Phantasy Star Portable 2
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09-22-2014, 09:33 AM
Post: #256
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RE: Phantasy Star Portable 2
Hello.
My first message here, and just felt like registering to give a big THANK YOU to TheDax and solarmystic. I've been struggling with this game's graphic glitches for some time, and kept playing with them just because I happen to like the game so much. I've been keeping up with the discussions going on here and on GitHub, but haven't chimed in because I'm a complete illiterate as far as programming goes, and had nothing to add to the discussion. I felt like giving it a shot though, and followed solarmystic's guide on how to compile on Windows, and apply the tweak TheDax mentioned on her (his..? I'm sorry, I really dunno.. your avatar from GitHub is Etna from Disgaea, so I figured female... but anyway) post at GitHub. Compiled my own version and, Jesus tapdancing Christ, the game is SO much more playable like this. The side-effects of seeing doors and whatnot thru some objects are by far much more tolerable than being unable to SEE YOUR OWN FEET... and the floor, for that matter. I've been doing a lot more open missions now, which I used to just skip over (basically all except the very first one? Maybe a couple others where you could see the floor, actually). TL,DR: Thanks Dax and solarmystic for the help in making this possible, even if just a temporary fix. |
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09-22-2014, 10:06 AM
(This post was last modified: 09-22-2014 10:08 AM by vsub_.)
Post: #257
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RE: Phantasy Star Portable 2
(09-22-2014 09:33 AM)Shinku Wrote: The side-effects of seeing doors and whatnot thru some objects are by far much more tolerable than being unable to SEE YOUR OWN FEET... and the floor, for that matter. Try playing(I clear that act tho)Chapter 6 Act 1 without this fix To be able to see floor and those rotating thing makes the Act WAY more easier. If ppsspp didn't have the save state feature,good luck clearing that act without this fix Using PPSSPP on Windows 7 x64 SP1 i7 4771 3.5Ghz,GTX750TI,16GB RAM Batch iso <=> cso converter http://forums.ppsspp.org/showthread.php?tid=5384 Save Game\States Manager http://forums.ppsspp.org/showthread.php?tid=5516 |
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09-24-2014, 12:42 AM
Post: #258
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RE: Phantasy Star Portable 2
Just fought Olga Flow Final Form and upon beating him, the game randomly crashed. Anyone else had this problem before? I have never had the program crash on me.
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10-21-2014, 01:12 AM
Post: #259
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RE: Phantasy Star Portable 2
Hello im new here and i interested on the 'fix' can someone mail it to me..im strugling on the mission 2 always fc
Im using zenfone 4 1 gb ram android 4.4 sory for my english |
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10-27-2014, 06:28 PM
(This post was last modified: 10-27-2014 06:34 PM by Kokoro.)
Post: #260
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RE: Phantasy Star Portable 2
Hi.
Does anyone still has fix camera build for windows 64bit for PSP2? If yes please send me download link in pw to that fix. Thanks in advance. |
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10-29-2014, 02:49 PM
Post: #261
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RE: Phantasy Star Portable 2
Hello there,
I am having problem with graphic (body and legs become invisible in some maps), can anyone kindly send me "Fix"? Window 32bit Thanks in advance |
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11-19-2014, 06:04 AM
Post: #262
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RE: Phantasy Star Portable 2
man still no official fix for that bug?
hope well soon enough to be fixed wan't to help but i don't have the fix version anymore(and it's quite old too) sorry for my bad english |
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11-19-2014, 10:49 AM
Post: #263
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RE: Phantasy Star Portable 2
Well @level99procrastinator on git made a proper hack(well it's not like hacks are proper;p, but it's not buggy as the one people are using here) in #7069, you can compile your own version with it or wait for it to merged.
Althrough it seems to be kind of forgotten from over a week or maybe Henrik waits for a less hacky solution. Hacks aren't really welcome in the project since they clutter the code and also leads to confusion because many users check every option without thinking then report issues wasting people's time. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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11-20-2014, 01:44 AM
(This post was last modified: 11-20-2014 01:45 AM by xtrivez.)
Post: #264
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RE: Phantasy Star Portable 2
I have the same problem too,can someone send me ppsspp.exe link that fix this problem? win 32,Phantasy Star Portable 2 a great game
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11-20-2014, 04:34 AM
(This post was last modified: 11-20-2014 04:39 AM by giga07.)
Post: #265
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RE: Phantasy Star Portable 2
can someone send me the build with the non buggy temporary fix on phantasy star portable 2? or just the download link through pm thanks
note: windows 32 bit ^^ |
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11-20-2014, 01:34 PM
Post: #266
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RE: Phantasy Star Portable 2
Good news! With 9.9.1-936 the workaround hack to fix the graphics glitch has been implemented
Make sure the Depth Range Hack under hack setting is checked |
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11-20-2014, 03:46 PM
Post: #267
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RE: Phantasy Star Portable 2
Cool
Using PPSSPP on Windows 7 x64 SP1 i7 4771 3.5Ghz,GTX750TI,16GB RAM Batch iso <=> cso converter http://forums.ppsspp.org/showthread.php?tid=5384 Save Game\States Manager http://forums.ppsspp.org/showthread.php?tid=5516 |
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11-20-2014, 07:59 PM
Post: #268
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RE: Phantasy Star Portable 2
Yeah, whoever implemented the depth range hack - if you're around here - hats off to you, you're doing god's work.
Now if we could only get multiplayer working in this game.... *heavy breathing* |
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11-21-2014, 08:48 AM
(This post was last modified: 11-21-2014 08:59 AM by giga07.)
Post: #269
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RE: Phantasy Star Portable 2
why i cant walk towards the boss on the desert terror open mission is this a glicth? anyone having this problem -_-
not only me but the entire party cant move...mean running place without moving an inch -_- |
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11-21-2014, 09:11 AM
Post: #270
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RE: Phantasy Star Portable 2
Depth range hack still doesn't work on Direct3D9 @_@..
but some mission areas got fixed even without enabling depth range hack... |
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