-2014, 06:52 AM
(This post was last modified: 06-07-2014 08:20 AM by AlphaKennyTime.)
Post: #9
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RE: Lego Star Wars II: The Original Trilogy
Format : ISO
Version : v0.9.8-1041-gf1a2257 OS : Android Device: Samsung Galaxy S3 Compatibility : Playable Notes: The main hub area is very very slow but playable. On android, ppsspp crashes the second I try to step outside. I briefly tested it on my laptop and I was able to get outside but it was much slower than the main hub (I forgot what it's called since I haven't played this wonderful game in years). On both versions some stuff in the cantina (I remembered the hub's name) is invisible. Back on Android, I was able to play the first mission. The game really slows down when too many characters are on the screen at the same time or if you're in a big area. Every now and again there are some funny looking graphical bugs but they only last a second. They go away so quickly I can't take a screenshot of them. EDIT: Quite a few things are invisible. Added another screenshot to show invisible stuff. |
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06-07-2014, 08:44 PM
Post: #10
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RE: Lego Star Wars II: The Original Trilogy
Moved
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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12-07-2014, 12:28 PM
Post: #11
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RE: Lego Star Wars II: The Original Trilogy
Any way to fix this game?
Intel Pentium Dual Core E5200 OC @ 3.0GHZ stock cooling Ge-Force GTX 260 896mb 4GB RAM Corsair 1066mhz Windows 7 X64 ultimate |
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12-17-2014, 02:28 PM
Post: #12
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RE: Lego Star Wars II: The Original Trilogy
The game plays fine with some minor graphical glitches. I'd move it to playable. PPSSPP version I use is 0.9.9.1.
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12-28-2015, 10:16 PM
Post: #13
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RE: Lego Star Wars II: The Original Trilogy
In version 1.1.1, half of the polygons from the scene are invisible. This is what I call very annoying and unplayable.
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