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Blazing Souls: Accelate
02-09-2014, 10:39 PM
Post: #31
RE: Blazing Souls: Accelate
Tested with latest build, the invisible characters bug persist.

Since English is not my first language sorry for some misspelling on my posts
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02-19-2014, 02:07 AM
Post: #32
RE: Blazing Souls: Accelate
0.9.7.2, it still has problem with invisible characters, plx fix it
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03-09-2014, 03:30 PM
Post: #33
RE: Blazing Souls: Accelate
Invisible bug still persists with the latest revision.
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03-31-2014, 02:51 PM
Post: #34
RE: Blazing Souls: Accelate
0.9.8, invisible bug still persists Sad
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07-02-2014, 07:28 PM
Post: #35
RE: Blazing Souls: Accelate
0.9.8-1526, invisible characters and messed-up graphics still persists.

Trying to get this post back up to the top and get some eyes on it...
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07-16-2014, 07:31 PM (This post was last modified: 07-16-2014 07:32 PM by AlexanPT.)
Post: #36
Shocked Graphics are completely messed up?
I'm new to all this, I don't know if I'm doing this right or wrong, I hope I'm doing it right. (I've searched my problem and couldn't find anything about it, pheraps I worded it wrongly? :$ I've read the FAQ and the Beginner Guide, whilst playing with the settings trying to get it right, but the results are always the same...)

So, I'm trying to run "Blazing Souls: Accelate", and my graphics are all messed up: see attachments

Is it the ROM of the game or the compatibility of PPSSPP with this game? Is it my PC specs that aren't right with the Settings? Huh

I'm running a computer with Windows 7 Ultimate
Processor: Intel Core i5-3337U CPU @ 1.80 GHz
RAM 6GB
64 Bit System (I am running PPSSPPWindows64.exe)


Attached File(s) Thumbnail(s)
           
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07-16-2014, 07:35 PM
Post: #37
RE: Graphics are completely messed up?
This is known problem and there is a thread for this game

The only way to make it visible is to use Software rendering but it will run at really low speed

Using PPSSPP on Windows 7 x64 SP1
i7 4771 3.5Ghz,GTX750TI,16GB RAM

Batch iso <=> cso converter
http://forums.ppsspp.org/showthread.php?tid=5384
Save Game\States Manager
http://forums.ppsspp.org/showthread.php?tid=5516
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07-16-2014, 07:48 PM (This post was last modified: 07-16-2014 07:50 PM by AlexanPT.)
Post: #38
RE: Graphics are completely messed up?
Oh man, I am sad to hear that... :/

Thanks for answering!
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07-17-2014, 03:50 PM
Post: #39
RE: Blazing Souls: Accelate
Merged.

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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09-30-2014, 12:26 AM
Post: #40
blazing souls accelate
blazing souls accelate : in-game (while fighting at the first screen) models are invisible.
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10-01-2014, 06:35 PM
Post: #41
RE: Blazing Souls: Accelate
Merged.

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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12-17-2014, 02:19 AM
Post: #42
Blazing Souls - Accelate
Title: Blazing Souls - Accelate
Genre: Tactics
Region (US)
Format (ISO)
Version 0.9.9.1 - 1207 (Fun Fact - you can't take screenshots with this build)
Game ID: ULUS10527
OS - Windows 64x
Compatability (Intro, Menus, Ingame)

Notes (If any)
I'm kind of disappointed that it hasn't been playable in so long.Undecided It follows Spectral Souls - Resurrection of the Ethereal Empires (ULUS10076) and I was hoping you could fix the graphics. The Intro and Menu work just fine. Once you start a game the graphics make the game not playable.

Screenshots (Optional) - may or may not work
OpenGL - Can't see person or anything around (wolves apparently show up)
   
Direct3D9 - Not much better, just zoomed out more.
       

I hope it becomes playable before the next stable release. Thank you!
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12-17-2014, 10:11 AM
Post: #43
RE: Blazing Souls - Accelate
just FYI software seems to work flawlessly (not that it's a long-term solution)
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12-17-2014, 09:53 PM
Post: #44
RE: Blazing Souls: Accelate
Merged.

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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12-18-2014, 03:46 AM
Post: #45
RE: Blazing Souls: Accelate
(12-17-2014 10:11 AM)Bigpet Wrote:  just FYI software seems to work flawlessly (not that it's a long-term solution)

About that,is this supposed to happen.
I just can't believe that on such pc I'll barely get 15fps in software mode(when the game actually start)

Using PPSSPP on Windows 7 x64 SP1
i7 4771 3.5Ghz,GTX750TI,16GB RAM

Batch iso <=> cso converter
http://forums.ppsspp.org/showthread.php?tid=5384
Save Game\States Manager
http://forums.ppsspp.org/showthread.php?tid=5516
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